Campaign DLC Content

I think when it comes to guns, including campaign, there’s an issue with some being too good not to use. Mainly the Battle Rifle and Sniper. You almost never need to use any other guns. Throw in the sentinel beam for Campaign as well. I use those almost all the time.

Once I unlocked those weapons and started properly using the ammo refill stations you really don’t need much else. Which is really limiting. Precision guns shouldn’t be quite THAT much better than any other kind of weapons.

Whilst I had a lot more fun on heroic just scavenging various assault rifle and Needler guns as I went. The BR and Sniper turn what might be interesting combat encounters into a bit of a cakewalk.

To be fair, this is also the case for all previous Halos except Bungie is an expert at level design.

They provide enough ammo for the player, but not an overabundance to the point where a player can “camp” weapons for whole stretches of gameplay.

343 on the other hand, tried that but failed spectacularly, making the game feel like there is not enough ammo in H4 and H5.

Then when Infinite came around, they provided the player with Ammo refill stations, to rectify the problem H4 and H5 had.

I’ll say 343 isn’t there yet when it comes to level design, at least not to the level Bungie was at that forces the player to swap weapons and use the full sandbox, but also provided enough for the player.

What 343 did very well though, was introducing Grunt Mules. They were a very organic way of bringing weapons to the player, so for future Campaigns, use them instead of Ammo refill crates.

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It’s more that I would prefer if you had more incentive to close with the enemy and fight them point blank. As it stands it’s just a little too easy to hold back and pepper people with a Battle Rifle. Not only does it reliably clear away chaff but it’s also amazing at killing more elite enemies with headshots and means you take on minimal risk doing so. Seems to be very little downside or effort to discourage you doing this.

Like in Heroic Iam leaving energy swords and gravity hammers on the ground because whilst it’s cool there’s no tangible benefit and I am taking on a lot of risk for the same results. It’s not like automatics feel like they do more damage to bullet sponges or certain classes of enemy in the campaign.

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Same can be said about every BR in Halo history, and the DMR for Reach.

But as I have mentioned, Bungie does give you enough ammo, but not too much so your BR will run out eventually.

That’s when we pick up things like Carbine, Needle Rifle and the sort.

Infinite’s answer is to instead give players Ammo Refill Stations.

And when enemies do drop weapons, it’s Shock Rifle and Commandos, which aren’t the BR but does the precision job anyway.

Last few levels features a massive lack of BRs and Kinetic Refills, so the players slowly rely on Shock Rifles the Sentinels and Skimmers drop.

This almost identically reflects H2’s High Charity level where gravemind spawns you into the level with nothing, so you scavenge Covie weapons.

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Is that why we have so many redundant weapons in Infinite?
BR and Stalker Rifle (mid to long-range).
Plasma Pistol and Pulse Carbine (draining).
Commando and AR (close to mid-range, also slightly long-range).
Mangler and Bulldog (powerful close-range).
Shock Rifle and Sniper Rifle (long-range).

Is it just me or do the shields seem weak even when fully upgraded feels like I am playing with Halo 2 shields which are the worst in all the Halo games

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My feelings exactly! I always thought the weird blue version just didn’t feel right.

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What do you mean the weird blue version the shield’s have always been blue

I have a question for you why do you not work for 343 Industries

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No, I think there’s been a misunderstanding. I meant the weird blue version of the carbine.

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Oh ok what version out of the 3 that fired the green shots did you like the looks of

Halo 3’s, definitely. The H2A carbine looked pretty good as well though.

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Assinations these are so critical to making combat loop perfect.
Make either Thrusterpack or Grappleshot permanent ability and replace on equitment menu with Repulsor on right arm ( redesign so less bulky)
Dual Wielding- this not a hill id die on but would truly unify all of Chiefs previous ablities ( Campaign only for much of this). Very limited though to SMGs H2A style and MK50 sidekick and striker and plasma pistol. Spiker and Brute Plasna rifle only if sandbox not clogged up. Also Classic Shothin H2A style not H5, SAW & Railgun/Spartan Laser & Bruteshot.
Allow 3rd weapon slot of sidearms, optional toggle to have Chief always have sidekick to Quickdraw. Still primary in hand other on back.
3rd person POV skull, once activated you can choose to have all Equitment on Chief or just whats currently selected ( i so badly want to play in 3rd person with Grappleshot/Threat Sensor/Dropwall or Bubbleshield idea as Dropwall is to big it looks dumb and Thrusterpack also Repulsor on other arm if added. Id settle for Thrusterpack and Grappleshot Repulsor to if added to always be visible with DW and TS only showing which is active. Again optional with 3rd person skull.
Raytraced GI/AO and Hybrid Reflections (limited ) or shadows but adding to Quality mode not taking away.
Dynamic Weather and events, better explosions and particle effects. More wildlife basically like 2018 engine demo, oh more destruction of environments, better veichle handling and more variety.
Blood and Gore toggle H2A amounts.
Blue Team and/or multiplayer Spartan for CO-OP with extra narrative content. Also Locke And Arbiter DLC, if Multiplayer Spartan not CO-OP then use them for Flood Containment and The Created conflicts we missed out on in PvPvE mode successor to Firefight and Spartan Ops that directly ties in with Forge and ability to script AI .
The Prometheans and The Flood both need to return and i cant wait to see them in new engine. The Endless are interesting but not enough we need Prometheans (knights and soldiers only) with sentinels and other Forrunner constructs or even warriors and The Flood along with The Banished or not enough variety.
Narrative connecting The Academy and F2p PvP to PvPvE mode and SP and CO-OP campaigns ok sorry for babbling.

