Campaing opinions?

It seems that everything everybody talks about is the multiplayer part of the game, but for me, and a lot of people, what made me a Halo fan was the campaing.

So i want to know what you guys thought of it?

To me it was a huge dissapointment filled with tropes, bad character design, bland and boring enemy fights(even the covenant, which up to this game had varity.)no mystery to the world left and just a big teen-power fantasy fanservice (as in"biggest most powerfull ship in the galaxy, only five years after humanity faced extinction" and " we are spartans and everyone else is useless") But the visual upgrade to chiefs armor was really nice.

I didn’t like it that much but…meh, I got over it I guess.

It’s only bad character design and motives if you hadn’t read the Forerunner trilogy (Cryptum, Primordium, and Silentium) prior to playing or at least spending five to seven minutes looking up a summary on the wikis.

After that, things start making a lot more sense. It’s not an optimal way for the campaign to go though, and I’m sure Halo 5 will require less “Read X amount of books before playing!” to understand the characters and why they’re doing what they’re doing.

“No mysteries left?” So where did the Flood come from then hm? Last I heard they had come as dust in glass cylinders aboard cargo ships from a seemingly lifeless location outside our galaxy. If there’s no life there, then where did the ships come from? Who sent them, who made them, why?

There’s still plenty of mystery left. It’s just not focused on the Forerunners and their rings [as much] anymore.

But hey, can’t please everyone.

> It’s only bad character design and motives if you hadn’t read the Forerunner trilogy (Cryptum, Primordium, and Silentium) prior to playing or at least spending five to seven minutes looking up a summary on the wikis.
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> After that, things start making a lot more sense. It’s not an optimal way for the campaign to go though, and I’m sure Halo 5 will require less “Read X amount of books before playing!” to understand the characters and why they’re doing what they’re doing.
>
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> “No mysteries left?” So where did the Flood come from then hm? Last I heard they had come as dust in glass cylinders aboard cargo ships from a seemingly lifeless location outside our galaxy. If there’s no life there, then where did the ships come from? Who sent them, who made them, why?
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> There’s still plenty of mystery left. It’s just not focused on the Forerunners and their rings [as much] anymore.
>
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> <mark>But hey, can’t please everyone.</mark>

No, you can’t. And if you think that’s bad, head over to the Master Chief Collection section; there are people actually complaining about it!

It relied a bit too much on other Halo media, but it didn’t have any significant plotholes I can remember, advanced the universe well, and at least tried to do some character development.

That’s more than I can say for Halo 3 or Reach, and I liked those games just fine.

I always play the campaign first, and then do the rest. I agree that the campaign was not very good, but it wasn’t bad.

Probably the best in the series in terms of story. Much better than the inconsistent, plot-hole filled drama-focused mess that was Halo 3’s story.

The gameplay could have used some improvements, like more enemy variety and different actions in fights, and some more cool moments like Scarab battles, but it did have some really incredible environments.
A bit less button pressing too.

Second worst story on the Halo universe just after Wars. Lack of context about many things, lack of explanation about Didact motives… heck even lack of coherency about Cortana’s “death”. You needed to read the books to understand half of the story. Was like if I was reading a bad Star Wars comic. Seriously, 343 even admitted they couldn’t handle the story to make it coeherent.

The Didact? Pff, this is Halo not Star Wars. Powers of the Jedis? Prometheans? WTF? Where did those guys came from? Composer? Never heard of it. Where are the Halo rings? Where are the fellow marines fighting alongside with you? Where are the Pelicans? What? More Spartans? Why they didn’t help during the Halo 3 events? Oh, they weren’t planned yet, right? What about the last Spartan concept, uh? What about the wide open areas? Ancient humans? LMFAO, 343! An the quick time events are ripped off from Call of Duty.

Nothing special: 4/10

They can’t repeat the same mistakes with Halo 5.

> Second worst story on the Halo universe just after Wars. Lack of context about many things, lack of explanation about Didact motives… heck even lack of coherency about Cortana’s “death”. You needed to read the books to understand half of the story. Was like if I was reading a bad Star Wars comic. Seriously, 343 even admitted they couldn’t handle the story to make it coeherent.
>
> The Didact? Pff, this is Halo not Star Wars. Powers of the Jedis? Prometheans? WTF? Where did those guys came from? Composer? Never heard of it. Where are the Halo rings? Where are the fellow marines fighting alongside with you? Where are the Pelicans? What? More Spartans? Why they didn’t help during the Halo 3 events? Oh, they weren’t planned yet, right? What about the last Spartan concept, uh? What about the wide open areas? Ancient humans? LMFAO, 343! An the quick time events are ripped off from Call of Duty.
>
> Nothing special: 4/10
>
> They can’t repeat the same mistakes with Halo 5.

You act like Bungie explained everything too.
We didn’t know why the Covenant were attacking us until Contact Harvest, a book. Which is one of the most important things in the game.

Lack of explanation of the Didact’s motives? Did you skip the Librarian cutscene, which explained that he fought a devastating war with Humanity in the past, and he became obsessed with revenge that the Composer’s bad effects were dismissed.

No, 343i admitted that they let a little too much of the expanded media in without proper explanation.

What powers of the jedi? You mean the gravity-manipulating Constraint Fields? We know the Forerunners have tech to affect gravity, and we see the air between the Didact and the Chief distorted as he holds Chief. Put two and two together.

The Prometheans came from the same place the Covenant came from in CE. Except the Covies never got explained.
That was also explained in the Librarian cutscene. The Didact used the Composer to create them from Ancient Humans.

Just like you never heard of a Halo or the Covenant in the first game? Using your method of review, CE was atrocious.

The Halo is at the start of mission 7. I’m starting to doubt you even watched the cutscenes.

Uhh… your fellow Marines show up after Infinity crash lands. Did you expect to have Marines alongside you when you’re the only one on the planet? Did you even play the game?

Pelicans appear in missions 4, 5, 6 and in the epilogue…

These weren’t creatednyet. Plus, you could associate it to something like “Why weren’t the Brutes in CE?”
They hadn’t thought of them yet.

Chief was never the last Spartan. Bungie ignored the events of the books to try to give Chief some marketing value.
And he could still be the last of his kind of Spartan (though he’s not).

There are a few pretty open areas.

Yes… how else did you think the Forerunners chose Humanity to be the Reclaimers?

When did Call of Duty have you defeat an 11ft tall ancient warrior and detonate a bomb in the middle of a ship?
A boss fight would have been illogical, as there was no way Chief could win. His weapons wouldn’t penetrate the Didact’s armor, and he wouldn’t even be able to get close.

I recommend you play the game and watch the cutscenes before criticizing it.
While there are certainly things it could have done better, like a better explanation for the Covenant’s involvement and more in-game motives for the Didact, it didn’t leave any more unanswered as the other games. It shouldn’t require outside media, but it also shouldn’t hold your hand the whole time like you seem to want.

I like it but I hate how it can’t fully explain everything without the books to help.
The designs were ok and the graphics were very pleasing.
The mechanics and a few other nitpicks are the only problems for me, it is WAYYY better then Halo 3, that’s for sure. - Points to post above ^ -

I thought it was okay. The AI wasn’t too good and the promethian knights felt like bullet sponges. Also thought it was strange that it took at least two sniper shots to the head to kill elites on normal. The story was okay. Didn’t like the fact that we couldn’t really fight the Diadact. Also the great graphics led to things being obviously cut a bit. Bullet holes almost all looked the same, some textures were odd. Also of note this is the only halo game where the ship survived.

It was bad, it was really bad. I only played it once however. Been thinking about playing it one more time, just rather do it in co-op than solo.