Call of Halo: Spartanbro Warfare is not Halo

I played it all yesterday and it just doesn’t feel or play in anyway like halo. It plays and feels like COD AW. If i wanted to play COD i would go and play COD, not halo.

For a game that says before the game starts that its about map control and power weapon control it sure doesn’t feel like it. Sprint and thrusters make map control impossible and power weapons are useless, because you can just thrust away and gun them down with the pinpoint AR, which you can kill across the map with. I have always believed since Reach that armor abilities deduct from the halo experience no matter if they are chosen or universal. I know there will be some people who tell me that i ‘hate change’ but if halo is such a good game then why does it need such a game changing change to the gameplay.

Halo has been my favorite franchise for 13 years and i have played them almost non stop until the more recent years, where they introduced sprint and armor abilities. I understand that some changes wouldn’t do the franchise harm and there has been changes going from 1-3 that have improved the experience. Halo 1 introduced a 2 weapon system to FPSs so you cant carry around an armory of weapons thus allowing you to have any type of gun at the press of a button. Granted the 2 weapon system is a bit over used in modern games but it allows for a balance in multiplayer, and i feel it improves teamplay in games like halo as spreading out the power weapons between your teammates is benificial. It also introduced the guns-grenades-melee idea that is the core of the halo experience. Halo 2 intrduce Dual weilding, new weapons, new vehicles and hijacking. Halo 3 introduced yet more weapons and vehicles and equipment which was like a single use power-up that could be used by both teams if not careful. The common theme with these changes was that they were small logical changes. It didn’t completly change the gameplay but supplimented it.

I feel the main problem with the later games is that they try to change the core thought behind halos gameplay, guns-grenades-melee. It trys to insert another aspect into it, the cancer known as armor abilities. Its these armor abilities that are changing halo for the worse. They take a core tactic of halo such at map control and make it unviable and nearly impossible. You cant have a fair engagement because if someone thinks they will loose they just pull out their ‘get out of jail free’ card and thrust away or go into armor lock or sprint away or pull up their hardlight shield or … (fill in the blanks) … and then you either stare at them until their armor ability runs out or be forced to switch targets when his teammate comes to help and you have half a shield. And dont get me started on ADS. (‘but its called smart scope’. i can call a table a TV but its still an F-ing table.)

I honestly dont understand why you would want to play halo 5 multiplayer. I would rather play Destinys crucible and i hate the crucible.

Don’t you worry child.

I havent played the beta yet, desperate to but ill just have to wait for the proper beta…
But from what ive seen and how i think it’ll play and what ive heard it does sound it theyve taken it a long way way way away from core halo…
Things that i think… and i say think because like i said i havent played it… are a good idea, Clamber, i like the idea of it as it mean you can make a jump if your not quite high enough… itll add more possibilities and routes etc
I also like tha barge idea, where if you have enough speed you can barge people out the way which i quite like, tbh it doesnt really change the game that much that idea its just a way of knocking someone down whilst keeping up some momentum…
Sliding, i can see this being annoying if your trying to take someone out and then they slide to cover so not only are they droppinh low to the ground but also getting to cover fairly quickly, although i havent heard hardly anyone mention this ability
Apart from that im not too keen on the changes, sprint… i can deal with but like someone said im glad theyve change it so if you sprint your shields dont re charge… but maybe they should change it so you can only sprint if you have full shields, that way its not a way to get away but a way to get into the action quickly and if i dunno a tank roles up and you have full health you can get a way a bit quicker so you have a chance but yeah i think sprint is still a fair way off… it works in cod and battlefield because they dont have shield, it takes about 3 to 8 shots to kill someone roughly, halo it takes a whole mag due to shields, which is how it should be but they need to tune sprint to work with that and atm i think it is OP…
Thruster i thinks one of those annoying abilities where its just a scape goat… like you said if someone has a sniper its a way to get to them quickly so you can kill them before they kill you… and with it they wont stand a chance especially if you can use barge at the same time
The fist pound is my main gripe, i hated the idea in Destiny… it ruined gameplay for me, okay in H5 it can only really kill 1 person ideally but its just one of those annoying abilities, its something that should just be scraped in my opinion, it makes the game too… i dunno, complicated? i guess, halo has and always will be about simplicity, pick up equipment in halo 3 i wasnt sure about but it actually worked so well… if its there you can usually shoot it and destroy it so you have to be careful where you use it to have full advantage of it, everyone starts without any and its almost like a power weapon, first one to it gets it but it never worked out that everyone just went for the equipment cos it could kill people, it just helped you and your team… in reach they had abilities and i liked the drop shield, you could use it when you needed it but it wasnt invincible from the outside like in H3, you could blow it up after afair few shots… which i do think how H3 should have been but yeah it worked well, all the rest we’re just annoying that helped you and no one else, same with H4…
So i think scrapping the fist pound would help the game, introduce equipment again and bring back, grav lift, bubble shield, portable shield, shield regen area thing (cant remember the name), dont bring back the flare… or the radar jammer, they we’re just annoying and didnt have much use tbh
But like i said i cant judge fully and say no this is bad and doesnt work cos i havent played it, just from what ive seen, heard etc, i may be completely wrong and the other way round but tbh i doubt it…

