Call of Duty, Bungie, and 343

This post probably isn’t what you think it’s going to be.

When I see someone say that “343 is making Halo into COD,” I cringe because most of what these people are asking for is to keep the Halo gameplay the same in each game. But that is what Call of Duty does (until Advanced Warfare, or course). Most of the complaints surrounding the COD franchise is about how the game never changes.

On the other hand, Halo is unique; has always been and continues to be. Other than changing the controls in Halo 5 (And who actually plays with those controls anyway?), Halo has done nothing to “copy” COD. The extra mobility is awesome, and so is the spartan charge/ground pound. Are you telling me that you would rather NOT be able to ground pound someone? Ground pounding people is FUN. Sure, it’s a bit cartooney, but Halo has always been at a certain degree of cartooney (even grunt birthday party was in Halo Reach multiplayer).

I guarantee that if Bungie had made any of the changes to gameplay that 343 has, everyone would love it. And that’s the heart of the issue. People are mad at 343 just because they’re not Bungie. Therefore, 343 will never be able to give these “fans” what they want because what they want is Bungie. And that’s never gonna happen, so GET OVER IT. YOU LOST.

I’m sorry friend, no offense, but you are obviously not a halo FAN. This has nothing to do with what company made it. I just played a few games in the beta, and this game is much more than just extra mobility and Spartan slams. It is way more than just a control remap. This game is extremely close to how advanced warwarfare works, and how many of the cod games have been since MW3 (more so to COD:AW). Its way too fast paced, and I’m not saying the previous halo games had a slow pace. I am saying that this is not Halo pace. I had played halo 3 online just a few hours before I tried the beta for 5, and instead of being met with the rust that I have had to, and still am working off to gain my skill back in halo 3, I got into a game where I all had to do was pull the trigger to kill someone. It is literally absurd how easy it is to get a kill in this beta. That is not Halo. And the voices of the Spartans. My god, they are the most cliche, uncharacterized “special ops” voices I have ever heard that not only voice what they are doing (ex. Reloading), they also voice an unnecessary plethora of things that i could care less about. Imo, 343 tried to do what every other COD and COD clones try to do; that is, make the game sound and look cool for little kids rather than stay true to what the game actually is. It’s like a kid in school trying to be what he/she thinks everyone wants them to be rather than being their unique self. This is all just my opinion though.

Halo is trying to stay relevant by including/working in more modern gameplay mechanics. A lot of people fail to see that and instead want the same thing again and again. Then they turn around and criticize CoD for tendency to sticking to formulas that work rarely changing from the norm. My mind is blown.

> 2533274814146135;2:
> I’m sorry friend, no offense, but you are obviously not a halo FAN. This has nothing to do with what company made it. I just played a few games in the beta, and this game is much more than just extra mobility and Spartan slams. It is way more than just a control remap. This game is extremely close to how advanced warwarfare works, and how many of the cod games have been since MW3 (more so to COD:AW). Its way too fast paced, and I’m not saying the previous halo games had a slow pace. I am saying that this is not Halo pace. I had played halo 3 online just a few hours before I tried the beta for 5, and instead of being met with the rust that I have had to, and still am working off to gain my skill back in halo 3, I got into a game where I all had to do was pull the trigger to kill someone. It is literally absurd how easy it is to get a kill in this beta. That is not Halo. And the voices of the Spartans. My god, they are the most cliche, uncharacterized “special ops” voices I have ever heard that not only voice what they are doing (ex. Reloading), they also voice an unnecessary plethora of things that i could care less about. Imo, 343 tried to do what every other COD and COD clones try to do; that is, make the game sound and look cool for little kids rather than stay true to what the game actually is. It’s like a kid in school trying to be what he/she thinks everyone wants them to be rather than being their unique self. This is all just my opinion though.

Im not sure you and I played the same beta, because I have been playing halo since Halo CE and I am very happy with this beta. Competitive multiplayer has always been my highest priority in videogames which is what drew me to Halo in the first place. And yes I am a true Halo fan boy; Halo 4 broke my heart like no game has (that game actually was like CoD.) But this game is finding the beautiful medium between returning to its roots and continuing to innovate. Things are going to change, you must accept this. But faster gameplay isnt distinctly “unhalo.” You still have to land 4 shots into a player to kill, this alone set Halo distinctly apart from other run-and-gun fps games. Some of the new mechanics feel a bit gimmicky yes, but Thruster, Clamber, Hover, and Sprint are truly tools to be used strategically. Even Ground Pound is pretty balanced. It is different, but it is still truly Halo, it is still the best competitive FPS the world has to date, even with its new and improved stuff, it is still way slower than CoD. This is a good game.

