> In contrast to Halo 3 averaging a daily peak of 300,000+ people 6 months after release, and 230,000+ people 2 years after release, Halo 4 is pretty dead. You’d have to be ignorant to deny that Halo 4 is nowhere near its predecessors’ level of success.
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> They are not giving fans what they want. Fans want a traditional Halo title without all the added features. We want visible ranks, no random elements (ordnances), a lot less bullet magnetism/auto-aim, a broader skill-gap, less OHKO weapons, better custom game options, more transparency from the dev team, maybe even a working “red X” (I mean, really, how do you butcher such an easy feature?). The list goes on.
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> The population indicates they aren’t giving fans what they want. They are pushing their own agendas and trying to conveniently mesh what they want with what their fans want, and that clearly doesn’t work.
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> Wake up, dude. They’re doing a terrible job at making this game. You know it’s bad when they admit that their triple-A developers hated Halo before being hired.
They cannot change certain things in the game. They cannot completely remove ordinance for example. They can reduce it’s influence, which I heard they are doing, but they cannot reverse certain programming that shipped with the game.
There is no way to know right now what they are doing with Halo 5 in terms of righting the wrongs of Halo 4. However it is clear with every bulletin that they desperately want to at least try and reverse the population loss and give us what we clearly want, such as weapons balancing. They would be crazy not to.
They already made the game, dude. You argue that they are doing a terrible job fixing it. I disagree. I wish they could go faster of course, but progress is progress. And people who don’t think they are doing anything or are listening at all to our complaints are kind of not paying attention.
Yeah that article hurt, but I think the context was that they hired people with different perspectives to see what they could do to gain the interest of more players. It was rash and uncool of them, I agree.
The population indicates people have lost interest and/or got frustrated enough to quit. It’s not like most people check up on waypoint to see what they are doing to make the game better.
And yes, the population compared to past games is atrocious. But that’s not the point. If Halo 5 tanks as well, then you can argue it’s on its death bed.