I see a majority of people don’t like camo. Because of camo sniping. or just how it premotes camping in general. But I think that camo idea itself isn’t the issue. But more how it was made. You see moving at all pretty much makes you visible. Thus sitting in a corner seems to be the best way to use camo effectively. So instead what if we turned camo into a scouting device?
Camo once activated would give you good camo regardless of movement. But firing your weapon breaks camo draining it completely and has a 3 second delay before recharging. Also this camo drains slightly faster then the camo we have. Sprinting also drains the camo faster.
This would give a new way of team work for a guy to run ahead and let his teammates know whats up. It would also discourage people from spamming a sniper in camo. It would let them take one shot. Causing the player to think what shot would be more benificial for his team.
> I see a majority of people don’t like camo. Because of camo sniping. or just how it premotes camping in general. But I think that camo idea itself isn’t the issue. But more how it was made. You see moving at all pretty much makes you visible. Thus sitting in a corner seems to be the best way to use camo effectively. So instead what if we turned camo into a scouting device?
>
> Camo once activated would give you good camo regardless of movement. But firing your weapon breaks camo draining it completely and has a 3 second delay before recharging. Also this camo drains slightly faster then the camo we have. Sprinting also drains the camo faster.
>
> This would give a new way of team work for a guy to run ahead and let his teammates know whats up. It would also discourage people from spamming a sniper in camo. It would let them take one shot. Causing the player to think what shot would be more benificial for his team.
That’s actually a good idea… I could see how that could be used to scout, more than camp.
the problem with this could be how it effects capture the flag type games.
its the only aa that you can’t mistime. if you accidently activate it it cant effect you negatively at all. none of the rest are like that. so it needs some kind of penalty, like completely lose the radar when its active.
> > I see a majority of people don’t like camo. Because of camo sniping. or just how it premotes camping in general. But I think that camo idea itself isn’t the issue. But more how it was made. You see moving at all pretty much makes you visible. Thus sitting in a corner seems to be the best way to use camo effectively. So instead what if we turned camo into a scouting device?
> >
> > Camo once activated would give you good camo regardless of movement. But firing your weapon breaks camo draining it completely and has a 3 second delay before recharging. Also this camo drains slightly faster then the camo we have. Sprinting also drains the camo faster.
> >
> > This would give a new way of team work for a guy to run ahead and let his teammates know whats up. It would also discourage people from spamming a sniper in camo. It would let them take one shot. Causing the player to think what shot would be more benificial for his team.
>
> That’s actually a good idea… I could see how that could be used to scout, more than camp.
It’s how iv’e always wanted camo TBH. When i heard camo was an AA back in reach i was happy. Then i used it and was sorely dissapointed.
> the problem with this could be how it effects capture the flag type games.
>
> its the only aa that you can’t mistime. if you accidently activate it it cant effect you negatively at all. none of the rest are like that. so it needs some kind of penalty, like completely lose the radar when its active.
Why CTF? Well in mine it essentially means your stuck to melee only. If the jammer effect was there people would still notice you sort of. I think its punishing enough as my idea. But i’m willing to listen to suggestions.
Thank the Didact we have intelligent people on this forum.
Armor abilities promoting team effort is something that this game is really lacking. Using it as a scout feature is beyond genius.
I think that armor abilities should promote the team, not the camper.
What about with the Hardlight Shield, instead of it only assisting one person. What you could link your shield with other team members shields to form a wall of some sorts? (I am aware that this is a crazy idea.)
All Halo is these days is just ten year old noobs spamming the DMR and camping, it’s rare to play with an effective team.
> Thank the Didact we have intelligent people on this forum.
>
> Armor abilities promoting team effort is something that this game is really lacking. Using it as a scout feature is beyond genius.
>
> I think that armor abilities should promote the team, not the camper.
>
> What about with the Hardlight Shield, instead of it only assisting one person. What you could link your shield with other team members shields to form a wall of some sorts? (I am aware that this is a crazy idea.)
>
> All Halo is these days is just ten year old noobs spamming the DMR and camping, it’s rare to play with an effective team.
