I read a superb analysis done by Crue1Legacy a while back on 343’s campaign in Halo 4, and what improvements he suggested for Halo 5. There were many aspects from a gameplay perspective that just felt off during Halo 4, and Crue1Legacy’s analysis explains my thoughts exactly. Essentially, the two main points I want to call out are as follows;
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Halo 4’s campaign design was fundamentally flawed because of the choice of weapons/vehicles it gave players in many situations, and the frequent long distances between players and enemies.
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The Promethean enemy AI is not fun to engage. Encounters at high difficulties always resorted to shooting at enemies from a long distance (not fun).
I love the care and passion that 343 has been giving Halo, but I am concerned about some of the choices made in Halo 4’s campaign design (not to mention multiplayer). I hope they’ve learned some valuable lessons.
Here’s a link to Crue1Legacy’s analysis which explains these points in much better detail. http://cruellegaceyproductions.com/2013/07/19/if-i-was-making-halo-5-part-2-campaign-design/