Campaign Incomplete Part 2

I posted a thread a few weeks back about how I thought that the majority of people playing Halo 5 had NOT completed the campaign and that in general with the FPS genre gamers were more interested in the multiplayer aspects and well… just skipped the Campaign altogether. Now thanks to the new Achievement Update on the Xbox One, the results are in. I can only assume that Microsoft’s intel is accurate.

Campaign on Normal difficulty 29% of gamers
Campaign on Heroic difficulty 9% of gamers
Campaign on Legendary difficulty 3% of gamers
Campaign Lone Wolf Legendary difficulty 2% of gamers
Individual levels 1-15 ranged between 39% - 29%
Co-op on Heroic 2% of gamers

There is no data for easy difficulty and let’s be honest that doesn’t count unless you’re like four years old or are just having fun and messing about, so are campaigns dying? And I suppose the real question is should developer’s pour resources into a campaign mode that roughly only one third of gamers actually play? Personally I would hate to see the FPS Campaign fall by the wayside. It’s the first thing I do in Halo before I go anywhere near the multiplayer. And you could say “Oh, no one played the campaign because it was TERRIBLE” but that in it’s self is contradictory, how do you know if you haven’t played it, Word of mouth? The Internet? Reviewers? The Bandwagon?

BTW I have all four Solo Achievements including Lone Wolf and being a Lone Wolf gamer I don’t have the co-op achievement…

I agree, it sadens me that people aren’t playing as much. For Halo 5 though I finished the campaign twice but neither time recognized that I actually finished the game so i have been curious if it has happened to others, I know one or two of my my friends have had the same problem.

> 2533275010361228;2:
> I agree, it sadens me that people aren’t playing as much. For Halo 5 though I finished the campaign twice but neither time recognized that I actually finished the game so i have been curious if it has happened to others, I know one or two of my my friends have had the same problem.

I heard about a couple of people having problems with achievements not registering who were in the Xbox preview programme, my personal experience is sometimes I get a small delay but the Achievement always shows up a few minutes after or after I restart the console.

While there probably isn’t that many and would be impossible to tell but since achievements are server side only now there probably is a factor of some who completed the campaign and didn’t get the achievement and there maybe even some gamers who don’t have Xbox gold and don’t play online at all. Granted these are probably very small numbers. But the multiplayer is what really drives most gamers now a days. I started with Halo 2 and honestly then I only went through like half the campaign. I just played multiplayer. When Halo 3 launched the only reason I went through the campaign, multiple times, was for achievements. I do love getting Halo achievements. I can honestly say I really didn’t get into the Halo story till late Halo 4. Then got deep into the story with MCC. I think they tried with the H5 campaign. It was just scripted bad and the build up didn’t match the game. H5 campaign was pretty long when compared to other current games, well some of them. Halo has a big story to tell. I wish they would have given campaign matchmaking one more shot in H5. I know they said they didn’t due to bad feedback from Reach but still would have been worth a shot. when you have a “team” based campaign they should make it easier to play as a team.

The day a Halo game is released without a campaign is the day developers truly stop catering to the audience that made them who they are. Halo 5’s campaign wasn’t well received with a lot of people (I’m not one of them) and I’m sure since it’s the fifth installment, a lot of people skip over it because they missed out on some of the earlier games. Campaigns are an essential part of nearly ALL FPS games. Titanfall suffered because of the lack of a single player narrative, and Titanfall 2 has been praised now, and the only major change is the addition of campaign. Those numbers are probably fueled by little kids who pick up the game and stop around SR11, they couldn’t care less about a narrative. This isn’t due to Halo 5’s campaign being bad. Take an FPS like Infinite Warfare, it’s campaign is really the best thing it has going for it, but only 4% of players have played past the 5 mission of the campaign on Xbox One.

TLDR; I think it’s mostly to do with people who pick up the game and barely play it at all. If you were to limit those numbers to just people over SR50, I’m sure it would be around 70% completed the campaign.