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what do you mean by this Make either Thrusterpack or Grappleshot permanent ability and replace on equitment menu with Repulsor on right arm ( redesign so less bulky) the Grappleshot is already a permanent ability you have it from the start of the game

I want assassinations back so badly that it’s not even funny. Can you imagine what possibilities the grappleshot adds to assassinations? You could theoretically have the grapple line go around the enemy’s neck and choke them out, wrap around the neck and become a retractable garrotte cable that could lop off the enemies head, or use it like Scorpion’s kunai from Mortal Kombat and skewer people through the back with it.

I love this idea but I also feel that it would make the game less halo that way. Having only two weapons (excluding grenades, turrets, dual wielding, and knives) has been a staple of the series from the beginning. I do remember there being a glitch/Easter egg in CE allowing three weapons to be carried at once on the Pillar of Autumn level though so it wouldn’t be the first time we had three weapons.

I also want the Brute shot, spiker, covenant carbine, and plasma rifle to return for sure as well as the beam rifle (I don’t need a low power sniper rifle like the stalker rifle even if it has a higher rate of fire.) as well as some more vehicles. I miss the Gauss warthog, the spectre/prowler, revenant, and even the mantis.

YES I would trade the Stalker for the Beam anyday! Yeah I was very undecided on the whole 3rd thing, the idea i kind of have is like in options menu theres two choices maybe even 3. Legacy with zero advanced movement (probably impossible due to game design around equitment)Default which would be the regular dev intended way, then finally maybe immersion mode where all these game adjustment options real granular stuff like which equitment remains visible, does combat knife show up on him, always sidekick atleast visible. I guess just a fairly expiermental mode but very much geared towards the most lore accurate side of things.

Realistically though Assassinations and just limited dual wielding I really just was Dual SMGs and Sidekick. I really really hope there coming. I really hope they dont let this slip away entirely from them. The PvP crowd already has so much constant pressure on them I’m worried Campaign DLC/CO-OP ( really think a short DLC playing as Blue Chief touching down on ring following the trail Chief leaves behind. I think good way to connect more to H5 and reintroduce them and co-op play in general.

BTW love the grapple Assassination, how about any time you thrust into someone if you have Personal Cloak instant Assassination, and maybe Chain Assassinations? I have one where smash grunts head with fist stick plasma grenade to him boot into ctowd of enemies. Nice to find someone who actually wants to talk about Halo as opposed to utterly trashing the multiplayer while im talking about Campaign lol.

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So I think Grappleshot or Thrusterpack should be default ability (in campaign only) so that it just has its own button separate from equitment. Then in the slot Grappleshot took in equitment menu is replaced with Repulsor. I think the Repulsor aestically is repulsive so I think a slight redesign idk how but just shrinking a bit maybe inside itself if that makes sense, only aestically im saying. Would always like atleast Grappleshot and Thrusterpack visible in 3rd person, if Repulsor comes Would have to be on RightArm combined Thrusterpack/Grappleshot/Repulsor would be true Halo Psychics based advanced movement.

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Chain assassinations would definitely be a cool concept if not a potentially overpowered one. I’m also relieved to find someone who isn’t hell bent on trashing the game, both multiplayer and campaign.

We definitely need Marcus Stacker to return in Halo Infinite. He can return via the campaign DLC content.

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Despite a few complaints/concerns i think they absolutely nailed base gameplay and movement modern slick movement that still feels Halo was a near impossible task. They nailed the hard, now as long as they can get their management trouble intact they have endless no pun intended potential. Unfortunately many of our peers wont be satisfied with any Halo game that doesn’t come with a time machine back to 2007 (hey I’d go to).

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