Campaign: What Halo 4 needs

Epic Warthog Run
This is both the greatest and worst-kept tradition of Halo campaigns. Nothing quite comes close to the exhilaration of racing at breakneck speeds through a collapsing landscape of explosions on a life-or-death mission - yet look at the track record. Halo 2 didn’t have one at all, and Reach’s attempt was so watered-down, short and anticlimatic it might as well have not existed either. Not to mention the fact that the clunky, awkward design of CE’s Hog level meant you spent more time crashing into walls and steering round columns at a snail’s pace than you did racing. As much as it is possible for a video game to need anything, Halo 4 needs this. Having more than one wouldn’t hurt either.

Banshee Race
This is an idea I got when playing through CE’s snow-themed Banshee level. Sure, it was fun, but compared the the speedy, aerobic Banshee of later Halos the pacing was positively lethargic. And let’s be honest, all you were doing was mopping up occasional infantry pickets, it was far from intense. Similar-ish mission can be found scattered throughout later Halos, but besides the often lacking environments (a sewer system? Really?) I don’t think any of them have reached the potential a Banshee mission offers. The vehicle itself is speedy and nimble - give us a mission that fits this. Say, you’re racing through a collapsing canyon filled with AA guns, rockets and enemy aircraft, while behind you some colossal explosion nips at your tail and forces you to race forwards. No more lazily drifting over helpless, boring-to-kill enemies.

Watch this video of campaign concepts that were cut from Reach due to time constraints. Some of the clips are jokes or gimmicks, but 3 of them - the giant space fight, the Global Battle and the Hog army rolling across the desert - are utterly brilliant and they deserve to be in Reach. The amount of :frowning: over at the Reach forum when this video was first dug up was huge, and once you’ve seen what Reach could have been, I’m sure you’ll understand why. Then again, Reach’s story was pretty mediocre, perhaps it’s a good thing that the best has been saved up for Halo 4. I mean, a global battle in New Alexandria would be pretty cool, but a global battle inside a Forerunner city would be off the charts. As would be the space battle with the multitude of factions that will (hopefully) be present in Halo 4.

Discuss these ideas, suggest your own, whine about bloom, complain about me complaining about CE, etc, etc.

I personally live the warthog run levels they are classic halo. Either keep it or use some new veichal dosnt matter as long as it is epic with great music ill be happy.

That is what you want, not what Halo 4 needs.

Thats my opinion if it isnt in halo 4 it wont be that big of deal i was happy with halo 2 ending. ODST did run and defend and i liked that. Just incorperate a run of some sort.

> That is what you want, not what Halo 4 needs.

Obviously not. There is nothing Halo 4 ‘needs’ - in fact, if you want to be completely pedantic, nothing is needed. However, in general conversation, we use the word to explain that we think X is something Y would benefit from in a way that is self-evident; in this case, that certain campaign features detailed in the OP would benefit the enjoyability of the campaign. Apologies for not putting a wall of legalese clarifying exactly what I meant in the OP, but I thought my meaning would be obvious. Because, and don’t deny it, my meaning when I used the word ‘need’ was obvious. You simply thought you’d try and be smart by going into the technicalities.

/semantics

Now maybe we can get back on topic?

Halo 4 needs to be a halo game again, I wish 343 would at least tell us something about the antagonist in the game, wether we are fighting flood, forerunners, Innies, covenant.

Personally, I don’t think Halo 4 needs either of them. I mean, I wouldn’t mind it, but it doesn’t need an Warthog run or Banshee race.

What is does need is something on the scale of what was cut from Reach because things of that scale are things that add to the immersion. Then they can fit a race or Warthog run in between.

Warthog runs in Halo’s CE and 3 were amazing adrenaline (SP, I dont’ care like checking) pumping experiences. The problem is that the Warthog run shouldn’t be beaten to death, we need to use it sparingly. While it’s fun we don’t want to use it so much that the runs just become a chore right?

A Banshee dogfight might be cool, but again, we have no clue whether or not Halo 4 will feature Banshee’s. Hopefully they do.

Halo 4 definitely NEEDS all of this. -Yoink- the word “want”, it needs this. Great OP.