Campaign is a disappointment

My thoughts on the campaign and why I am disappointed with it.

The overview is split into game aspects ordered by descending score.

Sound (10/10)

From guns to music to voiceover this is the best halo has ever been! The music is a fascinating combination of new and old themes and it blends with the game perfectly.
The number of lines for enemy and marines chatter is very impressive and makes those characters feel alive.

Sandbox & Gameplay (9.5/10)

Infinite has the best gameplay in the entire series by far! Weapon selection is superb with every gun being fun to use and having its unique purpose, guns that don’t work well in MP work absolutely spectacular in the campaign.

Ammo refills let you play with the guns you prefer longer, weapon variants let you have even more variety and fun and the sense of progression.
The new additions to the sandbox like equipment and fusion coils alter the gameplay significantly, give you more freedom and let you wreak absolute havoc on the enemies.
There are also more different types and variations of enemies including many more bosses than you typically see in a halo game. Those bosses are super fun (at least on heroic) and require you to analyze surroundings
and use the sandbox well to beat them. This is a huge step up from bosses in any prior halo game.

The not-so-good thing about the gameplay (thus 9.5) is the enemy AI that doesn’t seem to be updated since previous games at all.
It still works well in linear missions, but it doesn’t know how to behave in the open world.
The engagement range is very small - enemies won’t try to come to you from a long-distance even if you shoot at them. They don’t know how to handle two-story buildings and will stay below you while you shoot you.
Vehicles will often stay in the distance and won’t come close to you.

Graphics (8/10)

The game is a huge improvement from the last year’s demo but it doesn’t reach the heights of its initial showing in 2018. All-in-all this feels like an Xbox one game. Nothing next-gen,
nothing mind-blowing. But it does look nice by today’s standards.
There are also some graphical issues like visible pop in on seriesX, low texture filtering, light shimmering on metallic objects, shadows on small objects don’t render far enough into the distance,
Master Chief’s hands and weapons look wobbly in open-world missions.

Story (7.5/10)

The story parts related to current events are really good, but the tie-ins to halo 5 are really bad to the point where I would prefer them to drop that part completely rather
than exploring what is supposed to be an epic galactic scale event with a series of small cutscenes and audio logs.

The cutscene presentation is also a huge step down from halo 5. Most of them are just talking heads with almost no action.

Open World (6/10)

After the campaign overview trailer I had my concerns that the game might end up like a Ubisoft open world. But after all those reviews that compared it to Zelda BOTW, I had higher hopes for Infinite.
Unfortunately, Inifinite is basically a Far Cry game just with fewer things to do and smaller maps. Everything that is there is high-value targets, captured marines, fortified outposts, collectibles, and stupid propaganda towers.
The excellent gameplay elevates the open-world content a bit, but there are only so many times you can free the marines until it becomes boring.
The fact that the map has 1 biome and that the enemy outposts are built from exactly the same few buildings and that you have to do the same set of things in them doesn’t help.

I’m not a Zelda fan, but even I can appreciate that the things and characters you encounter in its world are interesting and unique.
In Infinite you don’t meet new characters, you don’t have interesting side stories - you only get more combat and repeated setting.

Also, it’s a shame that trees are static objects and you can’t drive a tank through the forest.

I like the verticality of the map though.

Level design (5/10)

This applies to story missions and is not related to graphics which I already covered.

Considering the issues I had with open-world I had a slight hope that the developer’s focus went towards the story missions and they will be the place to have more variety and cool set-pieces like the two first missions had.

Sadly, this wasn’t the case.

The rest of the game shows little variation from those two missions. The content is reused to death. You will walk through the same rooms over and over across different missions, sometimes even through the same room several times in a row.
That reminded me a lot of halo combat evolved which is notorious for its copy-pasted level design and people getting lost trying to figure out where to go next.
This was so bad back then that they did put arrows on the walls in Anniversary edition to give you an indication of where to go next.
Guess what, the arrows are back (though you don’t really need them since you have ai scan).

The content of the missions is also very basic - go there push a button watch a small cutscene, rinse and repeat. The rule of three is abused in this game.
Thank god the gameplay and the bosses are cool, though they do reuse some bosses as well.

Because of that level design, all the missions blended together and I wouldn’t be able to tell what were the missions even though I’ve played the campaign just yesterday.

