Well, we know from the forum posts on this website that a lot of people have some problems with Matchmaking/Multiplayer, Custom Games and the lack of options, Theater, and some others have a lot to say about the Forge and Spartan Ops in this game as well. While we have probably heard majority of the complaints about these aspects of the game, I haven’t heard many people talk about the Campaign. So I am gonna talk about my opinion about this game and what could make it better again in my opinion, and then I will talk about the problematic things that most of us can agree upon.
Minor Opinions
The Dialogue didn’t quite feel right for me, a lot of obvious stuff being said, and a lot of repeated words. Towards the end of the first level when you are being sucked into the planet, Cortana feels the need to say, “We’re caught in the gravity field”, (Something like that, not exactly sure). We can obviously see this, and Dialogue like this is put into Spartan Ops as well, but I’ll focus on the Campaign for now. During the 5th mission, right before we meet the Librarian, Cortana goes missing and Chief says her name, seeing if he gets a response. The first time I didn’t mind, but he just kept repeating her name… “Cortana?..Cortana?..Cortana?”. Get’s a little annoying after a while.
Another negative opinion I had on the Campaign, involves the interior details of some of the building. I never really saw any patterns on the inside, didn’t see a reference of another game on the wall, ( In ODST – Remember Reach), All I really saw was a gray wall. I thought they could have done a little bit more with it. That or I just have really bad sight and passed all of it.
Last thing that kind of annoyed me in the Campaign, is the Kill barriers/Invisible walls. In the levels of Forerunner, Infinity, and Reclaimer, It seems there is a lot of open space in certain areas, but the minute you try to explore and travel off the trail the Campaign wants you to go, you find a lot of Invisible walls and Kill barriers trying to make you go back on the original track. One of my favorite levels of all time in the entire game series of Halo, is in Halo 2, where you are fighting the covenant in the city. You can jump up onto the roofs and explore the map, jumping from rooftop to rooftop. This was also one of the reasons why I liked the ODST campaign. You could travel around the map and explore some sweet places.
So these are my Opinions on the Campaign that I feel only a few people will agree with me on. But now I want to move on to some major issues with the Campaign that I found/had.
Real Issues
There are definitely some issues with this Campaign I think need to be addressed. One of the biggest issues being QTE (Quick Time Events). For those of you that don’t what this is, it “involves the player following onscreen prompts to press buttons or manipulate joysticks within a limited amount of time” as according to Wikipedia. Perfect example is in the beginning of the first mission, when you force open the door, climb up the ship, and tap the melee button to kill the Elite. Not only does this take the Halo feel out of this game, but whichever person gets to the door first is the one who operates the controls, also killing Co-op to a certain extent. This happened at the end of the game as well, when you “Dealt” with the Didact, very disappointing. I would recommend taking this QTE feature out of the Campaign entirely for future games.
Another Issue I have concerning Split screen Co-op involves is driving the ghost at the end of Level 3, (Forerunner), and operating the Broadsword, (End of Level 7 or beginning of level 8). With the ghosts, if you do not keep equal pace, one player keeps dying, which wouldn’t be a big deal, but if the 2nd person hits a rock and slows down, and the 1st person doesn’t immediately notice this, he’s already too far ahead. Also if the person who fell behind is killed and respawns, or is reverted to the location of the 1st person, they are spawned/reverted backwards, making it so they have to turn around and catch up. It is a small annoyance, but it can screw up the game play at the end of that mission. With the Broadswords, if the 2nd person were to crash, not only would it shake his screen, but it shakes the screen of the 1st person too. Again, small annoyance that can screw up the game play of that specific part.
The last issue I will talk about for now, again, involves being on Split screen Co-op, however this issue has happened in both Campaign and Multiplayer/Matchmaking. We’ll be killing Grunts, Elites, Knights, Other Spartans, etc… and then my Frame rate will go way down for a few seconds and then will come back up. Although it is only a few seconds, it is infuriating, (Especially in Matchmaking), and can easily get you killed in Campaign depending on what situation you are in. This is definitely a buzzkill for the game.
So what are your opinions on these issues? Do you agree/disagree? Have you dealt with some of these issues yourself? Do you have any other issues you think needs to be dealt with in the Campaign of Halo 4?