HLS is already a team tool for pushing a base or choke point. The issue lies with players not using it properly.
Honestly, I don’t think camo as an AA can be fixed. You can nerf and add cons to it to the point of making it useless, or have it abusable in one way or another. Camo is just one of those things that in order to live up to it’s full potential without being abused, it would have to go back to being a map pick-up.
> Honestly, I don’t think camo as an AA can be fixed. You can nerf and add cons to it to the point of making it useless, or have it abusable in one way or another. Camo is just one of those things that in order to live up to it’s full potential without being abused, it would have to go back to being a map pick-up.
Anything can be abused if it’s spammed by people who know how to use it effectively. That doesn’t mean we should have to destroy a good idea. Anything can be balanced. My idea means players won’t need to camp. It means people could not effectively camo snipe. It addresses a lot of the issues of camo while giving it downsides.
I’ll hate camo no matter what they attempt to do with it. Having invisible players at the touch of a button is just an all around terrible idea. I don’t find shooting invisible people for half a match fun in any way nor do I find being invisible fun in any way. It’s a powerup like damage boost plain and simple.
I actually said something along these lines. Because you can’t move fast with it, it makes people camp all the more.
As a scouting device, I would love it.
Maybe you could sprint with it, but would drain the meter even more.
To add on to your idea, I think camo users should also have there radars disabled so they can’t see enemy dots when activated. It will completely wipe out radar camping.
> I actually said something along these lines. Because you can’t move fast with it, it makes people camp all the more.
> As a scouting device, I would love it.
> Maybe you could sprint with it, but would drain the meter even more.
Yes with my idea sprint would make camo drain even faster.
> All this will do is make camo better. All people need is the first shot to win 50% of the time. Your idea would not work.
No. What this does is turn a camping tool into a team tool. And no first shot does not give you a win. Iv’e had plenty of instances where i turn on a player.
> the problem with this could be how it effects capture the flag type games.
>
> its the only aa that you can’t mistime. if you accidently activate it it cant effect you negatively at all. none of the rest are like that. so it needs some kind of penalty, like completely lose the radar when its active.
The radar is only way I know they are there. It’s like the biggest giveaway.
Camo will never be a good AA no matter how they try to “fix” it. The idea of being able to go invisible at any time is ridiculous. Camo can be a pick-up and be useful but as an AA its just annoying and game breaking. Here is an example of how it may go down with your settings, you start a game of slayer on a map like adrift or haven and it turns out that 2 ppl in the other team decide to use camo so all they do is walk around using melee or even better the boltshot…now tell me would that be fun for you? So then you decide you will do the same then it turns into a game of hide and seek SLOWING down the gameplay while 33 ppl look for each other.
Camo should have stayed as a pick-up idk what Bungie thought about when they introduced it in reach.
The problem is that you can’t have Camo as a Powerup either, because the way Powerups work in this game, you don’t store them.
If you could have a stored power up, then explain the balance of having an AA and a stored powerup. Its just not right.
Camo can be fixed as an AA, but it requires it to be downplayed alot.
And not in the way the OP described.
Number 1, you should never have good camo moving.
Number 2, firing your weapon should break your camo immediately. Whether its a single shot or an automatic.
Number 3, The recharge time between camos needs to be increased greatly, by 50 seconds or more. The Sniper sitting in Camo should be completely exposed between Camos, like a minute and a half between. If the sniper is any good, they will prevent their own death through other means.
If camo isn’t going to function as an pickup anymore, then we it should function the way OP described it.
Actually, it might function well if you made it like Crysis: you’re cloaked until you fire, which breaks stealth completely + drains your shields slowly until you turn it off (3 second cooldown to prevent spamming). Sprinting drains your shields much quicker.
I can literally see people being a lot more smart with camo this way. Before you come out of cloak, you would have to find cover before attacking so you don’t get wasted right off the bat.
Cloaked snipers WOULD still exist of course, but really it would be pointless since it would be harder to do so.
Long story short, cloaked shotgunners would be on the rise.