> 2533274816788253;4:
> While there probably isn’t that many and would be impossible to tell but since achievements are server side only now there probably is a factor of some who completed the campaign and didn’t get the achievement and there maybe even some gamers who don’t have Xbox gold and don’t play online at all. Granted these are probably very small numbers. But the multiplayer is what really drives most gamers now a days. I started with Halo 2 and honestly then I only went through like half the campaign. I just played multiplayer. When Halo 3 launched the only reason I went through the campaign, multiple times, was for achievements. I do love getting Halo achievements. I can honestly say I really didn’t get into the Halo story till late Halo 4. Then got deep into the story with MCC. I think they tried with the H5 campaign. It was just scripted bad and the build up didn’t match the game. H5 campaign was pretty long when compared to other current games, well some of them. Halo has a big story to tell. I wish they would have given campaign matchmaking one more shot in H5. I know they said they didn’t due to bad feedback from Reach but still would have been worth a shot. when you have a “team” based campaign they should make it easier to play as a team.

I started Halo 15 years ago and back then where I live we didn’t even have cable TV or dial up internet, so we used to link our Xbox’s in my living room and play Halo on portable TV’s ( I got the big TV, my house my rules lulz). I didn’t get proper internet till the 360 and Halo 3 and didn’t get fully into online multiplayer till Reach(I’m not going to start on “Reach” it’s a touchy subject on these forums suffice to say the multiplayer was great), so for the first three games I played the Campaigns to death. I really liked Halo 4 campaign but hated the multiplayer, Halo 5 the campaign is good, but not EPIC and the multiplayer is really good.I don’t play -Yoink- games and I’ve been playing this everyday for a year.
Every game in a franchise has it’s ups and down, but I would hate to see the campaign become a thing of the past, campaign matchmaking would be great especially with score attack, a competitive PvE would be awesome or something similar to Destiny’s Raid or Strike would also be good.
Would I buy a Halo game without a Campaign? Not a -Yoinking!- chance, it’s also why I think Titanfall died so quickly,it had no emotional connection for the gamer. I’m not big on Halo Lore or the books or anything like that, it’s just the story in games for me. And the story is what builds and gels the hardcore community and keeps the game alive.
Peace out Lethal. LBC

> 2533274820284983;1:
> I posted a thread a few weeks back about how I thought that the majority of people playing Halo 5 had NOT completed the campaign and that in general with the FPS genre gamers were more interested in the multiplayer aspects and well… just skipped the Campaign altogether. Now thanks to the new Achievement Update on the Xbox One, the results are in. I can only assume that Microsoft’s intel is accurate.
>
> Campaign on Normal difficulty 29% of gamers
> Campaign on Heroic difficulty 9% of gamers
> Campaign on Legendary difficulty 3% of gamers
> Campaign Lone Wolf Legendary difficulty 2% of gamers
> Individual levels 1-15 ranged between 39% - 29%
> Co-op on Heroic 2% of gamers
>
> There is no data for easy difficulty and let’s be honest that doesn’t count unless you’re like four years old or are just having fun and messing about, so are campaigns dying? And I suppose the real question is should developer’s pour resources into a campaign mode that roughly only one third of gamers actually play? Personally I would hate to see the FPS Campaign fall by the wayside. It’s the first thing I do in Halo before I go anywhere near the multiplayer. And you could say “Oh, no one played the campaign because it was TERRIBLE” but that in it’s self is contradictory, how do you know if you haven’t played it, Word of mouth? The Internet? Reviewers? The Bandwagon?
>
> BTW I have all four Solo Achievements including Lone Wolf and being a Lone Wolf gamer I don’t have the co-op achievement…

This bothers me. I have always seen the MP as a bonus and not the main game. I love to play the campaigns. But the data is true, we are seeing more and more games that are mp only. To be honest games in general almost always have a person facing another person, not a person just doing something by themselves, however video games are different than games. Video games are more like puzzles than games in single player mode. Idk I really hope single player campaigns don’t die out. I have beaten each halo game on each difficulty.

