Campaign Complaints and Praises

As far as complaints go, I have few. The difficulty of playing this game on Solo Legendary was magnificently hard, due to the fact that I had to relearn how to fight in Halo against Knights.

My complaints were mostly bugs and errors, like on the mission, Reclaimer, there were no UNSC troops other than the ones on the computer in the mammoth.

The one and only other complaint I have, was when I finished Solo Legendary (I cried twice at the end, which means it was freaking good)and after I got all the completion achievements for Legendary, Heroic, missions etc. my commendations showed Reclaimer and Shutdown as not complete, thus, I had to play them again to get my mark VI armor.

This is not my cocmplaint, but my friend’s complaint.

“1, Mission one was almost a game killer for me. I almost turned the game off right then and there. There was no sense of direction and everything seemed confusing. Also, the lack of explanation as why the coveneant were there was a big thing to me.
2, I didn’t like the campaign other than the fact that to me the entire planet looks fabricated, like the CoD engine. It is supposed to make the plant life and the dessert more realistic, but it came of looking too much like Black Ops to me.”

Yeah, my friend is crazy, but he does have some valuable input.

Other than that, this campaign was by far the hardest and most rewarding. Seeing Master Chief on the verge of tears was such a strong story point throughout the entire game, and I loved the way he sounded stressed when he spoke.

I give this campaign a 9.5, .5 subtracted from the bugs I encountered, but I am sure that will be fixed soon, so it’s a 10!!

What were yourr impressions on the campaign, without any major spoilers. Let’s show 343 what we like and what we dislike, so the future halo games gets this much attention to detaial as this one did.

to me it could be the best campaign gameplay-wise, but the story was definitely a little out there. I have read every single halo book, and i loved cryptum/primordium, but even i was lost at times in the story of halo 4. The pacing was waaaay too fast and they also tried to cram in too many storylines

AND THE ENDING…what was that all about??? Very confusing and anticlimactic IMO, i can only imagine how confused one who hasnt read the books (i.e. most people) would be

7.5/10

> My complaints were mostly bugs and errors, like on the mission, Reclaimer, there were no UNSC troops other than the ones on the computer in the mammoth.

Yeah that level seems to be the buggiest one in Halo 4. The Mammoth takes up a lot of memory and scripting is very complex. I’ve seen like 15 videos of that level, all showing the same glitches.

Overall i enjoyed it alot, the CG cutscenes where awsome and overall i liked the story, which minor complaints here and there.

My praise

  1. Game looks/sounds better then EVER, the weapons sounds are just amazing.

  2. Cutscenes: looks awsome

  3. AI: halo does AI better then most shooters.

my complaints

  1. Enemy veraity: poor, we have been fighting the covenant for a lot of years now and they play/act pretty much the same, prometheans where cool i like them, but three new enemies is a bit to low for my taste.

  2. New promeathen weapons: i think they mirror the human weapons to much,i understand why they went for the direction they did, but i would like 343 to be a bit more creative on the weapons department next time. They do look/sound awsome.

  3. Too linear: While halo does it better then for example COD, the campain felt i bit to narrow at times, halo is best when you get open areas with multiple paths and i felt there where a bit to many corridors in this one.

  4. Repetive mission structure: Press that button> walk> kill enemies> press next button> rinse and repeat.

5.SPOILERS* last mission felt anti climatic, you fight you way through hoards of enemies, just to kill the end boss with a measly cutscene.*END SPOILERS

What i feel they can add in halo 5

1.Puzzels: i like puzzels, they break up the combat and makes you stop and think.

  1. More complex levels: have a few levels be less linear (not all) where there are multiple paths/ways to complete the mission: think games like DOOM/dishonored etc etc.

  2. Have more lore availble in the game through audio logs etc, terminals where great but i would like more :smiley:

> to me it could be the best campaign gameplay-wise, but the story was definitely a little out there. I have read every single halo book, and i loved cryptum/primordium, but even i was lost at times in the story of halo 4. The pacing was waaaay too fast and they also tried to cram in too many storylines
>
> AND THE ENDING…what was that all about??? Very confusing and anticlimactic IMO, i can only imagine how confused one who hasnt read the books (i.e. most people) would be
>
> 7.5/10

I must agree and disagree with this post. The story was very fast-paced, yes. I also think that someone who has never known HALO before would be kind of lost. And if I hadn’t watched every domain video after unlocking it here on Waypoint, I wouldn’t have understood the reasons for the Didact’s actions.
I also have to say that the Nemesis was introduced too abruptly. The Didact woke up and it seemed that he was awake in the Cryptum manipulating the Chief and Cortana to release him? That was confusing.
Yet, I must say that the players aim became very clear after that scene. And it payed off in the end. So I guess it was very well thought through.
The scenes where we are told the ancient conflict was too crazy! It was a hell of lot of information we had to deal with. Even the Chief couldnt have been so fast processing all that intel.
What I do like again was that there were many familiar situations concerning the gameplay. 343industries remade certain places and enemy behavior and situations that have all already been in HALO: Combat Evolved, HALO 2, HALO 3, HALO 3: ODST, HALO WARS, HALO Reach. That was very interesting and it caused a smirk on my face.
What I do not like again was that the Forerunners … were strange. I mean all their technology on Requiem looked great but later in the Campaign it became very different (like in the last mission). It didn’t look the old and nice Forerunner-like stuff we knew from the original HALO series. The tech that the Didact used seemed to be even more advanced than on the Halo rings.
I find it interesting that many thoughts people developed in discussions here in the H4 forum turned out to be right.
I liked the relation between Chief and Cortana that unfold into something more and more personal during the campaign. Her rampancy was a big issue too. That was just perfectly scripted. I really liked her to go more and more rampant.

