Overall I like the campaign update. Haven’t gotten through legendary with it yet, but it feels right so far. The warden is a bit easy now.
It was done because of the three warden fight and that you never did damage towards the front of him
I think that (if they add challenges) they should add daily campaign challenges that award you with req points.
> 2533274868062286;2:
> It was done because of the three warden fight and that you never did damage towards the front of him
I was able to damage the front of him before. I once took him out on legendary with an AR shooting at his face.
> 2533274868062286;2:
> It was done because of the three warden fight and that you never did damage towards the front of him
You did damage to his front all the time before the update thats how I beat him just front shooting didn’t bother risking going around to the back
What campaign update? I haven’t heard of this
> 2533274897430242;6:
> What campaign update? I haven’t heard of this
Same here. I did not see the live feed. Did they talk about it?
It was in the patch notes.
-
Reduced two-player difficult slightly. - Increased single player difficult slightly. - Made Warden attacks a little easier to dodge, particularly on lower difficulties.
-
Face Beam tracks moving targets less accurately - Gravity Bomb has less homing. - Melee attack has slightly less range. - Made the Warden slightly easier to kill from the front.
-
Reduced AI Focus Turret damage output.
-
Reduced AI Storm Rifle, Suppressor, and Light Rifle effectiveness.
-
AI Storm Rifle: fires in shorter bursts, projectiles spread out more and move more slowly. Jackals are now less effective than Elites with the Storm Rifle. - AI Suppressor: fires in longer bursts, projectiles have less homing. Crawlers are now less effective than Soldiers with the Suppressor. - AI now fire shorter bursts with the Light Rifle. - Increased AI Plasma Pistol, Needler, and Beam Rifle effectiveness.
-
AI Plasma Pistol: slightly higher accuracy and damage. - AI Needler: AI now fire longer bursts (i.e. can now supercombine players on Heroic and above), slightly higher damage. - AI Beam Rifle: slightly more damage (mostly this will make it a two-shot kill instead of a three-shot kill in Heroic single player, allowing Jackal Snipers to actually kill a player from time to time). - Added a “tackle” animation to Sword Elites
-
Instead of stopping to swing at a moving target they can swing on the move. - Increased Elite, Elite Officer, and Solider Officer durability.
-
Reduced Solider -Yoink!- frequency.
-
Killing a Crawler now deals area-of-effect damage to all nearby enemies, softening them up or killing them outright.
-
Reduced frequency of Squad AI getting killed while in a gunner’s turret in a player’s vehicle.
-
Made being killed by an attached Plasma Grenade non-revivable, similar to lethal damage from a Binary Rifle.
-
Increased AI special ability chance with higher player count in co-op games, e.g. Plasma Pistol overcharge, grenade throw.
-
Increased AI promotion chancde with player count in co-op games.
-
i.e. in cooperative games you will enounter more high-ranked enemies where promotion paths exist (most noticeable with Grunts, Elites, Jackals, and Crawlers). - The first player to press the “Call for Help” now has priority, other players will have to wait their turn for a revive.
> 2633801567797705;8:
> It was in the patch notes.
>
> - Reduced two-player difficult slightly.
> - Increased single player difficult slightly.
> - Made Warden attacks a little easier to dodge, particularly on lower difficulties.
>
> - Face Beam tracks moving targets less accurately
> - Gravity Bomb has less homing.
> - Melee attack has slightly less range.
>
> - Made the Warden slightly easier to kill from the front.
> - Reduced AI Focus Turret damage output.
> - Reduced AI Storm Rifle, Suppressor, and Light Rifle effectiveness.
>
> - AI Storm Rifle: fires in shorter bursts, projectiles spread out more and move more slowly. Jackals are now less effective than Elites with the Storm Rifle.
> - AI Suppressor: fires in longer bursts, projectiles have less homing. Crawlers are now less effective than Soldiers with the Suppressor.
> - AI now fire shorter bursts with the Light Rifle.
>
> - Increased AI Plasma Pistol, Needler, and Beam Rifle effectiveness.
>
> - AI Plasma Pistol: slightly higher accuracy and damage.
> - AI Needler: AI now fire longer bursts (i.e. can now supercombine players on Heroic and above), slightly higher damage.
> - AI Beam Rifle: slightly more damage (mostly this will make it a two-shot kill instead of a three-shot kill in Heroic single player, allowing Jackal Snipers to actually kill a player from time to time).