Most fps campaigns are garbage now a days compared to the 90s and early 2000s. Halo even with h4 and reach at least have an effort on giving a decent story, h5 just didn’t deliver but I still see h6 making it a focus. While I mainly play halo for multiplayer and see multiplayer giving halos brand that longevity, it’s not a franchise that can just drop the story as it was partly built off it. Even then in a bland fps market halos stiry still trounces them if you ask me. CoD is pretty much a multiplayer first game that doesn’t put much into its story, battlefield is hit or miss, titanfall is to short to give an audience a true look into the story, overwatch has no story, I could go on. Fps may eventually drop campaign altogether in the future which i wouldn’t t blame them, people don’t look into a fps for a good story anymore.

> 2533274871854547;5:
> The day a Halo game is released without a campaign is the day developers truly stop catering to the audience that made them who they are. Halo 5’s campaign wasn’t well received with a lot of people (I’m not one of them) and I’m sure since it’s the fifth installment, a lot of people skip over it because they missed out on some of the earlier games. Campaigns are an essential part of nearly ALL FPS games. Titanfall suffered because of the lack of a single player narrative, and Titanfall 2 has been praised now, and the only major change is the addition of campaign. Those numbers are probably fueled by little kids who pick up the game and stop around SR11, they couldn’t care less about a narrative. This isn’t due to Halo 5’s campaign being bad. Take an FPS like Infinite Warfare, it’s campaign is really the best thing it has going for it, but only 4% of players have played past the 5 mission of the campaign on Xbox One.
>
> TLDR; I think it’s mostly to do with people who pick up the game and barely play it at all. If you were to limit those numbers to just people over SR50, I’m sure it would be around 70% completed the campaign.

As I said those numbers are achievement based and are probably the closest we will ever get, the thing that got me onto this was checking players service records after games out of curiosity and the majority of them even the higher ranks always had Campaign Incomplete, I actually thought it was a glitch.
There is a Halo Hardcore and it’s people like us who keep the game alive, I like the Halo 5 campaign it has it’s faults and the pre-release advertising didn’t help, but it’s a lot more playable than some of the -Yoink- out there. I was tempted by COD for the Campaign which is getting good reviews, but I’m not paying full price for a remaster and a single player campaign.( I have absolutely no interest in the COD slot machine multiplayer) I’m with you all the way thanks for the feedback.
Peace out; lastbroadcaster

> 2533274923562209;8:
> Most fps campaigns are garbage now a days compared to the 90s and early 2000s. Halo even with h4 and reach at least have an effort on giving a decent story, h5 just didn’t deliver but I still see h6 making it a focus. While I mainly play halo for multiplayer and see multiplayer giving halos brand that longevity, it’s not a franchise that can just drop the story as it was partly built off it. Even then in a bland fps market halos stiry still trounces them if you ask me. CoD is pretty much a multiplayer first game that doesn’t put much into its story, battlefield is hit or miss, titanfall is to short to give an audience a true look into the story, overwatch has no story, I could go on. Fps may eventually drop campaign altogether in the future which i wouldn’t t blame them, people don’t look into a fps for a good story anymore.

I suppose that could be what can make Halo 6 stand out from the other FPS games on the market, A Massive Super Dooper Awesome Campaign. ARE YOU LISTENING 343I.

hold the phone so are you saying only 40% of peopel with Halo 5 even tried the first campaign mission? That’s low but stll a large interest in the campaign so it shouldn’t be dropped, more than likely the game didn’t pull that 40% in since it’s not very good and that’s why you have a 2% completion rate

I wouldn’t buy some Halo game without a campaign. That’s ridiculous.

agree, 343i have to put a lot of effort to build a great campaing, the campaing is the first you have to do before going anywhere. (legendary always)

I love playing through campaigns. I think it would be a mistake for any developer to get rid of campaign. It’s the heart of any game. It sets a tone, and makes a memorable story that you will remember and talk about with friends later on. Halo 5 wasn’t my favorite campaign in the series, but it was fine. 343 did such a great job with H4’s story (My Opinion) and my hope is that they learn from their mistakes and make H6 totally epic.