> 2533274814146135;2:
> I’m sorry friend, no offense, but you are obviously not a halo FAN. This has nothing to do with what company made it. I just played a few games in the beta, and this game is much more than just extra mobility and Spartan slams. It is way more than just a control remap. This game is extremely close to how advanced warwarfare works, and how many of the cod games have been since MW3 (more so to COD:AW). Its way too fast paced, and I’m not saying the previous halo games had a slow pace. I am saying that this is not Halo pace. I had played halo 3 online just a few hours before I tried the beta for 5, and instead of being met with the rust that I have had to, and still am working off to gain my skill back in halo 3, I got into a game where I all had to do was pull the trigger to kill someone. It is literally absurd how easy it is to get a kill in this beta. That is not Halo. And the voices of the Spartans. My god, they are the most cliche, uncharacterized “special ops” voices I have ever heard that not only voice what they are doing (ex. Reloading), they also voice an unnecessary plethora of things that i could care less about. Imo, 343 tried to do what every other COD and COD clones try to do; that is, make the game sound and look cool for little kids rather than stay true to what the game actually is. It’s like a kid in school trying to be what he/she thinks everyone wants them to be rather than being their unique self. This is all just my opinion though.

Seriously dude, the all-bold just makes you look like a raging “I want Bungie back” guy. And don’t tell me what I am or am not a fan of. -Yoink- off.
Halo has always been a skill-based game and Halo 5 is no different, regardless of the pacing. It’s way more than the who-shot-first gameplay of COD. Even the mobility in Halo 5 and in Advanced Warfare are totally different. The only thing that resembles COD are the controls and I personally don’t know anyone that doesn’t play with the Halo 4 controls. This Halo is more about map control than any other Halo to date. You say Halo 5 is like COD, I don’t see the resemblance. In fact, I can’t name any other shooter with gameplay similar to Halo 5. This -Yoink- is unique as -Yoink- if you ask me :confused:

The more I play the H5 Beta, the more I am liking it. I find the kill times in Break Out seem much faster than slayer. But playing Slayer, feels like Halo. And best of all, there is no game play slowed down to the AA that were available in HR and H4. It is a much more even slate, we all have the same tools. This is what Arena Halo should be.

2 men enter, the better man leaves. No hiding with Active Camo, or Armor Lock or Jet Pack for that height advantage. Halo is returning to its roots as Arena Shooter. This is only the Beta, and it is playing pretty good. Things can only improve.

IMO, I would like the Smart Switch to go, we have never had this in Halo, and don’t need it. I like the Chatter, and like to be able to pick your voice, like ODST.

I think people are way to panicky about halo being to much like COD, NO it is not. though halo 5 has you not durable enough (kinda like COD) also just because it is like COD does not make it bad a COD, Halo mix type game is not automatically bad. People are judging less and less on the game itself and more on how many similarities there are to COD

> 2592920678341682;6:
> The more I play the H5 Beta, the more I am liking it. I find the kill times in Break Out seem much faster than slayer. But playing Slayer, feels like Halo. And best of all, there is no game play slowed down to the AA that were available in HR and H4. It is a much more even slate, we all have the same tools. This is what Arena Halo should be.
>
> 2 men enter, the better man leaves. No hiding with Active Camo, or Armor Lock or Jet Pack for that height advantage. Halo is returning to its roots as Arena Shooter. This is only the Beta, and it is playing pretty good. Things can only improve.
>
> IMO, I would like the Smart Switch to go, we have never had this in Halo, and don’t need it. I like the Chatter, and like to be able to pick your voice, like ODST.

the better man only leaves if he doesn’t get double (or more) teamed from behind (which happens a lot) beta is good but i quite like armor abilities and if they go I will mourn my jetpack. also part of being the better man is using your armor ability more effectively

People are intolerant to change. Change can be good and to be honest, Halo needed an introduction of new change. I have also been playing since Halo: CE. To be honest, Halo 1-3 were the definitive trademark of the Halo style of gameplay. Although, that trademark style cannot be continued in the same way if Halo is to thrive among all of the other top AAA game titles. Halo needs to be evolved and 343i does have the right kind of approach. I look forward to it.

> 2533274872428712;9:
> People are intolerant to change. Change can be good and to be honest, Halo needed an introduction of new change. I have also been playing since Halo: CE. To be honest, Halo 1-3 were the definitive trademark of the Halo style of gameplay. Although, that trademark style cannot be continued in the same way if Halo is to thrive among all of the other top AAA game titles. Halo needs to be evolved and 343i does have the right kind of approach. I look forward to it.

What 343 need to remember is that Halo has always been about teamwork and having fun. The inclusion of KDA has hurt the multiplayer in more ways than one and should be removed. All it does is breed animosity among the community which we do not need. COD is not about having fun it is about waving you KDA banner high for all to see, I do not want Halo to keep following this formula, please 343 remove the KDA statistic.

