Calm Down, read for an explanation

I have been to the far reaches of the Halo communities since this was released/posted/whatever, and all I can say is this:
Calm Down.

I can understand and appreciate the concern coming out of all of the people who are skeptical on this subject (I’m looking at you MeltdownGAF). But you have to understand how the system works before you can flip out of control. here is a chart that was posted over at HaloGAF that I will use here because it best represents how I think the system will work.

The system works (to the best of what I could figure out) like this:
You pop the game in day 1. Play multi, play SpOps, play, play, play. Rank up, and continue to do so, build your loadouts and -BAM!- Hit “Level 50” and you get a pop up screen:
“Congratulations! You’ve hit the Max Rank! you may now enlist into the specialization of your choice!” you see the 8 options, pick one and unlock the ARMOR MOD for that specialization, which is added to your current list of either Support packages or Tactical packages. you play with it, honing your new skills. Then you hi the “Level 60”, so to say (or just the max rank with that one specialization). Pop-up message:
“Congratulations! you’ve maxed out your XXXX Specialization! please enlist in another one!” the last 7 choices, and you continue that way.

So, you do not restart at level one, so it is not a CoD type “Prestige”. Instead, you now have that armor mod to use, and you can work on building up a new Specialization. I believe it will be a 1-10 similar to the first ten “levels”, only a lot more difficult to advance in.

Yes, I see why you’d be upset, I understand your concern, just please don’t think this will affect the core gameplay. Half of these don’t even apply to most peoples (who I play with) play style! It is just like a Support/Tactical package, just with a little extra umph.

TL’DR: you don’t need to worry about perks you unlock just a little further into the game. I hope this helped! :slight_smile:

Mix

EDIT: I hope everyone who reads this remembers that I actually got to play the game, and I can tell you that if Ordnance didn’t break Halo, then these extra mods wont either.

Agreed, very nice post by the way. Specializations sound really promising.

K, let me disagree with you a little bit, maybe a lot. First of all, do you really think max rank is 50? Second, I wanna ask you a question. Is it good to allow higher level players have better characters? The answer is no, every one should be able to have the same stuff from day one, it just depends on the choices they make. The only real game changer should be your skill level and the choices you make. Not getting to a higher level and unlocking a special item that effects gameplay. This is no less than the classic “Reach the highest rank, get a super awesome weapon that beats all others!”, well, maybe it is less, but you get the point.

Next, you don’t get the mod when you pick the specialization. You have to go through 10 levels, 9 of which unlock armor, skins, etc. and the 10th level unlocks the mod to go with.

Let me explain what I think it is. Level 1, you enlist in a specialization. You rank 10 levels in that specialization, and you enlist in the next one. Specializations only unlock loadout items. What the tweets are saying (the ones about max rank) is that the people that do not get LE will need access to the other Specializations eventually. They are going to watch, and when enough people reach the max rank of their first spec, the rest will be unlocked.

Great post. I feel like that chart is pretty close to how it will work out. I think people need to just chill and wait. It’s just like all the info that came out with the game informer article. I was one of the people FREAKING THE YOINK OUT on the inside, but I kept calm and waited for more clarification and now I feel great about the game overall. It seems to me that these specializations aren’t adding some crazy, asymmetrical advantage and on top of that they will take a while to achieve the actual mod, the rest will just be skins/armor. I know from everything 343i has mentioned that they understand the importance of balance and I have faith that the game will still require skill and will still feel like Halo. I have not heard ONE PERSON who’s played Halo 4 so far say that it doesn’t play like a Halo game.

I have faith in 343i. That’s all I can do for now until the game comes out and then I’ll judge. But hey, even if the multiplayer sucks (definitely not expecting this), campaign and spartan ops seem awesome.

-NUT

> K, let me disagree with you a little bit, maybe a lot. First of all, do you really think max rank is 50? Second, I wanna ask you a question. Is it good to allow higher level players have better characters? The answer is no, every one should be able to have the same stuff from day one, it just depends on the choices they make. The only real game changer should be your skill level and the choices you make. Not getting to a higher level and unlocking a special item that effects gameplay. This is no less than the classic “Reach the highest rank, get a super awesome weapon that beats all others!”, well, maybe it is less, but you get the point.
>
> Next, you don’t get the mod when you pick the specialization. You have to go through 10 levels, 9 of which unlock armor, skins, etc. and the 10th level unlocks the mod to go with.
>
> Let me explain what I think it is. Level 1, you enlist in a specialization. You rank 10 levels in that specialization, and you enlist in the next one. Specializations only unlock loadout items. What the tweets are saying (the ones about max rank) is that the people that do not get LE will need access to the other Specializations eventually. They are going to watch, and when enough people reach the max rank of their first spec, the rest will be unlocked.

I totally love that you have a different opinion on this! I want people to discuss it!
First, No, I don’t think that the max rank it 50, it was an example. and second, you asked a question of me and didn’t give me the chance to answer. Instead you threw out your answer. Don’t do that, it makes you look look stubborn and annoying. No, I don’t think the game should allow higher ranked people to be better based on what they’ve unlocked just because they’ve been playing 2 weeks longer than another player. And it won’t. They are Support/tactical packages, the only difference is that these have more of an affect on the rest of the players than the original ones do. And if you look at them, they aren’t that substantial. They are very minor things that will help your chosen play style. :slight_smile:

@GraciousPoem: I am sorry but your viewpoint here is incorrect and you are ignoring 343 sources. Did you ever consider that higher ranked players may be matched up together in matchmaking? If skill is one of the factors that determines how fast your progress in level, then the players who reach level 50 the fastest should be the more highly skilled players. A level 50 player working on his first specialization will most likely not get matched up with a level 2 player.