Boo hoo, a short 2 meter boost is ruining my map control! Oh, and sprint does too, even though the person’s shields cannot recharge while being used… Please, cry me a river.

To be honest, you just sound terrible, I think you’re projecting onto the game. If you want to complain about map control being destroyed, play Halo 4. The weapons are literally on static timers, so map control couldn’t be anymore important… Stop making pathetic excuses to why you’re bad and get good.

> 2533274812624078;3:
> I havent played the beta yet, desperate to but ill just have to wait for the proper beta…
> But from what ive seen and how i think it’ll play and what ive heard it does sound it theyve taken it a long way way way away from core halo…
> Things that i think… and i say think because like i said i havent played it… are a good idea, Clamber, i like the idea of it as it mean you can make a jump if your not quite high enough… itll add more possibilities and routes etc
> I also like tha barge idea, where if you have enough speed you can barge people out the way which i quite like, tbh it doesnt really change the game that much that idea its just a way of knocking someone down whilst keeping up some momentum…
> Sliding, i can see this being annoying if your trying to take someone out and then they slide to cover so not only are they droppinh low to the ground but also getting to cover fairly quickly, although i havent heard hardly anyone mention this ability
> Apart from that im not too keen on the changes, sprint… i can deal with but like someone said im glad theyve change it so if you sprint your shields dont re charge… but maybe they should change it so you can only sprint if you have full shields, that way its not a way to get away but a way to get into the action quickly and if i dunno a tank roles up and you have full health you can get a way a bit quicker so you have a chance but yeah i think sprint is still a fair way off… it works in cod and battlefield because they dont have shield, it takes about 3 to 8 shots to kill someone roughly, halo it takes a whole mag due to shields, which is how it should be but they need to tune sprint to work with that and atm i think it is OP…
> Thruster i thinks one of those annoying abilities where its just a scape goat… like you said if someone has a sniper its a way to get to them quickly so you can kill them before they kill you… and with it they wont stand a chance especially if you can use barge at the same time
> The fist pound is my main gripe, i hated the idea in Destiny… it ruined gameplay for me, okay in H5 it can only really kill 1 person ideally but its just one of those annoying abilities, its something that should just be scraped in my opinion, it makes the game too… i dunno, complicated? i guess, halo has and always will be about simplicity, pick up equipment in halo 3 i wasnt sure about but it actually worked so well… if its there you can usually shoot it and destroy it so you have to be careful where you use it to have full advantage of it, everyone starts without any and its almost like a power weapon, first one to it gets it but it never worked out that everyone just went for the equipment cos it could kill people, it just helped you and your team… in reach they had abilities and i liked the drop shield, you could use it when you needed it but it wasnt invincible from the outside like in H3, you could blow it up after afair few shots… which i do think how H3 should have been but yeah it worked well, all the rest we’re just annoying that helped you and no one else, same with H4…
> So i think scrapping the fist pound would help the game, introduce equipment again and bring back, grav lift, bubble shield, portable shield, shield regen area thing (cant remember the name), dont bring back the flare… or the radar jammer, they we’re just annoying and didnt have much use tbh
> But like i said i cant judge fully and say no this is bad and doesnt work cos i havent played it, just from what ive seen, heard etc, i may be completely wrong and the other way round but tbh i doubt it…

