One of the biggest problems I’ve had with Halo 4 multiplayer so far is the lack of the true Halo multiplayer. What I mean by this is how Halo was before this
- Everyone started with the same weapons
- Players needed to find and pick up stronger weapons around the map
- The only power ups were overshield and active camo
- The weapons needed to be mastered to be good
- No Kill Cams
These, along with other small things, made Halo have a unique multiplayer. Now, the multiplayer has many Call of Duty like features. If I wanted Call of Duty, I would have bought that game instead. However, I wanted to play Halo, but I was greatly disappointed.
The loadout system in reach was decent and made sense. Maybe a variation where the player can choose only the primary unsc weapons and armor ability would have been nice. The new loadouts allow for choosing the Halo version of Call of Duty perks, which is quite lame and generic. Halo used to be balanced where players needed to master weapons to become good. Now, the perks and weapons do that for them.
This leads to my second key point, the unbalanced gameplay. The DMR and BR have such a ridiculous range that snipers do not have a long distance advantage anymore. This is odd, since a sniper was designed to win a long range battle. The range on these weapons is absolutely radical. Players can easily kill opponents across the map, with a weapon that should not have these capabilities. Then, when a player gets a certain amount of kills a “care package” is dropped to receive a better weapon. These weapons tend to be insanely better than anything on the map, thus the player that gets one first will continue to slaughter his opponents. Also, included in the “care package,” is the option for a speed, damage, overshield, and some others possibly (I am not sure if there are any others). The overshield has been in the game for a while, but speed boost and damage boost? Since when was that part of the Halo universe? These just further the gap between a balanced game and allow for a clean victory to the first person that just so happens to get the lead.
Also, the addition of “Kill Cams” is completely absurd. This classic Call of Duty concept ruined the multiplayer experience for Halo as soon as I saw my first one. Why would this be in Halo? It wasn’t before and certainly does not have a place in the universe so why now? Also, the spawning after the moronic “Kill Cam” is not the same. Players do not have to wait a few seconds as in the previous games (in the slayer game mode at least). This is bad considering the spawn time made the game slower paced and made dying seem more tragic. Now players can just continue to run in, die, spawn instantly, and then run straight back to the person for revenge. Furthermore, the sensor is different too. The sensor has this weird ability to sense people out of the scanning radius and display them as an arrow around the sensor. This is dumb and annoying because it just furthers the range of the sensor and makes sneaking up on people harder. Clearly, they were not intending to make this game for tactics and rather for the barbaric, tunnel-visioned, monotonous gameplay of Call of Duty.
Finally, the game is faster paced much like a Call of Duty game. Where instead of just teamwork and thought, players are coerced into running in guns blazing hoping that the will see a player first for a kill. Then, getting the kill is easier than ever, since the guns are even more powerful and accurate than before. The health seems to be taken out faster so players that could, in halo 3, turn around and out shoot someone, because they were better, have to die because the shield are taken out far too quickly. The game used to be about flanking, grenade placement, and basic tactics, but now the Call of Duty virus infiltrated the Halo multiplayer and has begun the desecration to the once brilliant and fun multiplayer.
Halo was my favorite game. The franchise was amazing and every game seemed to be better or equal to the others. Now, the game has been twisted by the completely idiotic concept that Call of Duty offers a good multiplayer experience so Halo needed to copy it. What they didn’t realize is, if they would have worked on making Halo better rather than changing it to something it should never be, then they would have been better off. “If you cannot innovate, imitate,” is not a good motto for anyone. I really hope in Halo 5, they decide to return the multiplayer to what it once was. After reading all of this, please do not think I do not see any of the good parts of Halo 4. I do like some things about it, but these are major issues that need to be addressed in the next game.