>
> - Added a “tackle” animation to Sword Elites
>
> - Instead of stopping to swing at a moving target they can swing on the move.
>
> - Increased Elite, Elite Officer, and Solider Officer durability.
> - Reduced Solider -Yoink!- frequency.
> - Killing a Crawler now deals area-of-effect damage to all nearby enemies, softening them up or killing them outright.
> - Reduced frequency of Squad AI getting killed while in a gunner’s turret in a player’s vehicle.
> - Made being killed by an attached Plasma Grenade non-revivable, similar to lethal damage from a Binary Rifle.
> - Increased AI special ability chance with higher player count in co-op games, e.g. Plasma Pistol overcharge, grenade throw.
> - Increased AI promotion chancde with player count in co-op games.
>
> - i.e. in cooperative games you will enounter more high-ranked enemies where promotion paths exist (most noticeable with Grunts, Elites, Jackals, and Crawlers).
>
> - The first player to press the “Call for Help” now has priority, other players will have to wait their turn for a revive.
Thanks, I should have read it!!
> 2633801567797705;8:
> It was in the patch notes.
>
> - Reduced two-player difficult slightly.
> - Increased single player difficult slightly.
> - Made Warden attacks a little easier to dodge, particularly on lower difficulties.
>
> - Face Beam tracks moving targets less accurately
> - Gravity Bomb has less homing.
> - Melee attack has slightly less range.
>
> - Made the Warden slightly easier to kill from the front.
> - Reduced AI Focus Turret damage output.
> - Reduced AI Storm Rifle, Suppressor, and Light Rifle effectiveness.
>
> - AI Storm Rifle: fires in shorter bursts, projectiles spread out more and move more slowly. Jackals are now less effective than Elites with the Storm Rifle.
> - AI Suppressor: fires in longer bursts, projectiles have less homing. Crawlers are now less effective than Soldiers with the Suppressor.
> - AI now fire shorter bursts with the Light Rifle.
>
> - Increased AI Plasma Pistol, Needler, and Beam Rifle effectiveness.
>
> - AI Plasma Pistol: slightly higher accuracy and damage.
> - AI Needler: AI now fire longer bursts (i.e. can now supercombine players on Heroic and above), slightly higher damage.
> - AI Beam Rifle: slightly more damage (mostly this will make it a two-shot kill instead of a three-shot kill in Heroic single player, allowing Jackal Snipers to actually kill a player from time to time).
>
> - Added a “tackle” animation to Sword Elites
>
> - Instead of stopping to swing at a moving target they can swing on the move.
>
> - Increased Elite, Elite Officer, and Solider Officer durability.
> - Reduced Solider -Yoink!- frequency.
> - Killing a Crawler now deals area-of-effect damage to all nearby enemies, softening them up or killing them outright.
> - Reduced frequency of Squad AI getting killed while in a gunner’s turret in a player’s vehicle.
> - Made being killed by an attached Plasma Grenade non-revivable, similar to lethal damage from a Binary Rifle.
> - Increased AI special ability chance with higher player count in co-op games, e.g. Plasma Pistol overcharge, grenade throw.
> - Increased AI promotion chancde with player count in co-op games.
>
> - i.e. in cooperative games you will enounter more high-ranked enemies where promotion paths exist (most noticeable with Grunts, Elites, Jackals, and Crawlers).
>
> - The first player to press the “Call for Help” now has priority, other players will have to wait their turn for a revive.
love how Warden’s attack is called a face beam 
> 2533274997046835;3:
> I think that (if they add challenges) they should add daily campaign challenges that award you with req points.
I would love to see the daily, weekly and monthly challenges return… especially rewarding req points
I just may retry the campaign and see how it is… I have never partnered up and tried co op yet
> 2533274816788253;12:
> I just may retry the campaign and see how it is… I have never partnered up and tried co op yet
Me too. Although,not co-op.
> 2533274849645270;4:
> > 2533274868062286;2:
> > It was done because of the three warden fight and that you never did damage towards the front of him
>
>
> I was able to damage the front of him before. I once took him out on legendary with an AR shooting at his face.
The two by The Answer definitely took damage from the front. I just unloaded that gun into their faces and they went down pretty easy. On legendary of course.
> 2533274816788253;12:
> I just may retry the campaign and see how it is… I have never partnered up and tried co op yet
Wouldn’t mind doing some co op runs