Campaign needed a big battle mission

I enjoyed the campaign but pretty much all of it, you just play as a lone soldier for all of the game with the same 3 backgrounds. Outside forest, banished interior, fourunner interior.

There’s no big battle level that involves you and loads of marines going head to head with the enemies. Where theres some big surprise twist half way through or near the end.

Even the first halo game had this feature with it’s limited technology back when it was first released.

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I agree with you. I miss missions like Silent Cartographer/Assault on the Control Room, Metropolis/Upraising, The Ark/The Covenant, ONI Swordbase/ Tip of the Spear and… well 4 and 5 had some missions like that, but they weren’t that great.

I feel like they tried to supplement it with letting you load up a Razor Back with Rocket or Sniper Marines and going to a lost squad and having that combat section there. It’s not the same, but it does kinda fit that if you do it that way.

Infinite’s campaign is missing a lot. It sacrificed so much to be an open world.

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I did enjoy the free roam, sometimes felt peaceful like. But inalso enjoy an intense chaotic battle as well. Previous halo’s brought both to the table.

Edit: peaceful and chaotic moments I mean

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It’s such a shame most of the campaign got cut, even if part of the map would of had snow or something it would of been better, could of had for example a big banshee production ship in the sky or something you could fly up to and invade, even a scarab battle on the barren parts of the map would of been great.

Or on The Road, the unutilzed areas on either side could have been used that you had to go to each side to have a battle and activate a switch to enable the main bridge. When the falcon comes into Infinite they had better bring it into campaign, it needs more variety, although still enjoy it anyway

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speaking of feeling lonely this game also feels like it has an extremely small cast of characters, like even past halos felt they had npcs with more character than some of the big bosses in infinite.

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The best place for this battle would have been when the Infinity was boarded in the beginning. It would have given a sense of how much was lost and maybe given the lonliness some more meaning.

That should never have been a cut scene to begin with.

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As cool as the rope of doom is, it honestly kinda removed enemy vehicles from the game almost.

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its a good idea.

but sadly we not going to see it at all in halo infinite campaign when its a good idea for it since it has a open world setting.

and the other question will be if we get in the new game a campaign at all in the first place.

Yeah. In a normal halo game it’d have been a limited pickup or something you have for a specific level or two.

Having unlimited uses all the time is a game changer and the campaign and enemies just aren’t designed to handle it.

The grapple itself isnt game breaking, having it all the time is.

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Well it’s partly deliberate as this is very much a small scale character driven story. The big mission is meant to be Chief storming Banished HQ and killing their leader in a show down to rescue the Pilot. You then go and fight a Eldritch horror unleashed on Zeta Halo.

I think a lot comes down to presentation. Put as I did above this all sounds very epic and impactful. Chief gets a tank and a bunch of marines to storm the House of Reckoning. You kill about as many enemies as in any other Halo mission.

The issue is it didn’t come across that way. With Escharum, you are there to rescue the Pilot; whilst great for team building the game doesn’t pull its punches telling you killing Escharum won’t change anything. Likewise the Harbinger is kept so mysterious and the threat so unclear that you don’t feel like beating this monster is impressive. Like I joke about beating her with a sentinel beam, but the presentation is meant to be a lot like a Destiny style boss battle where; yes, you shoot the Taken King with an AK until he goes down. But they don’t really tell you whether this is just a random alien or Sauron.

So yeah, it’s a question of tone. What you did could have been depicted as a big deal but this is chapter 1 and a character driven story so they kept everything low stakes and muted.

Also and this is just a suspicion. But I think the last few missions were put together with the assets they had and the game isn’t actually finished. Like there’s an abrupt change when the Pilot is abducted that derails the story into a series of linear missions; to end in a cliffhanger. We all assumed DLC but if there was no plan for DLC then that’s not a natural place to end the story.

I was fully expecting some kind of flashback-Spartan Ops type DLC to handle this - even tying into Rubicon Protocol possibly… Seems that won’t happen now

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A big battle with other marines (or anyone else) wouldn’t have fit with this story. DLC would be the best place for it as a continuation of the final narrative, but in terms of the this game, it’s best not being part of it. It does take a different approach being more of a lone wolf story, but I am okay with it.

Vehicle hijacking with the grapple should be an upgrade, not a default feature imo

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That and quantity. Storming banished HQ and fighting and eldritch horror (though tbh the Harbinger feels like she could pass for a female elite), sounds like 2 missions out of a halo campaign.

Once it was fully leveled up, I was able to use it to completely bypass the long fight leading up to the tower of pain. Just did my best Tarzan along the right bluff wall all the way to the front door.

Like you said, having it all the time with unlimited uses is game changing.

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That could be cool in terms of gameplay. But not sure how it would make sense canonically as all the upgrades in Infinite are technological upgrades rather that a skilltree for Chief’s own abilities.

Or just get a razor back and a bunch of marine with sentinel beams and just murder all the banished in sight :rofl:

Campaign needed a full campaign, not a content cut.

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The campaign needed a lot of things. I enjoyed a lot of what that campaign offered, but it felt like a hollow Halo experience.

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