Campaign Enemies

I have heard a lot of complaints about Guardian’s multiplayer as we have had some of it released, but does anyone have any hope for change with Halo’s Campaign enemies? I have beaten every game Legendary solo. I also beat Halo 4 Co-op Legendary from Midnight to about 6:30 in the morning when it came out. I absolutely hated killing Prometheans. My friend and I would literally die just to spawn more ammo to kill the bullet sponges. I then felt this pain ten times over when I went for the solo achievement.

Now with MCC, I have the displeasure of beating Halo 4 solo legendary again. I absolutely abhor the play style when fighting Prometheans. Does anyone else agree that if they are in Guardians, they need a major overhaul?

I am seriously considering not buying Halo 5 until it goes on sale if Prometheans are a large part of Campaign enemies. Personally, I want to see huge changes in how 343i does Legendary. Halo 4’s Legendary was the least rewarding out of any of the 6 FPS Halos. Nothing like sticking an Elite only for the shields to not even break…

Thoughts?

I just want less focus on Covenant, they lost the war in Halo 3, and should have stayed dead. Plus after fighting em non stop in reach, I’m bored of them.

I hope Halo 5 has less covenant focus.

Well, if you watch the cut scene at the beginning of the remastered halo 2 campaign on the MCC you will see Spartan Locke in What appears to be a covenant drop ship talking with the arbiter and several other elites. I believe that the Elites are in a civil war of their own, and are split between being allied with the humans (arbiter’s faction) and staying independent. Given that, i don’t think we will fight elites in this campaign. Possibly the brutes? After H3 they kind of went under the radar after the covenant was defeated. To be honest, i enjoyed fighting the Prometheans and thought they were a cool addition to the halo universe and wouldn’t mind fighting them again.

I just hope arbiters forces stay thin like in H2A epilogue so we can distinguish them between the big bulky armor of juls forces, plus I think the thin elites look better. I also hope they don’t portray elites as slow like they did in nightfall.

Also new flood types please.

> 2533274898131165;4:
> I just hope arbiters forces stay thin like in H2A epilogue so we can distinguish them between the big bulky armor of juls forces, plus I think the thin elites look better. I also hope they don’t portray elites as slow like they did in nightfall.
>
> Also new flood types please.

Well the Elite in Nightfall was trying to protect his bio weapon. I would like to see new interesting flood types, Insurrection forces, or ONI. Brutes would be cool too.

I wouldn’t mind fighting them again.

  • Don’t kill off one of the characters, and if you do, don’t make it the Arbiter. Make it Rtas or something…- Make grenade sticks stronger. Sticking Knights and Elites with plasma grenades should always kill them.- Make Knights weak to something.- The Storm Covenant. They’re too over designed. Simplify them a bit. They look like Michael Bay Elites, and Skylanders Grunts.- Make one more Promethean class. An on-foot Promethean class that’s stronger than a Crawler, and weaker than a Knight.- Be the first Halo game to have dual-wielding in campaign and not in Multiplayer?- Less switches. Too many switches in Halo 4…Meh, that’s about it.

They should bring back the Brutes, they were pretty cool in Halo 3 and bad guys are cool with meat on there bones.

I agree that the more enemy types, the better.

I love the games where the Grunts are comic-relief, where you can understand their dialog (the translation algorithms are working, however one explains it). I hope that 343 has not forgotten that.

I hope that the rumor that one fights humans in the campaign is wrong, because one of the tenants of Halo campaign design is that one never fights (non-zombie) humans (even when one was the Arbiter), which is one of the things that makes Halo games unique, and makes them kid-friendly (you only fight “monsters” in the story), along with the almost entire lack of “harsh language”. I think that this was one of the things that made Halo so popular, as kids could grow up playing Halo. I was OK with my five-year-old son playing campaign with me, something that I can’t say about any other FPS, indeed, and he of course is a big Halo fan.

> 2533274952179659;2:
> I just want less focus on Covenant, they lost the war in Halo 3, and should have stayed dead. Plus after fighting em non stop in reach, I’m bored of them.
>
> I hope Halo 5 has less covenant focus.

