Does anyone else think it would be cool to play as Monitor in Campaign!
I mean like Forging and stuff, you could make it a skull you can turn on!
I would call it: Modder Skull.
Just think of all the fun, If your in a tough situation just hit
up on the D-Pad & get your self a Fuel Rod or Rocket Launcher! Maybe it’s a little OP, But that’s my only problem.
What do you think Soldiers?
I can’t picture the coding for that working in campaign. Maybe instead there’s a skull that when activated drops you in a room with all of the weapon options so you can take your pick, and then walk up to the door or teleport-pad to enter the level with whatever weapons/gear you picked, what do you think?
Alternatively, if we go with the Monitor angle, it would be fun to have a special mode where you can play through the campaign as a Monitor, and maybe they could throw in new dialogue, like the characters asking what you are, and where the game’s normal protagonist is.
Controls might be something like:
Right Trigger: the oversized beam-weapon Guilty Spark killed Johnson with.
Left Trigger: the gravity waves Guilty Spark used to try to push Master Chief off of the platform.
Arrow Keys: summon different types of Sentinels.
Bumpers: drift vertically.
> 2533274883501878;2:
> I can’t picture the coding for that working in campaign. Maybe instead there’s a skull that when activated drops you in a room with all of the weapon options so you can take your pick, and then walk up to the door or teleport-pad to enter the level with whatever weapons/gear you picked, what do you think?
>
> Alternatively, if we go with the Monitor angle, it would be fun to have a special mode where you can play through the campaign as a Monitor, and maybe they could throw in new dialogue, like the characters asking what you are, and where the game’s normal protagonist is.
> Controls might be something like:
> Right Trigger: the oversized beam-weapon Guilty Spark killed Johnson with.
> Left Trigger: the gravity waves Guilty Spark used to try to push Master Chief off of the platform.
> Arrow Keys: summon different types of Sentinels.
> Bumpers: drift vertically.
Yeah those are great ideas!
Grabbing as many guns as you can carry out of the room sounds pretty awesome
YOOOOOOOOOO that sounds so cool
> 2533274824813537;4:
> YOOOOOOOOOO that sounds so cool
It is indeed super cool.
But that’s what forge is for, only you couldn’t spawn AI’s.
> 2533274903727694;6:
> But that’s what forge is for, only you couldn’t spawn AI’s.
then how about being able to both spawn in and script A.I. characters in forge, you could create your own campaigns with that feature
> 2533274926575406;7:
> > 2533274903727694;6:
> > But that’s what forge is for, only you couldn’t spawn AI’s.
>
> then how about being able to both spawn in and script A.I. characters in forge, you could create your own campaigns with that feature
I just don’t think that could be achievable.
what with all we have achieved so far I can see it happening, the question is: will they?
I think it is achievable, but it should only be possible after completing the mission. If they do it correctly, I think it would be a really cool feature. It would be like a skull, except instead of implementing a set behavior, it could just let you add weapons and vehicles as desired for fun. I don’t think it would work well if you could edit the environment itself, though.
That actually sounds like a lot of fun.
> 2533274903727694;8:
> > 2533274926575406;7:
> > > 2533274903727694;6:
> > > But that’s what forge is for, only you couldn’t spawn AI’s.
> >
> > then how about being able to both spawn in and script A.I. characters in forge, you could create your own campaigns with that feature
>
> I just don’t think that could be achievable.
It is achievable, if the mods in Halo 5: Forge are any indication. It’s just a matter of refining them so they aren’t just crudely thrown together AI, which probably takes quite a bit of time and effort.
Hell yeah! That would be pretty awesome. It would also be cool if you could spawn in AI like other Spartans and the Covenant. I would love to be able to make Warzone training maps for my clan.
It would even expand Matchinima capabilities greatly
> 2535473699705411;13:
> Hell yeah! That would be pretty awesome. It would also be cool if you could spawn in AI like other Spartans and the Covenant. I would love to be able to make Warzone training maps for my clan.
Great idea with the warzone forge!
It would be cool if we could customize our player before the game AND title.
Imagine a Grifball type campaign where you have an Energy Sword and Gravity Hammer launching enemies into the air with the hilarious Hammer physics? (If they like in Halo 3 again)
However, any progression wouldn’t be made. No achievements, no level progression, no commendation progression, nothing is touched. You’ll have to earn it though normal playthrough. Yes, even level progression.
> 2533275010817669;16:
> It would be cool if we could customize our player before the game AND title.
> Imagine a Grifball type campaign where you have an Energy Sword and Gravity Hammer launching enemies into the air with the hilarious Hammer physics? (If they like in Halo 3 again)
> However, any progression wouldn’t be made. No achievements, no level progression, no commendation progression, nothing is touched. You’ll have to earn it though normal playthrough. Yes, even level progression.
Yeah that’s fair.
You can’t have players who don’t want to work for the legendary (or any other difficulty) campaign complexion
Campaign forge would be great!. For the maps, not the missions or the storyline.