Mix, this is a great summary and exactly the point I was attempting to get across in my thread here. That graphic is picture perfect as well, and exactly what I have pictured in my head.

All these features are “CoD” inspired, it even said it in the IGN post. This game is taking waaaaaay to much influence on CoD style games. It’s really starting to annoy me and turn me off from this game.

> All these features are “CoD” inspired, it even said it in the IGN post. This game is taking waaaaaay to much influence on CoD style games. It’s really starting to annoy me and turn me off from this game.

That was said from the IGN guy, not David Ellis. I’d take everything said from IGN with a grain of salt because they’re notorious for being the Fox News of the Internet.

> > K, let me disagree with you a little bit, maybe a lot. First of all, do you really think max rank is 50? Second, I wanna ask you a question. Is it good to allow higher level players have better characters? The answer is no, every one should be able to have the same stuff from day one, it just depends on the choices they make. The only real game changer should be your skill level and the choices you make. Not getting to a higher level and unlocking a special item that effects gameplay. This is no less than the classic “Reach the highest rank, get a super awesome weapon that beats all others!”, well, maybe it is less, but you get the point.
> >
> > Next, you don’t get the mod when you pick the specialization. You have to go through 10 levels, 9 of which unlock armor, skins, etc. and the 10th level unlocks the mod to go with.
> >
> > Let me explain what I think it is. Level 1, you enlist in a specialization. You rank 10 levels in that specialization, and you enlist in the next one. Specializations only unlock loadout items. What the tweets are saying (the ones about max rank) is that the people that do not get LE will need access to the other Specializations eventually. They are going to watch, and when enough people reach the max rank of their first spec, the rest will be unlocked.
>
> I totally love that you have a different opinion on this! I want people to discuss it!
> First, No, I don’t think that the max rank it 50, it was an example. and second, you asked a question of me and didn’t give me the chance to answer. Instead you threw out your answer. Don’t do that, it makes you look look stubborn and annoying. No, I don’t think the game should allow higher ranked people to be better based on what they’ve unlocked just because they’ve been playing 2 weeks longer than another player. And it won’t. They are Support/tactical packages, the only difference is that these have more of an affect on the rest of the players than the original ones do. And if you look at them, they aren’t that substantial. They are very minor things that will help your chosen play style. :slight_smile:

It was a rhetorical question, sorry if I came off as stubborn. Also, personally, I think the original mods are better. I mean, I would rather have faster shield recharge, two primaries, better radar, than any of the specialization mods…

> > All these features are “CoD” inspired, it even said it in the IGN post. This game is taking waaaaaay to much influence on CoD style games. It’s really starting to annoy me and turn me off from this game.
>
> That was said from the IGN guy, not David Ellis. I’d take everything said from IGN with a grain of salt because they’re notorious for being the Fox News of the Internet.

Agreed. And Fox News is horrible.

> > > K, let me disagree with you a little bit, maybe a lot. First of all, do you really think max rank is 50? Second, I wanna ask you a question. Is it good to allow higher level players have better characters? The answer is no, every one should be able to have the same stuff from day one, it just depends on the choices they make. The only real game changer should be your skill level and the choices you make. Not getting to a higher level and unlocking a special item that effects gameplay. This is no less than the classic “Reach the highest rank, get a super awesome weapon that beats all others!”, well, maybe it is less, but you get the point.
> > >
> > > Next, you don’t get the mod when you pick the specialization. You have to go through 10 levels, 9 of which unlock armor, skins, etc. and the 10th level unlocks the mod to go with.
> > >
> > > Let me explain what I think it is. Level 1, you enlist in a specialization. You rank 10 levels in that specialization, and you enlist in the next one. Specializations only unlock loadout items. What the tweets are saying (the ones about max rank) is that the people that do not get LE will need access to the other Specializations eventually. They are going to watch, and when enough people reach the max rank of their first spec, the rest will be unlocked.
> >
> > I totally love that you have a different opinion on this! I want people to discuss it!
> > First, No, I don’t think that the max rank it 50, it was an example. and second, you asked a question of me and didn’t give me the chance to answer. Instead you threw out your answer. Don’t do that, it makes you look look stubborn and annoying. No, I don’t think the game should allow higher ranked people to be better based on what they’ve unlocked just because they’ve been playing 2 weeks longer than another player. And it won’t. They are Support/tactical packages, the only difference is that these have more of an affect on the rest of the players than the original ones do. And if you look at them, they aren’t that substantial. They are very minor things that will help your chosen play style. :slight_smile:
>
> It was a rhetorical question, sorry if I came off as stubborn. Also, personally, I think the original mods are better. I mean, I would rather have faster shield recharge, two primaries, better radar, than any of the specialization mods…

Exactly! I loved the firepower package! getting to carry 2 primaries is better than making your feet quite!

EDIT: I hope everyone who reads this remembers that I actually got to play the game, and I can tell you that if Ordnance didn’t break Halo, then these extra mods wont either.