Campaign. I loved it. Am I the only one?

NO SPOILERS. MARK THEM IF YOU POST ONE.
So the campaign gets a ton of hate on these forums. Am I the only one who really enjoyed the gameplay and story?
All the sprinting and clambering and ground pounding makes campaign exciting and super fun in my opinion. And like I said, I really liked the story and thought it was interesting and exciting. I won’t post any spoilers, but I really found it enticing. I thought the level design was a bit lazy and repetitive in some places, but I got over it. I thought H5’s campaign was fun and refreshing.
Your thoughts?

I loved it to. Am on playthrough number 6 now I believe. Gameplay is addicting and the squad mechanics are pretty cool as well.

You’re not the only one. I love the Halo 5 campaign. To me, the level design isn’t as “lazy” as Halo 4. Although Halo 4 had a great story, the “press this button” situations got too repetitive. I like the level of depth that the Intel pieces give to the story.

Gameplay? Good.
Story? It’s okay if you can get past the marketing lies and interviews from 343 staff lying about the themes and concepts they’d explore in the game and all the missed potential.

While I thought some aspects of the gameplay itself were more enjoyable than the other games, the story, character development, and other aspects of the gameplay were SEVERELY lacking.

Squadmates, despite being Spartans, were basically walking meatshields at best. Their AI was completely useless. Other than that, the aspect of squadplay was pretty cool. Clambering and sprinting added a lot of excitement as you said.

Storyline was awful in my opinion. It was marketed completely differently than it actually was. I was also really hyped to play as Chief again, especially with an entire team of Spartan IIs, but was sorely disappointed just like many others to get ONLY 3 Blue Team missions. Character development was garbage too. After my first playthrough, I didn’t even know Tanaka’s name! Despite playing as Team Osiris for almost the entire game, the new characters were hardly provided any backstory or introduction, especially Vale and Tanaka. Blue Team didn’t fair much better with character development (although they didn’t have much of a chance with only 3 missions), but with them being Spartan IIs for some reason their lack of personality makes more sense.

Bringing Cortana back completely diminished the sacrifice she made for Chief in Halo 4, and in my opinion was just straight up lame. The Warden rapidly got annoying, too.

I will also say that, while no one truly likes when a character dies, a character death always adds some depth to the story. Someone should’ve died. In all honesty it should have been Buck. I LOVE him and would have been furious, but it would have made the story infinitely better.

I’m mixed when it comes to the Campaign. I love the continuation of the Halo story and the Halo universe. But the missions weren’t as long as advertised. I vaguely recall someone saying something along the line of, (I’m quoting a horrible memory/recollection of an interview I think I remember seeing or dreaming), “Halo 5 will have a Fable like experience as in being able to explore and wander”… Or something like that. —Again, I could be totally making this memory up. I honestly don’t remember.

I loved Halo 5’s story too but for me it came with some complaints. I wanted more from blue team, in terms of how many missions they had, and the campaign felt short. I played the older games and it’s surprising how long some of the missions are compared to Halo 5. I played reach yesterday on mission 6 or 7 for memory felt like it went for ages.

I would have preferred a prologue with tutorial. Better link with Halo 4, since some story lines were apparently followed up and produced in novels it would have been nice to give context and explain what happened. A tutorial and prologue would have been good to give new players a better sense of the story and controls, not to mention it would give opportunity for some character development which I thought was lacking (Mainly with team Osiris). It could have even taken place in some Spartan training simulation, like on breakout or something. Give a run down of controls, shields, and some team chatter while killing simulated enemies.

There are so many idea’s I would have injected into the story and campaign but like I said I enjoyed it for what it was.

This is off topic and it is not directed specifically at the topic creator, but I really can’t stand when people say “am I the only one?”. No, of course you are not. There are 7 billion people on the planet, every opinion you have is at least shared by one other person. On this forum alone there are multiple topics talking about how people liked the campaign, so you are obviously not the only one. end rant

On topic, I consider this to be the worst Halo campaign. The base game-play was good and the graphics were solid, but everything else was sub par. Weak story that goes in a direction I think hurts the series, boring characters, cliff hanger ending, no memorable game-play moments, and boring level design. If you look at Halo 5’s campaign in a vacuum, it’s not that bad, but in comparison to other Halo games, it is just disappointing.

