I’ve played the campaign twice now, once on Heroic and once on Legendary. I’ve noticed that unlike past Halo campaigns I have no interest in playing it again. It lacks something that diminishes its fun factor. I think it might be the enemies. They all seem boring to me. Does anyone else feel this way?
Yes I feel the same way. I’d be able to play Halo CE, 2 and 3 over and over again.
Perhaps it’s the feeling I’m stuck on a railroad, with higher or lower difficulties: thus influencing the amount of times I die on the way to the next station, but not the experience itself. The previous Halo games however felt like a mountain accessible through different paths and there was a different way each time to the top.
I feel the same way and its because the campaign was a piece of -Yoink- in my opinion. Absolutely no character depth except for Cortana shouting “Watch out chief” every minute or two. The only emotion you see out of John is at the end, and every level progresses with “push this button”! There is no explanation IN GAME as to why the Covie are back except Cortana mentioning they’re more fanatical than previous ones. Just… so bland. The focus was on the environments and to make Halo a COD clone. They succeeded.
Not really, I’ve loved playing it through a couple of times and can’t wait to try it on Legendary.
I love the new capaign but Im feeling the vibe that its seems a little more linear.
I go into some details here.
…dang, I didn’t notice people replied to it. Need to get around to that.
Where’s my 30 seconds of fun?
> I love the new capaign but Im feeling the vibe that its seems a little more linear.
It definitely feels more linear.
That is because 343’s idea of lengthening the game was to make you play the same area 2-4 times before you could progress. This resulted in a boring campaign.
Only mission I played more then 4 times was the StarFox 64 mission.
I liked it… kinda missed the feel of racing through a level with a gunner… but hey they got a couple on spar-ops.
Kaiser’s thread was worth reading and is close to how I felt about it, except that I enjoyed fighting the Covenant much more than the Prometheans (I’m sorry, a teleporting, bulletmunching, Watcher-spamming, dog-thing-rushing pack of bundies armed with Binary Rifles wasn’t really my style. That’s what I call a chore) and that I quite liked how Cortana and the Chief got along.
The fact that I could relate every single mission to something else, not to mention the old Return of the Jedi Death Star charge, wasn’t amazing.
I also had the same feeling… as soon as I saw “Press B to kill Elite” I went “… Oh”. No-one LIKES THOSE STUPID EVENTS, thank you.
> Kaiser’s thread was worth reading and is close to how I felt about it, except that I enjoyed fighting the Covenant much more than the Prometheans (I’m sorry, a teleporting, bulletmunching, Watcher-spamming, dog-thing-rushing pack of bundies armed with Binary Rifles wasn’t really my style. That’s what I call a chore) and that I quite liked how Cortana and the Chief got along.
I hate the Prometheans. Knights are truly boring opponents. Their only real defense is teleporting, which strikes me as a cheap trick. It’s really frustrating to be on the verge of killing one only to have him disappear, especially if he reappears in my face and instantly kills me.
There wasn’t much joy in fighting the Covenant for me because they didn’t look or act much like the Covenant to which I’m accustomed. Grunts weren’t cute, their voices weren’t funny, elites didn’t evade. Grunts looked like turtles with knobs on their backs and even jackals had heads that reminded me of a turtle instead of the normal elongated head they’ve had in the past. All of them were visually boring with very muted colors.
> I also had the same feeling… as soon as I saw “Press B to kill Elite” I went “… Oh”. No-one LIKES THOSE STUPID EVENTS, thank you.
Those events really are stupid. Very disappointing that we had to use one of those to kill the Didact.
I found the campaign very enjoyable, and I look forward to playing through it again!
It is more linear, but I think it more than makes up for it in terms of writing, story and voice acting.
The gameplay is still great it just more constricted than in previous titles yet it is still a great campaign.
I think that the excessive use of invisible barriers and death zones is what ruins it for me. In Halo 2 I would spend hours getting out of maps and exploring (does anyone remember parkor on the roofs in outskirts?). I get that the developers don’t want us to lose focus on the objectives but I think that allowing us to do so and maybe even adding a few easter eggs if we succeed (scarab gun, skulls, giant soccer ball, etc.) would make it so much more fun!