Camo breaks Matchmaking

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*Original post. Click at your own discretion.

Whoever it was that thought of removing Active Camo and Overshield as objects that you had to pick up on the map deserves to be punched in the -Yoinking!- face.

And they say “when you activate camo is scrambles your radar”

Well whoopty -Yoink-'n do

I am sick of people sitting cross map with the snipe, crouching and just click a button to go camo.

seriously, what the -Yoink-?

I am going to kill someone over this game.

I don’t mind Overshield being in Ordnance, but Camo should NOT be an AA! And half the time it doesn’t even scramble your radar because of the glitch. They took the time to nerf it (which still wasn’t enough), but they didn’t bother to fix that glitch. It’s not entirely 343’s fault, though. Bungie should never have made it an AA in Reach.

Also, I would remove that last sentence. Even though it’s not serious, stuff like that is against the rules.

both, Camo and over shield worked perfectly as pickups on the map

Even damage boost would work better as a map pick up

Giving people the power to have camo at the push of a button is not a good idea …

Agreed miss back when it took skill and timing to get it and you had to use it wisely and in a timely fashion. Hopefully halo 5 removes the AA completely and makes it a map pickup again.

Here is to hoping 343i relizes that power up pick-ups are better than AA’s :slight_smile:
Also on topic, Camo should have stayed like it was in Reach if they were gonna keep it. When the enemy goes CAMO yes we get(sometimes) a warning that they are around but they know exactly where we are while we just have a jacked up radar which is kinda one sided really. Along with that CAMO snipers(including DMR lovers) are a huge annoyance in BTB, while you out there fighting evryone and their grandma they just chill back hidden in the shadows pulling of perfections. How can 343i see this and not believe that its broken?

> Here is to hoping 343i relizes that power up pick-ups are better than AA’s :slight_smile:
> Also on topic, Camo should have stayed like it was in Reach if they were gonna keep it. When the enemy goes CAMO yes we get(sometimes) a warning that they are around but they know exactly where we are while we just have a jacked up radar which is kinda one sided really. Along with that CAMO snipers(including DMR lovers) are a huge annoyance in BTB, while you out there fighting evryone and their grandma they just chill back hidden in the shadows pulling of perfections. How can 343i see this and not believe that its broken?

It all works better as pick ups

If they ever move Camo back to a power up I hope they do it right.

Have a set time of use of 1 minute.
Can move around with out being seen.
Only become reviled when getting shot, shooting or when shields Regen.
Remove Radar scrambling.

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*Original post. Click at your own discretion.

> If they ever move Camo back to a power up I hope they do it right.
>
> Have a set time of use of 1 minute.
> Can move around with out being seen.
> Only become reviled when getting shot, shooting or when shields Regen.
> Remove Radar scrambling.

Make it 2 minutes and 30 seconds. It will make it a more strategic power-up.

Camo’s function as an AA isn’t the problem, its the lack of negatives or balances to using it.

Two things would make it more balanced.

Breaking the camo and starting the recharge upon firing.

Double the recharge time from it current ammount (so that AA efficiency only makes it as fast as it currently is at normal).

I think it should have an effect where if your shields break, no camo. Therefore the ultimate enemy to camo is the PP or a melee. With this addition, it should keep its current traits.

I must admit, I really don’t see why camo needs to be eliminated as an AA and that could be because it’s my favorite AA and a lot of you might not use it as much. :confused:

> I think it should have an effect where if your shields break, no camo. Therefore the ultimate enemy to camo is the PP or a melee. With this addition, it should keep its current traits.
>
> I must admit, I really don’t see why camo needs to be eliminated as an AA and that could be because it’s my favorite AA and a lot of you might not use it as much. :confused:

Most people get mad at two things.

The camper who sits around corners in arena maps, with a Bolshot or Shotgun/Scattershot, in camo who kills you as you round the corner.

or

The Sniper in large maps who sits almost constantly in camo, crouched sniping with no one being able to get to him and kill him.

If firing your gun broke the camo, neither of these would be a major problem. Upon firing, the camo user would be vulnerable to anyone who saw them while waiting for their camo to recharge.

