campaign idea’s:
i like to see we can use the skins we have for multiplayer for the UNSC weapons and UNSC vehicles be use also for the campaign mode.
also like to see that we can get some banished weapons skins and vehicles skins we can unlock in the campaign mode and also be use full in the campaign mode also.
random boss spam if you have compleet all the 14 missions that the boss: Tremonius, Chak ‘Lok, Bassus, Tovarus and Hyperius, Adjutant Resolution, Jega ‘Rdomnai, Escharum and The Harbinger.
respan on some locations in the open world and that there are also what stronger then you fight then the first time.
editie 1:
add Repulsor in the campaign mode.
multiplayer:
like to see that we can put skins on the banished weapons and vehicles also.
edite 1:
give the equipment’s in the multiplayer some upgrade’s to make then some usefull more.
add First Strike ability to the Grapple Shot.
add Omniscience ability to the Threat Sensor.
add Blockade ability to the Drop Wall.
add Escape Velocity ability to the Thruster.
also add all the weapons Variants there are now in the campaign mode in the multiplayer.
for the weapon variants its good to know i not wane see then all in the same playlist but more split up by 2 or 3 in diffrend type game type’s and maps.
Personally I’m really not a fan of the idea of these random bosses just… respawning. It just don’t make no sense. I know the campaign is kind of dull and empty right now but I feel like this isn’t a great way to add into it. Having FOBs be attacked by larger Banished forces would make much more sense to me.
Multiplayer weapon and vehicle skins in campaign mode are like… eh, sure, why not. I’d be much more interested in using my multiplayer armor in campaign, or just getting any other features that are missing. Or a better story… or more open world content…
the point is more that you can defead the boss on a lot diffrend way then.
like Tovarus and Hyperius VS 5 marines with sinper rilfe +razorback combo and see who is stronger.
or a sword fight with chak 'lock vs Elite bloodblade fight.
or sent Tremonius sky high with the grapelhook with first strike upgrade.
what about there sent a larger bansihed forces to the bunkers and retake it and you most defead all the force’s in that bunker to claim it again.
and that one off the bosses are there also that you most defead again.
I like the idea of fighting to keep FOBs that are being attacked by the banished makes a lot of sense to me, but how would you explain in-universe that the HVTs you clearly killed have returned?
who tells it needs to be releat to the story line in the campaign.
open world is diffrend then the story line.
so you can do things that are not releat to the story line.
its the same to the most wantend or the bunkers have both notting to do with the main story line from halo infinite its only something extra you can do.
so why not do the same with the idea from let the boss’s return on some place’s and become what stronger then normal.
it has notting to do with the story line at all so why not add something extra things in the open world you can do what has notting to do with the story line.
i can compleet the 14 missions without defeat any most wantend enemy’s and without entering the bunkers and the story line stay’s the same.
so you can do a lot things with the open world what has notting to do with the main story line.
thats something good and most do also and more things in the open world you can do to keep the campaign open world more fun after you compleet the story line’s so far.
I mean one of my chief complaints about the game is that the open world is not related enough to the storyline.
Even if the open world is not required to complete the game, it is canon, the open world is supposed to be part of the Halo universe. That means that people who die can’t just magically come back. That’s why the campaign doesn’t randomly include cat ears or fortnite characters.
I think those ideas would make a lot of sense in a Firefight mode. That way it’s divorced from the lore/story somewhat and we don’t have end-game bosses just showing up over and over. Friendly AI in Firefight in the open world would be awesome, along with named boss enemies in Firefight.
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its more the same when people ask that there wane see that you can repeat all 14 missions again on a singel save file is that then also wierd why boss magically come back to live again?
thats also something there are working on to get it done so that make also then no sence at all.
not all things most have a good reason and explain why its happing same with the cat ears is also something you not need to have explain why its in the game.
so why do it needs to have a reason or explain for things.
its the same with all the bunkers you have clear why sometime’s enemy’s are there and sometime’s not.
same with the Tower and Excavation Site why are there sometime’s enemy’s also there when there is notting there to defenend any more.
@N0_REM0RS3 its maybe also good for firefight mode but first we most see if its comming back since we know notting yet what for game type is coming like in the past halo’s with Warzone,Firefight and spec opps.
Replaying missions is inherent to the video game medium. When you repeat a mission, it isn’t that master chief, the character, is repeating it. You, the gamer, are simply opening a save from before you played that mission.
To each their own, but from me it’s a no on this idea.
i think more that with the open world there have done and not the basic mission for mission like in past halo games.
is sometime’s doing things out side the box also fun to do in the halo game and thats something there can do now with the open world do things out side the box that not have to get a reason from why there are back alive or explain about it.
A campaign when you purchase it it gives you full access to multiplayer aswell with no other transactions needed?
Just one of my silly ideas
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I disagree strongly… the open-world should be MORE integrated with the canon, it is our first change to walk around on a Halo, it should be built on immersive world building, not gags. It seems like many share my view on this.
As I said though, to each their own. I doubt this kind of feature will be integrated but the forums are here for you to say your piece! Thanks for sharing.
That is extremely silly!!! How dare you suggest something so thoughtful. Funny enough I have friends who paid the full $60 for this baron sandbox and they still think they got MP for free and the problems are “justifiable”.
i have update the first post with some new things there can add in the campaign mode and multiplayer.
for the campaign mode is more the idea so far the repulsor that is also something good to have in the campaign mode and not only in the multiplayer.
and for the multiplayer i have add the idea’s to give the 4 equipments there are give then a special ability there can have also and add also the idea to add all the weapon variants in the multiplayer.