> > problems that I have with it is that the story can alienate some player from the experience because they have not read the latest books or other media that connect the newest installment of the Reclaimer Trilogy.
>
> There are actually books? How does that work?
> Ch. 1
> Master Chief gets to the end of the level and presses a switch.
> Ch. 2
> Master Chief gets to the end of the level and presses a switch.
There is only 1book following the Chief in a game. The Flood, which I thought wasn’t bad.
The rest are stories, new stories. Showing Spartan teasm growing up and training, the strenghts of each Spartan, and some of the missions they were completing. Its just like other Sci-Fi books, why would they be any different?
The Reclaimer Trilogy was different because it didn’t follow Humanity. The Reclaimer Trilogy was set 100,000 years in the past during the Forerunner times. Following important characters like the Didact, Bornstellar, and Chakas. This told the story of the end of the war, or will tell the story. Silentium will detail specifically what happened to the Didact to make him… what he is in Halo 4.
There is a lot in the books, that you are apparently oblvious to. I would assume you know nothing of Blue team’s first contact with the Covenant and the loss off one of John’s closest friends? You know nothing of Contact Harvest and the ORION Project? Anything about how the Spartan IIs were trained by Chief Mendez? How the UNSC is getting all this Forerunner tech? How the Storm Covenant came to be? Who Jul M’dama is?
I found Halo 4’s campaign to be amazing simply because the story connected so much. The Didact and Librarian. Requiem. Del Rio’s cowardly personality and skill at running away. Lasky. The Infinity itself. The Prometheans… its all coming from roots set in the books. The story of Halo 4 has been widely hinted at through the books, the Didact’s dislike for Humans and the Infinity’s immense size and power. The Storm Covenant were looking for the Didact on Requiem. Jul M’dama was captive and had an explosive harnness around him, and now he is doing the same to Glassman. The Spartan’s Humanity. They were Human, they talked, they joked, they had friendships… and now John’s finally showing it.
While I did find the campaign a bit short and perhaps rushed (I can see where newbies would get confused… lack of introductions) it was great. The gameplay was newer with the Prometheans, not much different than past games. That was expected by me. The Prometheans were fun and got challenging at times. Many improvements like actually pushing a button and some different objectives like destroying power cores or targetting giant AA guns. That can be expanded in times to come. The weapons are nice, especially the Promethean. Though the UNSC got a lot of new equipment too, and it was interesting trying to use each in different aituations.
So yeah, thats why I loved the campaign. The story was amazing. There were some new things to do and improvements in a lot of places. The enemies were fun to fight, the Prometheans mainly. Yeah there are things that could’ve been done better, length, objectives, and stuff. But I really liked it.