The sholder charge isnt to bad as it doesn’t one shot and it has a knock back effect. I actually like that addition

The mantle feature however is not a good addition. in previous halos you had to have knowledge of skill jumps to attack from different angles that the enemy aren’t expecting the mantle feature lets you pretty much climb over anything you can boost to so there are no set routes of attack and it just turns into a COD deathmatch where you are constantly getting shot from behind. Even if you are in a position of control on the map they can just climb upthere from nthteen different places to get you.

I haven’t seen anyone sliding online its pretty much useless and isnt needed

You may have a compromise i can deal with considering sprint. Although i dont think sprint is ever neccecary in halo that idea may be something i can begrudgingly deal with. I still think the game would play better without sprint.

Thruster just needs to go. it is the ultimate answer to every power weapon in the game

The ground slam - see above for sliding

How do so many people, including those who don’t even care, get passes to the beta? How do you get into Xbox Preview?

> 2535421313077380;4:
> Boo hoo, a short 2 meter boost is ruining my map control! Oh, and sprint does too, even though the person’s shields cannot recharge while being used…
>
> To be honest, you just sound terrible, I think you’re projecting onto the game. If you want to complain about map control being destroyed, play Halo 4. The weapons are literally on static timers, so map control couldn’t be anymore important… Stop making pathetic excuses to why you’re bad and get good.

The fact that you instantly resort to pathetic insults and unproven ‘facts’ and then attack my capabilities in a game that i have been playing for years seem to hint at the fact that you have no logical conclusions as to why i am incorrect. Come back when you are willing to have a grown up conversation.

Plus onyx rank in the first 10 games on halo 5. This halo is the easiest i have ever played.

> 2533274812188563;6:
> How do so many people, including those who don’t even care, get passes to the beta? How do you get into Xbox Preview?

I was sent a message by xbox live about 6 months ago to join the preview. I dont know how to get in it now. The betas not that far away. You will be able to form your own conclusion about the game then. Just take my post as a warning, if you enjoyed halo 1-3 and not reach and 4 then i doubt you will like halo 5.

SMART LINK IS NOT ADS. IT IS AN AESTHETIC CHANGE TO OLD ZOOM. WHY WILL YOU FOOLS NOT UNDERSTAND THIS?

> 2533274833959797;1:
> I played it all yesterday and it just doesn’t feel or play in anyway like halo. It plays and feels like COD AW. If i wanted to play COD i would go and play COD, not halo.
>
> For a game that says before the game starts that its about map control and power weapon control it sure doesn’t feel like it. Sprint and thrusters make map control impossible and power weapons are useless, because you can just thrust away and gun them down with the pinpoint AR, which you can kill across the map with. I have always believed since Reach that armor abilities deduct from the halo experience no matter if they are chosen or universal. I know there will be some people who tell me that i ‘hate change’ but if halo is such a good game then why does it need such a game changing change to the gameplay.
>
> Halo has been my favorite franchise for 13 years and i have played them almost non stop until the more recent years, where they introduced sprint and armor abilities. I understand that some changes wouldn’t do the franchise harm and there has been changes going from 1-3 that have improved the experience. Halo 1 introduced a 2 weapon system to FPSs so you cant carry around an armory of weapons thus allowing you to have any type of gun at the press of a button. Granted the 2 weapon system is a bit over used in modern games but it allows for a balance in multiplayer, and i feel it improves teamplay in games like halo as spreading out the power weapons between your teammates is benificial. It also introduced the guns-grenades-melee idea that is the core of the halo experience. Halo 2 intrduce Dual weilding, new weapons, new vehicles and hijacking. Halo 3 introduced yet more weapons and vehicles and equipment which was like a single use power-up that could be used by both teams if not careful. The common theme with these changes was that they were small logical changes. It didn’t completly change the gameplay but supplimented it.
>
> I feel the main problem with the later games is that they try to change the core thought behind halos gameplay, guns-grenades-melee. It trys to insert another aspect into it, the cancer known as armor abilities. Its these armor abilities that are changing halo for the worse. They take a core tactic of halo such at map control and make it unviable and nearly impossible. You cant have a fair engagement because if someone thinks they will loose they just pull out their ‘get out of jail free’ card and thrust away or go into armor lock or sprint away or pull up their hardlight shield or … (fill in the blanks) … and then you either stare at them until their armor ability runs out or be forced to switch targets when his teammate comes to help and you have half a shield. And dont get me started on ADS. (‘but its called smart scope’. i can call a table a TV but its still an F-ing table.)
>
> I honestly dont understand why you would want to play halo 5 multiplayer. I would rather play Destinys crucible and i hate the crucible.

