The Halo Infinite Campaign Network Co-Op flight is here! Along with network co-op, Mission Replay has been added. This means you can go back, collect all your collectables, re-play missions, and more.
Please use this thread to provide us feedback on Mission Replay. For general flight co-op, you will want to use the other thread here.
If you want to squad up with a fellow Spartan, you can check out the Halo Waypoint LFG thread!
Remember to keep your feedback on topic and S.M.A.R.T:
S – Specific
M – Measureable
A – Actionable
R – Realistic
T – Timely
You can read more about the flight here on Halo Support’s Insider page.
If you encounter any issues and need to report bugs, please head over to Halo Support.
Enjoy the flight and we look forward to your feedback!
4 Likes
yes i am happy that mission replays are added, cant wait to play, i wanted this feature since i played campaign
5 Likes
I just played about 2 hours of the mission replay. So here’s the deal. I’m on a series x.
Me and my team were stomping everyone left and right on Heroic difficulty. Playing through the first couple of levels made it very apparent that the campaign was designed with single player in mind.
The enemies are too weak and in very short reserve when it comes to co-op. There needs to be more difficult involved when it comes to Co-op. Add some more enemies and make sure the scaling is working properly as very little feels different in terms of overal ttk.
Bosses get flattened pretty easily, too.
Might play legendary tomorrow to see if that improves anything, but not expecting much difference.
6 Likes
This is what I feared in the campaign. There isnt enough enemies for 4 players and brutes are easier to kill than in Halo 3/Reach. I thought about adding Thunderstorm, Famine and mythic skulls to oncrease difficulty while on legendary to just not plow through everything.
I heard though that enemy strength increases with each player too, did you feel that to be true?
2 Likes
That’s exactly the thing. The scaling isn’t working. It takes roughly 7 bursts to perfect kill a blue elite with the BR.
There was no change to that number of bursts once people started joining.
so this is normal for Steam to download the campaign flight with only 19B text file saying “thanks for playing”
You need to follow the instructions here:
https://insidersupport.halowaypoint.com/hc/en-us/articles/7623568397332-Network-Co-Op-Flight-Steam-Installation-Instructions
This was a thing in the later bungie’s halo games. I don’t think 343 ever implemented it. It’d have been a nice feature
2 Likes
The game wont let me equip threat sensor at some point after killing Chak’lok.
2 Likes
I know. That’s a bug I encountered, too.
Update: There is a bug that prevents you from switch equipment entirely if you die during co-op.
2 Likes
Sometimes restarting from the menu, you just spawn randomly at places. I spawned like a mile back from when I actually lef the game.
2 Likes
Overall it ok the greatest gripe i got is fact yu have to re do levels just cause nobody done it yet is REALLY ANNOYING that has to be OPTIONAL in final build beside that it ok
1 Like
So Just a question more than anything. Can I test this flight through the xbox game pass app on pc instead of steam? as i don’t use the steam version of halo infinite
I am looking for 1 other players to practice speed running the campaign. I’m in the US East Coast and would love to get started on July 16 12:30 am
Probably the things that I DO want in game, is that I don’t like that we spawn with our weapons after die instead of dropping them like past Halo games.
I also want to ping feature from multiplayer into the campaign so I can tell where the banished are for my teammates instead do saying “Over there”
1 Like
open world is dead boring lame with so few enemies
There has to be a “Join in Progress” feature for Halo Infinite. In this game especially, it is very easy for players to lag out, lose connection through their internet, or otherwise be forcibly booted from the game. It’s not exactly fair for players to have to restart an entire mission just because someone lagged out. I can only imagine just how frustrating that would be on legendary.
3 Likes
Okay, so legendary difficulty was actually much harder. But I can’t help but feel like it’s not difficult enough?
Enemy size def needs increasing. The Banished clearly weren’t prepared for 4 Master Chiefs.
There’s a Looking For Group thread for co-op. You should post in there to find a team. This thread is for gameplay feedback.