Summary:

The gameplay and the atmosphere carry the game’s shallow open world and uninspired mission design.
Normally, I replay Halo campaigns multiple times, but with Infinite it feels like I’ve played through everything it has to offer too many times already.
This is a first with a halo game for me. Feels more like Halo Finite.

5 Likes

So nothing they would have done would be good enough for you? Mkay.

If you think BOTW or Witcher 3 are bad games you are screwed. Those games are superior to every Halo game combined, so that is telling about just how impossibly high your standards are.

This is factually wrong but okay.

Its meant to be a game where you create your own fun, think Sea of Thieves when it originally launched, had very little content but people were still playing it a lot because it was unique and eventually they expanded it to offer more.

I think its by far their (343i) best campaign, Halo 4/5 are extremely difficult to play more than once because of the linearity of their design. In Infinite you can just screw around after you complete the main story, now its definitely in need of a few things (New Game+ option, for example) but I’d still much prefer a game with freedom then a game without it.

3 Likes

This is far more generous then I would’ve gave it. If you remove the grapple the entire campgain falls apart.

12 Likes

I’d agree that the Level Design, mostly on the raw level of visual variety, feels a bit weak as the game goes on.

In terms of fun factor, though, I found all the “on-tracks” levels to be mostly awesome. I’m a bit mixed on the bossfights- some of them were entertaining and a nice change of pace from the main gameplay flow while others felt unintuitive or annoying in forcing the player to engage with equipment in a particular way to come out ahead.

The open world is also an area that feels a little undercooked or maybe just an altogether janky fit for the Halo weapons/vehicles/AI sandbox (possibly both).

I thought the story was about as good as could’ve been hoped for; certainly, it was in a bit of a “Rise of Skywalker” position in having to reverse course from its contraversial predecessor, which is always asking for a bit of a mess. That said, I think it did a pretty credible job of setting up a new direction without too abruptly disrupting the Reclaimer arc. I was super onboard with the character writing for most of the game, although the last mission felt like it dipped into some Halo 4 dynamics that I didn’t care for I didn’t care for then and still don’t now.

So there are areas that aren’t awesome, certainly. But I was kind of just expecting that to be the case, and none of the weak points go so far as to warrant calling the campaign a “disappointment” for me at least.

I guess it just depends on what your expectations were going in :man_shrugging:t2:

Yea the game seems built entirely around Grapple usage.
But to be fair tho, the Grapple can be entirely ignored and you will still have a decent gameplay because clamber does allow you some level of climbing.

I’m one of those guys who already called out the decision for Open World really early, but I also know 343 was gonna do it anyway. What’s left is praying that the open world wasn’t dominating the entire campaign and that it didn’t suck.

I’ll say the open world didn’t disappoint that much, and most of the instanced missions were pretty good Halo wise. It was the best product I could have hoped for. Better than Halo 5’s Firefight levels of wave enemies anyway.

I said that I’m not a fan in terms of that I don’t think that Zelda is a pinnacle of video games and everything should be like it.
I personally prefer more focused experiences, sue me!
Zelda still wastes a lot of your time on traversal and I’m not a big fan of such games.

However, I never meant to say that Zelda is a bad game. I understand the achievement and what makes Zelda more interesting than your typical open-world game that’s why I said in my overview that in Zelda open-world is actually interesting compared to another pack of brutes to fight in infinite.

Whether they did any updates to the code or not, the fact remains that the AI doesn’t know how to engage you in the open world. If you go into the middle of the base it works ok, but if you stay on the side of it distant enemies won’t come to get you. If you stay on the second floor of the spire the enemies won’t come to you to attack and will stay below it.

I play a lot of Sea of Thieves and that game is fun because of the unpredictability that other players bring to it. This game is nothing like Sea of thieves. Without real players, there are only so many times you can kill a pack of brutes within the semi-looking environments before it gets boring.

You’re entitled to your opinion on halo 4 & 5 campaigns, but for me, they had more visual variation, more setpieces and they actually had more intricate levels than any previous Halo game.
Going through it multiple times I discovered a lot of alternative routes, new hidden weapon caches and new ways to engage the enemies. So I wouldn’t agree that those were linear, certainly than compared to previous halo games they aren’t.

