Does anybody know if there are plans to change the campaign ms from server side to client side like the original halo campaigns were? I’m trying to replay all the campaigns with a friend on legendary and due to a small amount of ping between us and the choice to make lag server side, the campaign is nigh unplayable. We never had these issues with the original versions of halo 2,3 and 4 due to the ping being client side.
Quick question: are you experiencing different kinds of lag, or is the lag just worse?
It’s my understanding that the campaign has always used synchronous (a.k.a. “lockstep”) networking: that is, if any player lags, all other players’ consoles will wait for the lagger to catch up. This usually results in noticeable input lag, and on rarer occasions, it can cause the game to pause itself and show the scoreboard for several seconds. Does that sound like what you’re experiencing?
It is just that the second player (not the host) has constant input lag (client side, think Gears of War) whereas Halo used to use server side networking (think Call of Duty multiplayer). I played through all the original halo campaigns (except CE) over xbox live with this same person and the lag was always experienced server side which made the 60ms we have between each other completely manageable and almost unnoticeable. But now it has changed so player 2 has input lag which we’ve never experienced before. I’m not sure why that change was made when it is only detrimental to the campaign multiplayer.
The game is unplayable, we tried to play halo 3 and just quit, bad frame rate, and the game slows down by 50%. I woeful experience.