Who here would be accepting of Halo Infinite if it required online authentication to play it. I like to think that campaign is the one thing that shall remain entirely offline playable but the talk recently of games as a service indicated by similarities to Infinite perhaps has me wondering. I would say concerned but I’ve learned not to get my hopes up so much these days when it comes to games I enjoy and right now I’m lowering expectations on Infinite. Hopefully the game will be a job well done when it comes to release but who knows
I like the idea of Infinite expanding with additional content as well providing of course the base content is substantial to begin with, but will that then introduce an authentication process. I don’t personally think it’s too much to ask that you can play a game such as Halo campaign and future dlc offline but there doesn’t seem to be any guarantee
343 can do whatever they choose of course but I’d be interested to know who here would buy Infinite knowing it requires an always online presence
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> I’d still buy the game!…however, I wouldn’t vibe with an always-online campaign. I totally 100% agree with you that playing offline is the way to go. I really hope 343 Industries doesn’t decide to force us to always be connected!
well that’s certainly fair enough. I suppose the issue becomes when enough people don’t mind either way for this aspect or simply don’t care enough that it would stop them purchasing. With authentication comes the risk that down the line when that process isn’t there that we wont be able to play the game. Which is fine of course if people know that but I rather suspect many wont
Anything where online isn’t absolutely necessary for making the experience playable should be accessible offline. Realistically, this means that the only part of the game that should require an internet connection is online multiplayer. Single player, LAN multiplayer (and there should be LAN multiplayer), Forge, Theater should all be playable offline. It is absolutely ridiculous that components of the game that aren’t fundamentally based around connecting players from across the world cannot be accessed offline.
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> I’m not a fan of always online single players games. It is nice to have games available to play when your internet is down.
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> I don’t know enough to understand the benefits to the developer and how that then dribbles down to us as consumers.
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> Would be interesting to know why some developers do that? Is it mostly for anti-piracy reasons?
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> Anything where online isn’t absolutely necessary for making the experience playable should be accessible offline. Realistically, this means that the only part of the game that should require an internet connection is online multiplayer. Single player, LAN multiplayer (and there should be LAN multiplayer), Forge, Theater should all be playable offline. It is absolutely ridiculous that components of the game that aren’t fundamentally based around connecting players from across the world cannot be accessed offline.
yeah I do agree. It’s a shame we lost Forge to always being online because it looks fantastic. Fingers crossed we get it back
> 2533274825830455;5:
> Anything where online isn’t absolutely necessary for making the experience playable should be accessible offline. Realistically, this means that the only part of the game that should require an internet connection is online multiplayer. Single player, LAN multiplayer (and there should be LAN multiplayer), Forge, Theater should all be playable offline. It is absolutely ridiculous that components of the game that aren’t fundamentally based around connecting players from across the world cannot be accessed offline.
This.
It doesn’t make any sense for any offline modes to require an always-online component. As someone else mentioned earlier in the thread, what if my internet goes down? I just don’t get to play the game I bought? As a consumer, that would be irritating to say the least.
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> > 2533274825830455;5:
> > Anything where online isn’t absolutely necessary for making the experience playable should be accessible offline. Realistically, this means that the only part of the game that should require an internet connection is online multiplayer. Single player, LAN multiplayer (and there should be LAN multiplayer), Forge, Theater should all be playable offline. It is absolutely ridiculous that components of the game that aren’t fundamentally based around connecting players from across the world cannot be accessed offline.
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> This.
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> It doesn’t make any sense for any offline modes to require an always-online component. As someone else mentioned earlier in the thread, what if my internet goes down? I just don’t get to play the game I bought? As a consumer, that would be irritating to say the least.
yeah not exactly ideal. It’s just that there’s certainly a push for this type of model and there appears to be talk of hints towards certain other franchises. It gets you thinking. Probably unlikely but interesting nonetheless hearing what others also think