Please discuss why you like or dislike certain features, and why, without flaming.
ALL OF THE DISCUSSION TOPICS ARE BASED ON THE CURRENT GI INFORMATION
Please refrain from referring to others as casual or hardcore
I’ll start.
Spartan Points
I have no problems with this one. I enjoy the idea of rewarding players just for playing, because it can help keep people who want more visible rewards an incentive to play, which keeps the player population up a little bit. I hope that they also give a skill based ranking system to satisfy those that want a skill based reward.
Spartan Ops
Once again, no problems with this, as it isn’t affecting my multiplayer experience in any negative way. It can only enhance it. I love the idea of episodic coop campaign, as I love the normal campaign as well.
Sprint
I enjoy this in Call of Duty, but in Halo Reach, I couldn’t stand how it changed the way maps were built. Primarily, jumps were put in that could only be made with sprint, and maps were made larger since you could sprint and get around faster. As long as it is ONLY a way to move faster, and not taken into account in map making, I see myself enjoying it.
Other Armor Abilities
Despite considering myself competitive (not good, competitive), I enjoyed armor abilities such as hologram and camo in almost every playlist. Armor Lock was, in my view, a crutch when people lost a fight, and shedding stickies was a bad design decision on Bungie’s part. Jet Pack changes map movement radically, but I think it could work as well, if not better, as it did in Reach.
Random Weapon Drops
I have mixed feelings on this. Based on the info from the GI leak, power weapons randomly drop around the map. This changes the current strategy of controlling power weapon spawns as part of map control. Assuming the way that you are alerted to the drops is similar to the Invasion Slayer drops (where you know the drop locations for half a minute), a team will be able to slowly adjust their position to hold the advantageous parts of the map and the drop locations. However, I still would prefer static weapon spawns.
No Respawn Delay
Imagine that you are playing on a small map, and you kill somebody, but in the process, lose your shields. A respawn timer allows you to escape if you are in a poor position, and recharge your shields. If the other player can instantly respawn, they spawn instantly knowing your location, and that you are weak. On a small map, they could find you and kill you quickly, resulting in a drawn out, traded kill. Unless the respawn points and zones are set up extremely well, I can’t see myself enjoying this.
Joining in Progress
Love it. I hate it when people quit out. I’d love for someone to come in and fill that slot.
Custom Loadouts
I would love to be able to spawn in every game with a BR or DMR. I just don’t like AR starts. Assuming there aren’t perks, or abilities within the loadouts, I like this one.
I’m basically okay with most of the changes, as long as I can change to a classic or “competitive” playlist.