I have enjoyed this flight a lot. I cannot wait for it be added to the game. I enjoy the fact I and my team can equip any weapon we have unlocked and go to replay mission and go through that mission with said weapon. Did encounter a bug where if you have any of the swords or hammers and you go to the cutscene on first mission Warship Gbraakon and you got the brute tearing off the door. If you have the any of swords or hammers Chief’s left arm is inside his body.(I have created a bug ticket for it).
I like the fact we can go back to FOB or start another mission even when we are in the middle of a mission. When it comes to going back to the FOB, I am disappointed that when we go to resume the mission it starts at the beginning of the mission and not where I left. Also I miss the option of restart from last check point.
I love the database of audio logs, targets, FOB and such. However I would like the target database to give detailed info on the weapon we gain from defeating said target. I would say give use a database for the weapons and vehicles. Cause not knowing what weapons like Pinpoint Needler do unless I look online is a little annoying.
Like being able to select which skulls and level difficult when selecting mission replay is awesome. I also love the fact that at the end of the mission it ask if you want to continue to the next. Though I wish there was a option to change the difficulty while playing in the open world. Right now you have to select a mission to replay and select the difficulty and then exit the mission to change the difficulty and skulls for the open world.
Noticed that player collision wasn’t there. It has been a vital part of co-op in the past and I believe it would be in Halo Infinite. It’s a core feature of Halo. Not sure on the decision to not have it. Even having it as a toggle setting for the host to enable would be great. Particularly for having fun, messing around and finding easter eggs and skulls. Having it on would have getting the skull in the second mission a little easier.
The ping system was a epic addition for multiplayer in Halo infinite. And is something that coop campaign would really benefit from, particularly in more open encounters. Obviously the flashlight takes the place of the ping control on controller. This could be solved by press up on d-pad for ping, hold up to toggle flashlight. Doing markers on the map are great, but limited. A ping option also helps when fireteam members don’t have a mic or don’t have a working mic.
Keeping weapons on after death. I would love for it to be at least a toggle setting. Yes it’s beneficial sometimes to keep your weapons on death. However like in previous Halos you just need to find your body. I also feel it takes some of the challenge out a bit though. Can just charge in, die and not worry. Also it is useful when your teammate dies with a power weapon, you can pick up said weapon and clear the area, so you buddy/buddies can spawn in. On that note in the survey I like the idea of spawning shortly after death despite my team mates being in battle.
Spectating is great, but I am not a fan of the fixed camera. It is so limiting and frustrating. Especially if you want a better view of the action. Would rather see it function like the likes of Halo 3. Where it is over the shoulder but upon moving the stick, switches to aerial cam. Click stick to reset to a teammate. Would also like to see this apply to multiplayer.
Increase the tether range or get rid of it. For it being open world it still feels entirely too restrictive. I would love to have the ability to when we lose our Marines to have one or more go back to the nearest FOB to get reinforcements. Also it doesn’t allow for pincher movements without starting a fight with the enemy. I would love to be able to get in position and then hit them all at once from two to four different sides. The 1000 m seemed to limit us and trying to stay in that 1000 m we would alert the enemy and not everyone was in position.
Increase the number of save slots or have a single player save slots(4) and co-op save slots(4).
Give more enemies on patrol or bigger patrols. The number of enemies feels small. If you keep them the same size give them a even bigger increase in health and damage.
Would love to be able to call in Banish vehicles. Also need the Hornet or Falcon to return. Also where is Gauss Warthog?
Marine NPC should be allow to drive vehicles and follow you in said vehicle/vehicles. Wish they would allow the Marines to hop on the side of the scorpion tank. I did create a support ticket for it and got that was their intent. Which is like why 343, that has been a stander thing since Halo CE. Not having it in Halo Infinite is a big let down. Also, PLEASE allow ALL players driving a vehicle to be able to get marine NPC passengers. Currently the NPCs will only board the hosts vehicle. With 2-4 teammates the mayhem you could cause with a fully crewed warthogs would be awesome. As well have so many different combinations.
Would like to see more skulls return, we do have a vast open world to hide them. I would also like to have save squads or take out targets random pop up. Just to have a something to do after completing the campaign.
Overall I really enjoy the Co-Op flight. Glad it’s finally coming to Halo Infinite.