Reported for trolling.

I don’t think you actually played the game. It doesn’t play anything like Advanced Warfare. You know why? Because you have shields, and even starts, and weapons on maps, and the fact that there are no “Armor Abilities” or “Exo-Abilities”, only base movement additions that add more fun to Halo.
I’ve played it a bunch, and it is definitely Halo. It is definitely fun. And it is definitely a game I recommend and will buy.

Nice try, but considering the other type of -Yoink- you post, I doubt you’ve played it.

If you want to stay stuck in the past, then fine, watch as the gaming world passes you by. Honestly, this looks to me like the minimum change required to stay relevant today. I think 343 is heading in the right direction here. And it’s nothing like COD. And light years better than Halo 4. Nothing could have been worse than Halo 4.

It’s not Halo if you die in like a second from AR fire. Long killtimes (Like Reach and H3) = less camping, more interesting battles = more fun. Short killtimes (Like in CoD or Halo 5) = camping, teamshotting, no room to breathe = no fun. Sprint and mobility is good because it adds to overall depth, for example in Reach you could do fast horizontal jump with sprint, it made the game feel more fast paced and you actually could do more, it’s good. Until it clutters the controls, with RT used to fire your gun you left with 5 buttons that you can push without taking your thumbs off the analog sticks, in Halo 5 there is 7 actions that require player to be able to aim during their execution, these actions are: jump, crouch-slide, melee, ADS, trusters, grenade throw and sprint, it feels uncomfortable to execute any of these actions without being able to aim, thats why Halo 5 controls is a cluttered mess beyond repair.

I just lol @ all the people screaming out their opinions when they haven’t played the game…

Sprint just isn’t Halo. It ruins the core game.

> 2533274971873081;15:
> I just lol @ all the people screaming out their opinions when they haven’t played the game…

tbf i did say all i say is based on what ive seen and from what ive heard, been doing alot of research on it as i cant play it… and i did say it may be complete opposite what i said i just thought id put my thoughts out there from whqat ive heard and feel… ive never though sprint fitted in with halo tbh… same with thruster, slam pound is the same as destiny one which is just OP, quite surprised not many people use it have to say…
I do get what people are saying about the trick roots not being there due to there being clamber, but honeslt i dont think thats a bad thing personally… but thats just me

> 2533274812624078;17:
> > 2533274971873081;15:
> > I just lol @ all the people screaming out their opinions when they haven’t played the game…
>
>
> tbf i did say all i say is based on what ive seen and from what ive heard, been doing alot of research on it as i cant play it… and i did say it may be complete opposite what i said i just thought id put my thoughts out there from whqat ive heard and feel… ive never though sprint fitted in with halo tbh… same with thruster, slam pound is the same as destiny one which is just OP, quite surprised not many people use it have to say…
> I do get what people are saying about the trick roots not being there due to there being clamber, but honeslt i dont think thats a bad thing personally… but thats just me

Didn’t understand this post/10

Just wait for the beta before you start judging the game. That’s my point.

> 2533274903234962;9:
> SMART LINK IS NOT ADS. IT IS AN AESTHETIC CHANGE TO OLD ZOOM. WHY WILL YOU FOOLS NOT UNDERSTAND THIS?

You cant zoom in with every weapon in past games and it already shows weapon spread changes now.

Totally and completely disagree. This game is soo much fun!