I really enjoyed the story and campaign length. But I wish they had included campaign matchmaking and the option to turn on campaign scoring!! After beating it on legendary, the campaign has little to no replayability without matchmaking, scoring, or even the ability to generate XP!

It was a great campaign. Well worth the long wait. But, there could have been improvements.

When I played the mammoth level the only (Well maybe not only) glitch I saw was at the start: The sniper rifle guy was running into the wall

I have read both Halo Cryptum and Primordium, and I still can’t figure out why the Didact was so hell bent on composing the humans. Maybe I missed it when he was explaining, but the Warrior servants hate fighting. They only do it because it’s their job and somebody has to do it. So why did the Didact openly fight the humans? Bornstellar was such a nice boy. And I don’t recall the Forerunners fighting humans JUST to prevent them from the Mantle. This story did seem a little farfetched and very unexplained.

Also, WHY THE F WERE THE COVENANT THERE!!! I can’t for the life of me understand why they would join sides with the Didact… Poorly explained, I don’t understand.

Also… I thought the composer was a person, but that is probably because I found Greg Bear Confusing at times… The way he writes…

> I have read both Halo Cryptum and Primordium, and I still can’t figure out why the Didact was so hell bent on composing the humans. Maybe I missed it when he was explaining, but the Warrior servants hate fighting. They only do it because it’s their job and somebody has to do it. So why did the Didact openly fight the humans? Bornstellar was such a nice boy. And I don’t recall the Forerunners fighting humans JUST to prevent them from the Mantle. This story did seem a little farfetched and very unexplained.
>
> Also, WHY THE F WERE THE COVENANT THERE!!! I can’t for the life of me understand why they would join sides with the Didact… Poorly explained, I don’t understand.
>
> Also… I thought the composer was a person, but that is probably because I found Greg Bear Confusing at times… The way he writes…

Dude, you have had the same thoughts I had. I was really confused about all those points you … pointed out.

I had to watch the terminals again and again. Now here let me try to explain the answers to your questions the way I figured them out.

There is a conflict between the first terminal and the later ones. In the first Domain Terminal, the LIBRARIAN wants to eradicate the humans. But the Didact says that the Forerunners should not take revenge but instead just send the humans back to their space. He wanted the Mantle of Responsibility guide the Forerunners in that crisis.

Now we know the Didact was presumably executed and Bornstellar took his place. Not only looked the Didact different now, he also changed his opinion on the humans. He considers them the greatest threat in the galaxy because he assumes they brought the Flood to the borders of Forerunner space – at least, that’s what I understood from the terminals.

That wouldn’t be much of a good reason for him to hate Mankind thoroughly. But I have a theory.

Greg Bear’s last Forerunner novel HALO SILENTIUM states that the Flood was “helped by unexpected allies”. We could say that it was Mendicant Bias who helped them. But he is no unexpected ally. He already turned against the Forerunners in HALO CRYPTUM. I guess the humans are somehow involved in helping the Flood. Maybe they are even used by the Precursors to take revenge on the Forerunners.

In his epilogue speech, the Didact says that ‘The reclamation has already begun. And (they) are hopeless to stop it.’ The Reclamation of the Mantle? I think it is either the Humans that reclaim it for the Precursors now or it is directly the Precursors reclaiming their Mantle by using the Flood. Isn’t it curious that HALO 4, 5, 6 are called The Reclaimer Trilogy?

To sum it up, I believe the humans helped the Flood. And the Didact witnessed it. So he wants to punish them even though he would prefer to extinguish mankind. He thinks that ‘Humanity’s imprisonment is a kindness.’

The Covenant’s or rather Elites’ reasoning behind their trip to Requiem is also explained in the Domain Terminals (Number 0). Jul’Mdama and his Sangheili have found it = the Cryptum. They have been looking for the Didact, their living God. That is why when the Chief revives the Didact, the Elites bow. One of them even says “DIDACT!”. That’s how Chief and Cortana learned his name, haha.

And yeah, I also believed the Composer to be a Forerunner that turned himself into an Ancilla. I did not expect it to be just a machine. It’s very interesting. The Composer was mentioned briefly in Halo Primordium but it caught our attention and eventually made its way into the game. That’s remarkable.

I completely disagree with your friend’s points. Mission one was just a case of following the corridors, how do you get lost? The scenery was amazing throughout the game, I’m not sure what they were thinking.

Story: Excellent, do it again!

In true Halo style, there are many ways to get around each encounter. Often I was presented with a certain vehicle or weapon, but there were so many ways to use them. good job there. There was a lot of variety too, the ghiost run and death star trench at the end were very good.

After completing legendary solo, I felt it was challenging, but not really difficult. Not that it was a bad thing, this game just felt more “fair”, as if Master Chief was wearing armour instead of whatever my reach spartan picked up. Probably this: http://www.youtube.com/watch?v=7TPANByjqh8 It just required patience, planning and some mad skills. Apart from that last bit with THAT promethean knight and his buddies. Yes, you know who you are, -Yoink- YOU!!! How do you survive an incineration cannon, how!!! All in all, it felt very rewarding. watching him dissolve after many failed attempts was the sweetest feeling, ever. Of all time.

I must say that there have indeed been very wonderful things about HALO 4. I really loved playing the campaign and I was absolutely satisfied after finishing it.

But now, we are slowly discovering and discussing the things that confused us and/or weren’t that clear.

Some other things like fast pacing are a different matter.