I wouldn’t mind the open world much since you can ignore it if you want if the main missions had the same variety they had in previous halo games.
But in Infinite main missions don’t look that different from each other. Even CE that did reuse A LOT of content has more distinct levels and biomes.

2 Likes

Well, based on their previous games I’ve expected more variety in levels and since they did decide to go with the open world, I expected to see a good damn reason why it should be there in a halo game. At least I expected it to not come at an expense of the variety in main missions. And surely I didn’t expect them to reuse content to the same level they do here.
As it turned out to be the open world is there just because it is popular and because players demand more hours per dollar spent on the game.
However, you could easily get more combat and hours of gameplay in previous Halo games by simply replaying the game with higher difficulty and skulls.

In contrast - I like how Gears 5 turned out to be.
They have open areas to explore and short side quests if you want some unique combat challenges. But the main missions took place in sort of dungeons and they kept everything that made gears great, with cool set pieces, destruction, etc. An there is a ton of variety in those missions.

Yeah but Gears of War has an extremely, um, uninteresting universe comparatively. 10 hours of Gears 5 is like 30 hours of Halo Infinite.

Compare driving a Skiff (in Gears 5) to driving a vehicle in Infinite and you see what I mean, they’re not really comparable. Gears of War is better suited to a small (short, in other words) and linear Campaign with a bunch of explosions and violence (Michael Bay type experience) whereas Halo at its core is meant to have lots of exploration. This is why people typically put CE at the top of the Campaigns, not because it had amazingly crafted linear missions, but because of the ones that were less so.

Linear vs open world is a common argument among fans, but I think it really depends on its respective franchise. Like I don’t see anybody begging for a linear Elder Scrolls 6 because that would make no sense with the material, likewise I think Halo is trash as a linear experience. The characters aren’t interesting enough to make its narrative well interesting, and its overall setting (as bonkers as it is) is never really touched upon because instead of it feeling like a vast and open universe it feels like narrow corridors.

Yeah instead of beating BOTW once you could just replay the NES version like 10 times… Still would be boring.

I’d agree so far that it certainly feels like my favorite legacy Halo games give more variety and replay value. Absolutely, they’re way more aesthetically diverse which is a huge plus over the two visual flavors present in Launch Infinite (Forerunner hallways - which look better than ever but get beyond AOTCT and Two Betrayals repetitive here, and the open world PNC Halo biome which is also pretty - if a bit unpolished - but gets a little bland and feels the same all over).

I’d also agree that the Open World feels a little forced and undercooked mechanically and in terms of level of polish, but attributing 343i’s motive for it as just trying to capitalize on industry trends with it feels a bit cynical. I think there is a lot of potential to the idea, but it’s clear that this first take is a bit bland and empty. I wouldn’t be at all upset if they canned the open world going forward- the more intentional level design of older games is a proven formula- but I do think with more visual variety, more and better dynamic world events, and just plain improvement through iteration could make for some amazing experiences going forward if they choose to keep building on it. There will be growing pains getting there if they choose to go this route, plainly.

Bottom line, while it is a major bummer, they communicated the lack of multiple biomes well before launch. And, pretty much every shortcoming in the open world design and gameplay here is something I was personally prepared for as someone who was skeptical of Halo’s ability to translate to that different style of game.

I’m not calling it perfect- it’s a looong way from that. Like anybody else, I wish it were better in all the areas discussed. It just ultimately ended up landing approximately where I expected in terms of quality, so I’m satisfied with it. It certainly hasn’t dethroned CE and H3 as the games I’m going to replay the most going forward, but I never thought it would do that to begin with.

To me halo ce and other halos in general had a good balance between every type of mission. With both more open areas and with smaller corridor like ones. And none of those felt compromised compared to the other. And that was the key to my enjoyment of the franchise. They also got better at having less copy pasted levels with time. So it was a perfect blend of everything with some spectacular action and epic cinematic. And because every level felt memorable I was eager to replay those games multiple times.

With infinite every aspect of the level design both open world and story missions feels rushed and half baked.

So they turned from the game that I was a huge fan of into a one and done experience.

1 Like

I’d rather put it like this - instead of playing 70 hour campaign half of which is just riding a horse (hello, rdr2) I, d rather replay a 10 hour game where every minute has something cool 7 times.