Just because some players do not care to play a campaign, does not mean that they should take away what made Halo so amazing in the first place. Any developer who makes a FPS should realize that a campaign is a requirement to draw in more consumers, just as much as a multi-player platform is.

> I love playing through campaigns. I think it would be a mistake for any developer to get rid of campaign. It’s the heart of any game. It sets a tone, and makes a memorable story that you will remember and talk about with friends later on. Halo 5 wasn’t my favorite campaign in the series, but it was fine. 343 did such a great job with H4’s story (My Opinion) and my hope is that they learn from their mistakes and make H6 totally epic.
>
> Just because some players do not care to play a campaign, does not mean that they should take away what made Halo so amazing in the first place. Any developer who makes a FPS should realize that a campaign is a requirement to draw in more consumers, just as much as a multi-player platform is.

Agreed, good points well made. peace out

Agree with you completely OP, it’s sad. (Disclaimer, I’ll openly admit I have not finished H5 on Legendary yet, I got about a third of the way thru then lost interest/got sidetracked, I’ll finish it someday.) I’m old enough to remember back when there WAS nothing but campaign for games. MS would be wise to remember that it’s the campaign (where the story/lore lives) that makes Halo special and different, there are about a bazillion other shooters out there to choose from if all we care about is multiplayer.

And like you said, even though I didn’t like the story for H5, that still doesn’t stop me from playing it because you have to at least give it a personal chance to even know if you don’t like it - I’ve gone thru it several times on Normal, as I do enjoy the gameplay.

> hold the phone so are you saying only 40% of peopel with Halo 5 even tried the first campaign mission? That’s low but stll a large interest in the campaign so it shouldn’t be dropped, more than likely the game didn’t pull that 40% in since it’s not very good and that’s why you have a 2% completion rate

As some guy’s pointed out on the thread, it’s even lower for COD, and games like Overwatch and Titanfall 1 didn’t even have a campaign. As for the numbers? It shows up on the Achievement screen what percentage of gamers have completed the requirement for that achievement so I went with Microsoft’s own intel. peace out

> Agree with you completely OP, it’s sad. (Disclaimer, I’ll openly admit I have not finished H5 on Legendary yet, I got about a third of the way thru then lost interest/got sidetracked, I’ll finish it someday.) I’m old enough to remember back when there WAS nothing but campaign for games. MS would be wise to remember that it’s the campaign (where the story/lore lives) that makes Halo special and different, there are about a bazillion other shooters out there to choose from if all we care about is multiplayer.
>
> And like you said, even though I didn’t like the story for H5, that still doesn’t stop me from playing it because you have to at least give it a personal chance to even know if you don’t like it - I’ve gone thru it several times on Normal, as I do enjoy the gameplay.

I still hit it for Score Attack, when my eyes hurt from playing way too much MP. I’m old enough to remember the days before INTERNET (lulz) Whether the Campaign is good or not Halo Solo Legendary is still the Ultimate Badge of Honour over any rank or commendation. And that’s coming from someone who has about 90% of all Halo 5 multiplayer commendations and a CSR of 150. peace out

Get dishonored 2 and look at the achivements for that though. Alot of people open a game once then never go anywhere with it. I think a better comparison would be if you only showed up on the % completed boards if you’ve played the game at least 6 hours.

> Agree with you completely OP, it’s sad. (Disclaimer, I’ll openly admit I have not finished H5 on Legendary yet, I got about a third of the way thru then lost interest/got sidetracked, I’ll finish it someday.) I’m old enough to remember back when there WAS nothing but campaign for games. MS would be wise to remember that it’s the campaign (where the story/lore lives) that makes Halo special and different, there are about a bazillion other shooters out there to choose from if all we care about is multiplayer.
>
> And like you said, even though I didn’t like the story for H5, that still doesn’t stop me from playing it because you have to at least give it a personal chance to even know if you don’t like it - I’ve gone thru it several times on Normal, as I do enjoy the gameplay.

Did my first playthough legendary solo. Interesting way to learn the new system. Team revives made it alot easier then 4 and Reach, although got to say 3’s still overall easiest. (Brutes and their adorable non-regen armour, flood instead of Prometheans.