The beta ran fine, but upon installing the campaign, the game now has an infrequent micro stutter that affects both visuals and audio. Has anyone else experienced this? Has anyone possibly found a fix for it? Running steam version
Specs:
CPU: Ryzen 7 3700x
RAM: 32gb G.Skill Trident Z RGB 3600 [Currently set to 3200 16-18-18-36]
GPU: Sapphire Rx 5700xt Nitro+ Special Edition
MOTHERBOARD: ASUS ROG STRIX X570-E GAMING WIFI II
AUDIO 1: Audeze Mobius [440ohm 100mm Planar Magnetic Drivers]
AUDIO 2: SoundblasterX Ae-5
CASE: NZXT H510i
PSU: EVGA Supernova 1600w T2
STORAGE: 256gb Sabrent Rocket Gen 3 NVME, 120gb AMD R7 SSD, 1tb TCSunbow SSD, 4tb Seagate Barracuda HDD
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I was gonna start my own thread but I’ll reply to you lol.
I’ve opened up a support ticket already, but I wanted to discuss here in case anyone else notices the same issues and this way we can dedicate the discussion surrounding all of the causes of the issue of stuttering. Digital Foundry has already captured the two biggest sources for this: broken in-game vsync and framerate cap as well as 30fps animations for characters and other random animations such as some weapons and physics in the game. However, I have another problem with the vsync and frame limiter that I don’t see being spoken about anywhere else; DF mentioned that this game doesn’t support VRR on Xbox and, frankly, I don’t think it really does on PC either. The upper and lower frame limit options are generated based on your supported monitor modes for standard refresh rates and do not change if gsync, freesync, or HDMI 2.1 VRR is detected. When using the in-game vsync you will notice, on top of the stutter, that custom upper and lower limits are now no longer possible. On a Gsync display like mine, I do not want to set my upper and lower limits to the settings detected by Infinite; I still want them to be custom because my display will still work in VRR. I have a 160hz monitor and the highest lower limit it will let me pick is 80hz, despite me wanting to select 90, 100, or 120 so I can pick for myself the best resolution:fps ratio. If I use external vsync, then I get another issue DF discussed which is that dynamic resolution then defaults to the lowest possible value, which on my monitor I believe would bring it all the way down to 1080p. From my own testing it is so soft when using driver enforced vsync that I would not be surprised if that were the case. I found the only playable scenario to be to lock both upper and lower framerates at 80hz, leaving me with essentially a half refresh-rate vsync. In practice, VRR simply does not provide an acceptable experience.
tl:dr: apart from vsync and the in-game frame limiter being broken, external vsync/vrr is broken and the options for upper and lower limit framerates are unnecessary restricted.
glad i’m not the only one who’s having the annoying mico stuttering…
i hope they fix the broken v-sync / frame limiter.
shocked that they released the game in such a state…they knew the game wasn’t ready but released it anyway.
now christmas is almost here so they probably all going home for the holidays and the game won’t be fixed till the new year…
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true … that’s so sa can’t play campaign
managed to obtain console smoothness by setting both caps to 30 and enable 30 cap, triple buffering, force v-sync on and max frames ahead to 1 via nv inspector…
random stutters are gone, this will do for me till they fix the game.
so much for optimized for pc.
my *rse.
don’t understand why all the indoor areas were smooth as butter but anything outside is stuttery af…
tried everything imaginable, AMD card (especially serie 500+ can’t handle) …
I want to bump this thread so 343 sees this. The lack of proper VRR support affects both Xbox and PC. I would hope it’s the #1 item on their technical to-do-list. No point in fixing animations stuck at 30fps if the game itself doesn’t support VRR.