Like watching a movie and TV series. I did re-watch a lot of movies I really like, but I never re-watched any TV series, because it exhausts itself by the end of it.

your in the minority then, I’m a more = more kind of guy, not a less = more type.

I don’t look at Infinite and say “wow, look at all this content they don’t have” I want MOA CONTENT. simple.

especially as you have to be online to even play the damn thing. Total let down and at this point and that’s difficult for me because I really do like the combat sandbox and encounter 343 has come up with

As it is though I’m throwing the towel in. MS clearly dictates to 343 what goes and that’s at the expense of the fanbase. It’s not even about the waste of £54 but the way you have no regard for the fans. Screw you MS

1 Like

To each their own.

I sort of the guy who wants quality content, not just more of it.

And halo. Was always my type of game, now it isn’t. That’s where the disappointment comes from.

1 Like

Again, I agree with you on the older formula being way more replayable and varied. I just wasn’t ever expecting Infinite to be trying to recreate that based on anything 343i has said in promoting this game. It’s always been pitched as a largely new direction featuring the open world. I also completely understand and agree to some extent that the open world trend is overdone and often deceptively devoid of meaningful experiences, but the truth is that mileage varies for different players in terms of how much enjoyment and sense of fulfillment people get from these games.

Despite a growing contingent of voices calling out open world games as big and empty, they remain one of the biggest and most in-demand genres in gaming, and only seem to be growing.

I’m with you in that I would appreciate a replay missions feature coming to Infinite ASAP, and more creative and dynamic missions (visually and mechanically) going forward. I’m just not surprised/disappointed that the game is in the state it is in based on what my expectations were for it.

1 Like

Ahhh…sounds like a personal problem than the game being the problem.

… did you seriously cut around OP citing BotW as a successful implementation of an Open World game, and try to put words in their mouth? They didn’t even mention Witcher 3.

Why do you believe acting in bad faith is acceptable?

Its a fundamental difference of opinion of what an ideal game should be, my preferences are clearly on the side of huge open world games, whereas OP’s are obviously on the side of linear storytelling. It wasn’t in bad faith and those quote from OP pretty much prove it.

Edit: CE for example, according to OP’s logic, is probably low on their tier list (if they were to make one for Halo Campaigns) whereas for me and many others it is high up. There is no way to rectify this.

Your example is a bit odd. CE isn’t an open world game by almost any metric; it’s got some semi open environments but a very linear logic and sense of pace IMO.

Of course people get different levels of enjoyment or lack thereof from games which prioritize scope differently or in different ways, but I don’t believe at all that someone who places CE or even ODST at the top of their Halo rankings would necessarily appreciate how the open world works in Infinite just because they enjoyed the way open elements were implemented in those games.

I’m sympathetic to people who tend to love huge open world games and to those who find them lacking in terms of real substance; I come down on either side of this regularly depending on which particular game is in question. Infinite doesn’t shine as an example of excellent open world design IMO, but the core of something nice is here and I appreciate that.

I also completely get why there’s some frustration around the more linear segments lacking variety, though. I think it’s reasonable for either category of fan to have found Infinite wanting if they were expecting a world class, top tier experience on either front. Each half of the experience feels a little compromised for the other IMO.

I guess my ultimate stance is that I wasn’t expecting this to be a top-tier experience in general- I thought it would be decent to good, and I think it is that, and not necessarily much better. It has moments and features that transcend that, but as a whole package it’s probably a solid B- for me. I was expecting a C to C- based on 343i’s track record uo to this point.

1 Like

Huh? What did I just read? I appreciate your feedback but I disagree on a lot of your points.

The sound was pretty good, but could use work as I could not hear enemy shots from behind (might be my headset’s surround sound)

Sandbox and Gameplay? It’s a campaign so I’m not sure what you mean by sandbox, but the game play was phenomenal and on par with Bungie Halos. The AI is really good, such that they execute flanking maneuvers and are much more aggressive.

Graphics are fine.

The campaign was very well done. The story is intriguing and digs into Chief’s past. The gap between Halo 5 and this campaign makes me curious as to what happened and I am eager to find out.

The open world was satisfying though some terrain was difficult to have a vehicle maneuver through or over rocks.

The game is very inspired, and pays homage to much of the previous Halo games.