Outside of the common MP complaints (challenge based progression system, lack of visible stats in game/on Waypoint, aim assist complaints etc.) the biggest disappointment for me, particularly in the campaign footage, is the lack of blood and how completely fake and static the environment looks.
The lack of blood is really strange as Infinite seems like it’s taking so much influence from Combat Evolved yet 343 have decided to ignore the blood effects which I think added a lot to making combat encounters feeling rewarding. It just felt good to leave a room with dead bodies all over the place and pools of blue and orange blood on the floor. I don’t understand why they’ve decided to remove this. Is it a technical limitation or something they have to do to get a T rating?
Another big thing is that the environments still feel completely static and fake. Sure there are a few birds and the odd bit of wildlife in the background but trees don’t sway in the wind. Foliage seems completely static and fake. Dirt doesn’t kick up when you spray bullets into the ground.
I’m not expecting full on environmental destruction but a few minor effects to sell the idea that the world is alive would make a big difference I think. Just some basic stuff like leaves falling, trees and foliage swaying slightly in the wind, some minor damage to walls or trees when shot (like scuff marks on the walls or tiny pieces of bark chipping off from trees when shot), dirt and dust kicking up off the ground. It’s these small little details that really sell the environment and make everything feel more real.
Hopefully this is just something that can be added and patched in at a later date. If it’s due to technical limitations than hopefully they can add these details for Series S and X consoles only? Anyone else bothered by this or is it just me?