> 2533274886246836;1:
> This post probably isn’t what you think it’s going to be.
>
> When I see someone say that “343 is making Halo into COD,” I cringe because most of what these people are asking for is to keep the Halo gameplay the same in each game. But that is what Call of Duty does (until Advanced Warfare, or course). Most of the complaints surrounding the COD franchise is about how the game never changes.
>
> On the other hand, Halo is unique; has always been and continues to be. Other than changing the controls in Halo 5 (And who actually plays with those controls anyway?), Halo has done nothing to “copy” COD. The extra mobility is awesome, and so is the spartan charge/ground pound. Are you telling me that you would rather NOT be able to ground pound someone? Ground pounding people is FUN. Sure, it’s a bit cartooney, but Halo has always been at a certain degree of cartooney (even grunt birthday party was in Halo Reach multiplayer).
>
> I guarantee that if Bungie had made any of the changes to gameplay that 343 has, everyone would love it. And that’s the heart of the issue. People are mad at 343 just because they’re not Bungie. Therefore, 343 will never be able to give these “fans” what they want because what they want is Bungie. And that’s never gonna happen, so GET OVER IT. YOU LOST.

Sorry but this is a stupid assumption, it’s not the developer of the game, it’s the game itself. I couldn’t care less if you made the game in your spare time it doesn’t change how many players feel about the direction Halo is going.

Halo did have thruster packs before cod… Fyi :smiley:

> 2533274882763437;10:
> > 2533274872428712;9:
> > People are intolerant to change. Change can be good and to be honest, Halo needed an introduction of new change. I have also been playing since Halo: CE. To be honest, Halo 1-3 were the definitive trademark of the Halo style of gameplay. Although, that trademark style cannot be continued in the same way if Halo is to thrive among all of the other top AAA game titles. Halo needs to be evolved and 343i does have the right kind of approach. I look forward to it.
>
>
> What 343 need to remember is that Halo has always been about teamwork and having fun. The inclusion of KDA has hurt the multiplayer in more ways than one and should be removed. All it does is breed animosity among the community which we do not need. COD is not about having fun it is about waving you KDA banner high for all to see, I do not want Halo to keep following this formula, please 343 remove the KDA statistic.

There are three parts (bare minimum) to winning:

  1. getting kills
  2. assisting teammates
  3. trying not to die irresponsibly

i cannot understand why people are against this statistic. Player stats are important for those who want to win.

> 2533274792543276;3:
> Halo is trying to stay relevant by including/working in more modern gameplay mechanics. A lot of people fail to see that and instead want the same thing again and again. Then they turn around and criticize CoD for tendency to sticking to formulas that work rarely changing from the norm. My mind is blown.

How is Halo even remotely relevant anymore? Halo 4 started with 400k, which is still low for a Halo game to start out at, and then dropped to over half when the newest CoD released 2 days later. A month later the game only sustains about 30k people and 2 to 3 months later it slowly goes down to only 15k to 20k daily.

> 2533274943985265;7:
> I think people are way to panicky about halo being to much like COD, NO it is not. though halo 5 has you not durable enough (kinda like COD) also just because it is like COD does not make it bad a COD, Halo mix type game is not automatically bad. People are judging less and less on the game itself and more on how many similarities there are to COD

Ehh… In just two sentences, you said Halo 5 is not like CoD and that it is and that is not automatically. So… do you think it is like CoD or not?

I for one am constantly reminded of CoD when playing the beta. No biggie, I am over loosing the Halo series. I went a year with out touching H4 and didn’t miss it like I thought I would. :frowning: Too bad though.

> 2533274792543276;3:
> Halo is trying to stay relevant by including/working in more modern gameplay mechanics. A lot of people fail to see that and instead want the same thing again and again. Then they turn around and criticize CoD for tendency to sticking to formulas that work rarely changing from the norm. My mind is blown.

Don’t talk like it’s the same people stating both.

Halo 4 tried to keep Halo relevant. It failed to keep it’s population. My question is, how many more times do we have to go down this road before Halo truly returns to it’s roots? Not the same thing over and over. But, something that is closer related to the game play that helped make the game so huge to begin with.

After I played titanfall when It was first released I was hoping that halo could eventually have that kind of movement. Titanfall set a trend for upping peoples movement options. Destiny furthered that. and COD saw this and added it. So rather then looking at it and saying “ew it’s like COD” we recognize that games as a whole are actually upping the skill gap for FPS.

Um, no?

Pretty much everything Bungie did in Reach was awful.

> 2535422112705145;17:
> So rather then looking at it and saying “ew it’s like COD” we recognize that games as a whole are actually upping the skill gap for FPS.

What evidence could you possibly have supporting that the skill gap in Halo 5 is higher? To quote Walshy, Halo 5, is not on the same level competitively, as older Halo titles, despite it’s balances. If anything, that means the opposite.

Halo Party - YouTube watch this and then this Halo Problems | Flashgitz | MASHED - YouTube Look for the detail over the halo 5 baby in the first video.