Campaign Split-Screen Determines if I Purchase.

I saw some e3 coverage. The game looks amazing.

But I won’t be buying it if I can’t play locally with my wife through the campaign.

I wouldn’t even mind if it was a low graphics/texture/particle version. But without local co-op, I can’t buy this game.

Sorry for beating the dead horse everyone.
Rant over.

It’s not an issue with low graphics, it’s that the “underlying simulation” as Frankie called it (basically what makes the game register changes in the environment such as damage, accuracy, etc.) falls apart if the game isn’t running at 60FPS. The game is very graphics intensive, with a lot of set piece events that could cause the game to chug enough as it is, but with split screen it needs to render the game twice, causing twice the damage to the game’s underlying systems.

I hate it too, but if the game isn’t running at 60FPS, it won’t work right.

Short and simple haha.

> 2533274798011936;2:
> It’s not an issue with low graphics, it’s that the “underlying simulation” as Frankie called it (basically what makes the game register changes in the environment such as damage, accuracy, etc.) falls apart if the game isn’t running at 60FPS. The game is very graphics intensive, with a lot of set piece events that could cause the game to chug enough as it is, but with split screen it needs to render the game twice, causing twice the damage to the game’s underlying systems.
>
> I hate it too, but if the game isn’t running at 60FPS, it won’t work right.

Basically they are terrible programmers?

Your game should never be reliant on framerate Seriously tying damage animations etc to framerate is a recipe for disaster. The engine should run at 60 fps even if the render engine isnt.

I guess you won’t be buying halo 5.

> 2533274800913490;4:
> > 2533274798011936;2:
> > It’s not an issue with low graphics, it’s that the “underlying simulation” as Frankie called it (basically what makes the game register changes in the environment such as damage, accuracy, etc.) falls apart if the game isn’t running at 60FPS. The game is very graphics intensive, with a lot of set piece events that could cause the game to chug enough as it is, but with split screen it needs to render the game twice, causing twice the damage to the game’s underlying systems.
> >
> > I hate it too, but if the game isn’t running at 60FPS, it won’t work right.
>
>
> Basically they are terrible programmers?
>
> Your game should never be reliant on framerate Seriously tying damage animations etc to framerate is a recipe for disaster. The engine should run at 60 fps even if the render engine isnt.

Because you know so much about coding a video game, right?

There’s a thread for splitscreen already.