Story was kind of meh. Too little Chief. Gameplay was a nice change of pace.

I thought the Halo 5 campaign story was a huge step up… from Destiny’s “story”.

I know Destiny is not part of this thread, but my point is that, for me, Destiny lowered the bar so much that pretty much everything in Halo 5 seems like an improvement. So yeah, I can see the OP’s point. :slight_smile:

The gameplay was good. Probably not the best, but good.

The story was pretty “meh”.

> no memorable game-play moments, and boring level design.

Bruh…you skii down the side of a guardian in this game.

> 2533274851326318;5:
> While I thought some aspects of the gameplay itself were more enjoyable than the other games, the story, character development, and other aspects of the gameplay were SEVERELY lacking.
>
> Squadmates, despite being Spartans, were basically walking meatshields at best. Their AI was completely useless. Other than that, the aspect of squadplay was pretty cool. Clambering and sprinting added a lot of excitement as you said.
>
> Storyline was awful in my opinion. It was marketed completely differently than it actually was. I was also really hyped to play as Chief again, especially with an entire team of Spartan IIs, but was sorely disappointed just like many others to get ONLY 3 Blue Team missions. Character development was garbage too. After my first playthrough, I didn’t even know Tanaka’s name! Despite playing as Team Osiris for almost the entire game, the new characters were hardly provided any backstory or introduction, especially Vale and Tanaka. Blue Team didn’t fair much better with character development (although they didn’t have much of a chance with only 3 missions), but with them being Spartan IIs for some reason their lack of personality makes more sense.
>
>
>
> Bringing Cortana back completely diminished the sacrifice she made for Chief in Halo 4, and in my opinion was just straight up lame. The Warden rapidly got annoying, too.
>
> I will also say that, while no one truly likes when a character dies, a character death always adds some depth to the story. Someone should’ve died. In all honesty it should have been Buck. I LOVE him and would have been furious, but it would have made the story infinitely better.
>

I get where you’re coming from. From the perspective of someone who hasn’t read Halo: Escilation and Halo: Hunters in the Dark, Tanaka and Vale do not seem as developed as Buck or Locke. However, if you pay attention to their diologe as the campaign progresses, you’ll learn a bit about who they are and what they’re about. To me, Halo 5’s story is filled with fan service. Unfortunately, people who don’t follow lore outside of the games won’t appreciate it as much.

I loved the actual gameplay. 10/10

The story on the other hand is the absolute worst in halo history to me. 3/10

> 2533274884269477;12:
> > 2533274851326318;5:
> > While I thought some aspects of the gameplay itself were more enjoyable than the other games, the story, character development, and other aspects of the gameplay were SEVERELY lacking.
> >
> > Squadmates, despite being Spartans, were basically walking meatshields at best. Their AI was completely useless. Other than that, the aspect of squadplay was pretty cool. Clambering and sprinting added a lot of excitement as you said.
> >
> > Storyline was awful in my opinion. It was marketed completely differently than it actually was. I was also really hyped to play as Chief again, especially with an entire team of Spartan IIs, but was sorely disappointed just like many others to get ONLY 3 Blue Team missions. Character development was garbage too. After my first playthrough, I didn’t even know Tanaka’s name! Despite playing as Team Osiris for almost the entire game, the new characters were hardly provided any backstory or introduction, especially Vale and Tanaka. Blue Team didn’t fair much better with character development (although they didn’t have much of a chance with only 3 missions), but with them being Spartan IIs for some reason their lack of personality makes more sense.
> >
> >
> >
> > Bringing Cortana back completely diminished the sacrifice she made for Chief in Halo 4, and in my opinion was just straight up lame. The Warden rapidly got annoying, too.
> >
> > I will also say that, while no one truly likes when a character dies, a character death always adds some depth to the story. Someone should’ve died. In all honesty it should have been Buck. I LOVE him and would have been furious, but it would have made the story infinitely better.
> >

>
>
> I get where you’re coming from. From the perspective of someone who hasn’t read Halo: Escilation and Halo: Hunters in the Dark, Tanaka and Vale do not seem as developed as Buck or Locke. However, if you pay attention to their diologe as the campaign progresses, you’ll learn a bit about who they are and what they’re about. To me, Halo 5’s story is filled with fan service. Unfortunately, people who don’t follow lore outside of the games won’t appreciate it as much.

