Campaign skulls: to be found or given?

In Halo 2 and 3, players were given the challenge of finding hidden skulls scattered through out the various levels. This was a lot of fun and gave us something to do other than blast away at covenant scum.

However, in Halo Reach, the challenge of finding skulls was eliminated as we were simply given them to start with. The only thing we had to find were worthless “data pads” that added nothing to the game play and only offered bits of information about the halo lore than we could have easily looked up on a wiki site.

It is my hope in Halo 4 that we see the return of the skulls and that they must once again be found in order to be used by players to modify their game play experience.

It is alos my hope that there will be new skulls available to be collected each with new and interesting affects to game play.

Even better, these skulls should be able to affect not only campaign, but spartan ops as well.

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To be ejaculated

I mean if it is the same skulls from H3 and reach it removes mystery i guess

If the skulls in the game are completely new or re modified then sure make them be hunted for fun its like finding a gift full of surprises

In my opinion, if its the same previous skulls, i honestly would probably only try to get few and not all And rather it be given to me

If new, lemme go hunt for some skulls

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Please respect other posts and forums :confused:

None of that here, then go somewhere else and spread your beliefs
Thankyou
Sorry if i offended you

I’d rather have the best of both worlds. You can find skulls in the levels and the game will keep track of what you found as always but if you haven’t found a skull, you would still be able to activate its effects before a mission starts as before.

I dont care if they are new skulls or old ones, I would still want to have to find them. I had a lot of fun in Halo 3 searching for the skulls, having to do the special tasks to get them to appear, then have the reward of actually having a skull to pummel covies with.

Though, I would like to see some more beneficial skulls. Perhaps an equal number of gold and silver skulls.

I hope we have to find em!

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Solid gold!

I am going to take this as finding them, haha.

If they have them we better be able to throw them , Maybe we would unlock some armor by doing it like the hayabusa armor in halo 3 with the rings.

I hope you have to find them. I really enjoyed finding them in halo 3.

> In Halo 2 and 3, players were given the challenge of finding hidden skulls scattered through out the various levels. This was a lot of fun and gave us something to do other than blast away at covenant scum.

While I welcomed the inclusion of skulls, I felt that it was Bungie’s attempt to discourage glitching and exploration. In Halo 3, this became very evident. They were easy to find and there were invisible barriers everywhere. Instead of having to search on Legendary, you could search on Normal.

> The only thing we had to find were worthless “data pads” that added nothing to the game play and only offered bits of information about the halo lore than we could have easily looked up on a wiki site.

Yep.

> It is my hope in Halo 4 that we see the return of the skulls and that they must once again be found in order to be used by players to modify their game play experience.

They need to be earned like in Halo 2. No more simple detours.

Of course, that does not mean some vain repetitive action like when going for the Bandanna skull (wasn’t difficult for me. I got it on my 2nd try) or for the If They Came to Hear Me Beg achievement. I mean like the 28 Ultra Elites battle in Halo 2. That battle was very customizable since you could move weapons, vehicles, allies, and sceneries to and around the fight location before initiating it. The only problems was that the Elites spawned in waves (had to be killed for more to spawn) and that you couldn’t exit the area without being teleported. Also, the Halo 2 IWHBYD skull was a -Yoink- to spawn.

> It is alos my hope that there will be new skulls available to be collected each with new and interesting affects to game play.

Absolutely. The same 13 skulls for 3 Halo games. That is extremely disappointing.

Blind = redundant and does not add to immersion. It’d have been better if it just took away the HUD, not the model

Tilt = kills game pace, forces use of plasma pistol. Only good thing about it is it’s side effect of making vehicles more durable

Tough Luck (as of Reach) = cheap, they have eyes in the back of their heads, Reach Banshees are extremely hard to hit

Thunderstorm (as of Reach) = unpleasant, makes all Grunts have helmets, for 1 additional headshot, making skirmishes against an army of them very slow, forcing you to use the Needle Rifle’s supercombine

Black Eye (as of Reach) = recharge effect useless since it’s so slow + something needs to be done about keeping 1 Grunt or Jackal alive as you can use them as recharge fodder after killing the Elites and other enemies

Grunt Birthday Party = it was great in Halo 2 but then it lost it’s effective damage and effect on every enemy and then it lost it’s splash damage in Reach, only being graphical

> Even better, these skulls should be able to affect not only campaign, but spartan ops as well.

I thought 343 said that MP had no skulls?

wouldn’t there be an achievement for collecting all skulls, if they were hidden?

> In Halo 2 and 3, players were given the challenge of finding hidden skulls scattered through out the various levels. This was a lot of fun and gave us something to do other than blast away at covenant scum.
>
> However, in Halo Reach, the challenge of finding skulls was eliminated as we were simply given them to start with. The only thing we had to find were worthless “data pads” that added nothing to the game play and only offered bits of information about the halo lore than we could have easily looked up on a wiki site.
>
> It is my hope in Halo 4 that we see the return of the skulls and that they must once again be found in order to be used by players to modify their game play experience.
>
> It is alos my hope that there will be new skulls available to be collected each with new and interesting affects to game play.
>
> Even better, these skulls should be able to affect not only campaign, but spartan ops as well.

the skulls were also hidden in the Halo CEA and Halo Wars campaign not just halo 2 and 3

> wouldn’t there be an achievement for collecting all skulls, if they were hidden?

I just looked the achievo list, sadly they are given to us. I also noticed that there were not of infinity ones.

Honestly if they give them to us I would be very very bitterly disappointed, as 343 made the skulls in Halo: CE Anniversary findable. Simply doing what Bungie did with ODST and Reach skulls would be a bad way to start with the new trilogy IMO.

I hope a mixture between both.

Have some relatively standard gold and silver skulls be unlocked by progress through the campaign. And then 1 skull per level that does something a bit more “insane” than the “regular” skulls. Call them platinum skulls or whatever.

Then again, H4 is done so we’ll just have to wait to see what’s the deal.

I hope we get to find them. Hunting for skulls was pretty fun in Halo 3 with friends.

I agree as well, searching for them is way more fun, especially with friends. Though I usually give up on the hardest ones and look for vids on where to find them, haha. I also liked how you could use some of the skulls to kill with once you found them too, I wonder if that would be implemented as well…

Also to the OP…I thought I recognized your username and then checked my game history. I played Reach with you earlier today (technically yesterday) lol.

i prefer the hunting method, helps keep me entertained after i’ve finished campaign the first time around. (not that it doesnt have replayability but just something else to do :P)

Looking at the achievement list, (no skull achievements) I would assume we are giving them.