> > If they ever move Camo back to a power up I hope they do it right.
> >
> > Have a set time of use of 1 minute.
> > Can move around with out being seen.
> > Only become reviled when getting shot, shooting or when shields Regen.
> > Remove Radar scrambling.
>
> Make it 2 minutes and 30 seconds. It will make it a more strategic power-up.

That is ridiculously long, in game 2 minutes and 30 seconds is a life time. Most weapons/powerups respawn in 2 minutes. Having one that lasted that long would make it OP and allow multiple people to have it at once. Having a shorter active time with cammo encourages movement and speeds up gameplay. Since you only have such a limited time of use you must push, flank and get behind the enemy quickly to exploit it benefits. Having a longer lasting cammo will mean that you have all day to use it. They will become stagnate and camp with it. Much like we are seeing now with camo being an AA.

> > I think it should have an effect where if your shields break, no camo. Therefore the ultimate enemy to camo is the PP or a melee. With this addition, it should keep its current traits.
> >
> > I must admit, I really don’t see why camo needs to be eliminated as an AA and that could be because it’s my favorite AA and a lot of you might not use it as much. :confused:
>
> Most people get mad at two things.
>
> The camper who sits around corners in arena maps, with a Bolshot or Shotgun/Scattershot, in camo who kills you as you round the corner.
>
> or
>
> The Sniper in large maps who sits almost constantly in camo, crouched sniping with no one being able to get to him and kill him.
>
> <mark>If firing your gun broke the camo, neither of these would be a major problem. Upon firing, the camo user would be vulnerable to anyone who saw them while waiting for their camo to recharge.</mark>

It doesn’t mater if you become visible after your first shot you have already gained the advantage. If someone is camping the sole goal is to get the drop on someone, the first shot. Once you have gained that you have a very high chance of getting the kill and surviving because you are ahead shots or because of the many OSK weapons in halo 4, have kill the person.

> Camo’s function as an AA isn’t the problem, its the lack of negatives or balances to using it.
>
> Two things would make it more balanced.
>
> Breaking the camo and starting the recharge upon firing.
>
> Double the recharge time from it current ammount (so that AA efficiency only makes it as fast as it currently is at normal).

Would Camo be fine as an AA with these changes? :

  • Allow players to move at regular speed without the camouflage diminishing.
  • Disable the Camo user’s radar and display him on other people’s radars as if they are using an enhanced radar with a single blue dot.
  • Allow players using Promethean Vision to see Camo users (not through objects) in Blue.

> > Camo’s function as an AA isn’t the problem, its the lack of negatives or balances to using it.
> >
> > Two things would make it more balanced.
> >
> > Breaking the camo and starting the recharge upon firing.
> >
> > Double the recharge time from it current ammount (so that AA efficiency only makes it as fast as it currently is at normal).
>
> Would Camo be fine as an AA with these changes? :
>
> + Allow players to move at regular speed without the camouflage diminishing.

If there was only one person could have cammo at a time and you didn’t spawn with it this could work. But as an AA it would become the most powerful one since everyone would be constantly cammo through out the entire match. The would not only camp but also freely move around undetected.

> - Disable the Camo user’s radar and display him on other people’s radars as if they are using an enhanced radar with a single blue dot.

This would hinder the effectiveness of camping with camo in close quarters which is great. But on larger maps it still doesn’t cut down on people being able to camo snipe/br/dmr.

> - Allow players using Promethean Vision to see Camo users (not through objects) in Blue.

I’m pretty sure this already happens. You don’t see camo players in red but with a blue outline with PV and you cant see them through walls.

>

i do agree, however i use it due to the fact im taking advantage of something so overpowered, snipers are powerful enough, being able to kill at long ranges, giving them personal camo aswell is just, who thought of that?

Honestly? It’s not that bad.

It’s more effective to camp without camo, since when using it, other players are alerted to your presence on the map. And personally, I often spot people using camo enough anyways to put up a decent fight.

It’s not game breaking, really.