My thoughts too.

i’m kinda hoping for a flood comeback; which i can see possible. No virus is ever 100% eradicated.

as much as i enjoyed h4; the knights took too much damage i think personally. So i’m hoping they debuff their healths in 5 kinda like 3 did to the brutes, but not as drastic. I think it takes about 4 full clips of br to kill a knight on legendary; soryy, but that’s too much it shouldn’t take more then a clip.

though from everything we’ve seen so far it looks like it’ll be the covenant & promethiuns again.

I agree with the OP, fighting mindless robots is hard to get emotionally invested in, so the prometheans do need an overhaul

never thought I would say this…but please bring back the flood

bring back brutes, drones, and even diversify the covenant (how about utilizing the lekgelo like nightfall did?)

I want this story to hit a really dark point…I want chief to kill humans and spartan IV’s…

What if Brutes could throw things this time around? like vehicles. They should try crazy AI stuff like this.

> 2535460843083983;7:
> - Don’t kill off one of the characters, and if you do, don’t make it the Arbiter. Make it Rtas or something…
> - Make grenade sticks stronger. Sticking Knights and Elites with plasma grenades should always kill them.
> - Make Knights weak to something.
> - The Storm Covenant. They’re too over designed. Simplify them a bit. They look like Michael Bay Elites, and Skylanders Grunts.
> - Make one more Promethean class. An on-foot Promethean class that’s stronger than a Crawler, and weaker than a Knight.
> - Be the first Halo game to have dual-wielding in campaign and not in Multiplayer?
> - Less switches. Too many switches in Halo 4…
> Meh, that’s about it.

Just as a tip, Knights are really weak to a Scattershot to the head. One hit. It’s how I survived the campaign.

I want Prometheans, Covenant and Flood to play smarter and with more variety.

Knights in Halo 4 were just bullet sponges. The abilities they had were fine and fun but trying to kill them was too difficult to be fun.

Basically more complex enemies beats enemies with more health on the fun scale

I still prefer the idea of the ancient enemy being the main threat and the Covenant being a splintered faction side enemy.

And hey, I prefer Promethean Knights over Halo 2 Brutes.

Prometheans do not have much personality, they gave Brutes personality in Halo 3. It is also hard to relate to an ancient machine monster.

Brutes are also cooler because they do not look like armored ostriches or something,

> 2533274900015969;16:
> Prometheans do not have much personality, they gave Brutes personality in Halo 3. It is also hard to relate to an ancient machine monster.
>
> Brutes are also cooler because they do not look like armored ostriches or something,

So maybe the same will happen with Prometheans in Halo 5.

> 2533274808571422;1:
> I have heard a lot of complaints about Guardian’s multiplayer as we have had some of it released, but does anyone have any hope for change with Halo’s Campaign enemies? I have beaten every game Legendary solo. I also beat Halo 4 Co-op Legendary from Midnight to about 6:30 in the morning when it came out. I absolutely hated killing Prometheans. My friend and I would literally die just to spawn more ammo to kill the bullet sponges. I then felt this pain ten times over when I went for the solo achievement.
>
> Now with MCC, I have the displeasure of beating Halo 4 solo legendary again. I absolutely abhor the play style when fighting Prometheans. Does anyone else agree that if they are in Guardians, they need a major overhaul?
>
> I am seriously considering not buying Halo 5 until it goes on sale if Prometheans are a large part of Campaign enemies. Personally, I want to see huge changes in how 343i does Legendary. Halo 4’s Legendary was the least rewarding out of any of the 6 FPS Halos. Nothing like sticking an Elite only for the shields to not even break…
>
> Thoughts?

i Agree. Fighting promethians just felt boring… it didn’t have that satisfying feeling, maybe because they were machines. i much prefer fighting things that resemble something alive. If a had one request for the enemies of H5, it would be to give the promethians a personality and less machine.

Covenant>Promethians
Flood> Promethians
Brutes>Promethians
Humans>Promethians
Halo>Promethians

agreed - fighting promethean knights on legendary was a complete - " controller damaging activity".

Skip the Prometheans - they were a terrible enemy to fight. I put them in the same class as jackals.

Halo 4’s campaign really suffered from not having funny enemy dialogue… I would have liked the Knights to say something.