I follow the lore, but all the fan service in the world doesn’t make up for a bad story. I couldn’t sit back and enjoy hearing Oly Oly Oxen Free on Genesis when I had to wonder why Cortana wasn’t dead, despite comments to the contrary from 343, and evil.

Did I love it? Nope.
Did I hate it? Nope.
Was it fun? Yeah.
Graphics good? Oh yeah.
Did I play some of the campaign today? Yup.

Gameplay, yeah it was fun, and enjoyable.

Story. What the flying -Yoink- 343, what happened to Hunt The Truth, and all the awesome marketing you did for it!

As I said in a similar thread yesterday, loved the gameplay, thought the story was kind of meh. Didn’t hate it but didn’t love it.

I don’t understand why the antagonist had to be, who it was. They could have had the same role played by another character without ruining the legacy of the character who did play it.

And as others have said, the story, good or bad, had virtually nothing to do with the marketing campaign.

I played through it on Legendary my first go and it was great.

> 2533274812652989;14:
> > 2533274884269477;12:
> > > 2533274851326318;5:
> > > While I thought some aspects of the gameplay itself were more enjoyable than the other games, the story, character development, and other aspects of the gameplay were SEVERELY lacking.
> > >
> > > Squadmates, despite being Spartans, were basically walking meatshields at best. Their AI was completely useless. Other than that, the aspect of squadplay was pretty cool. Clambering and sprinting added a lot of excitement as you said.
> > >
> > > Storyline was awful in my opinion. It was marketed completely differently than it actually was. I was also really hyped to play as Chief again, especially with an entire team of Spartan IIs, but was sorely disappointed just like many others to get ONLY 3 Blue Team missions. Character development was garbage too. After my first playthrough, I didn’t even know Tanaka’s name! Despite playing as Team Osiris for almost the entire game, the new characters were hardly provided any backstory or introduction, especially Vale and Tanaka. Blue Team didn’t fair much better with character development (although they didn’t have much of a chance with only 3 missions), but with them being Spartan IIs for some reason their lack of personality makes more sense.
> > >
> > >
> > >
> > > Bringing Cortana back completely diminished the sacrifice she made for Chief in Halo 4, and in my opinion was just straight up lame. The Warden rapidly got annoying, too.
> > >
> > > I will also say that, while no one truly likes when a character dies, a character death always adds some depth to the story. Someone should’ve died. In all honesty it should have been Buck. I LOVE him and would have been furious, but it would have made the story infinitely better.
> > >

> >
> >
> > I get where you’re coming from. From the perspective of someone who hasn’t read Halo: Escilation and Halo: Hunters in the Dark, Tanaka and Vale do not seem as developed as Buck or Locke. However, if you pay attention to their diologe as the campaign progresses, you’ll learn a bit about who they are and what they’re about. To me, Halo 5’s story is filled with fan service. Unfortunately, people who don’t follow lore outside of the games won’t appreciate it as much.
>
>
> I follow the lore, but all the fan service in the world doesn’t make up for a bad story. I couldn’t sit back and enjoy hearing Oly Oly Oxen Free on Genesis when I had to wonder why Cortana wasn’t dead, despite comments to the contrary from 343, and evil.

Your reply doesn’t really follow-up to what I added. I’m saying that the lore outside of the game adds to the characters and that I see how people see Tanaka and Vale as underdeveloped without the other media. Now you’re talking about how “all the fan service in the world doesn’t make up for a bad story.” I am neither agreeing or disagreeing with you on the story; I am pointing out that your reply does not contribute/follow-up to what I’m saying.