Button mapping via TU?

Generally, the community is overall unhappy about the control layouts. Very few of them are liked at this point for most, including myself. It would be great for 343 to add button mapping, as it allows for everybody to play comfortably and nobody can argue against it. However, it is much too far into development for such a thing to be coded into the gae, and it would most likely have to take away from another part of the game.

However, it is entirely possible for button mapping to be added vial title update for the game. Valve has done it for portal 2. Portal 2 started our with 3-4 mediocre layouts, but a month or so after release an update was released, giving full button mapping to the console players of the game. This proves such a feat is possible.

It may take several months for 343 to code in full control customization, but the payoff would be more than worth it, and I for one am willing to struggle through a few months if it meant that the future held the key to comfortable controls once more. Since this is post release, they also would have plenty of time to code in and bug-proof these options.

This would do little to interfere with current projects. The only things they would be working on at the time is plot development for halo 5 and updates for halo 4. DLC will most likely be handled by certain affinity, as most of the spartan ops missions and multiplayer maps were made by them. I’m sure a small team of 3-5 programmers could code this into the game in a few days time, and another few days/weeks to fine-tune and de-bug it.

This task may be an undertaking, but this simple feature will aid the game immensely for many, especially those unlucky gamers who happen to be handicapped. 343 would be doing everyone a favor to add this in as an update to the game.

Yes please. Or make more layouts.

I agree. Sad to say, but this is the first time I’m disappointed with the current layouts available. Please, 343, I’m sure it’s not that hard to add in this feature. If it is not possible, please make more options like in Halo Anniversary. All I want for my recon layouts is the sprint to be in the left thumbstick instead of “X.”

> I agree. Sad to say, but this is the first time I’m disappointed with the current layouts available. Please, 343, I’m sure it’s not that hard to add in this feature. If it is not possible, please make more options like in Halo Anniversary. All I want for my recon layouts is the sprint to be in the left thumbstick instead of “X.”

weirdest request. Most people seem to want sprint away from left stick.

But then again, if button mapping were added, this wouldn’t even be an issue you could have reload on the trigger for all I care. Everybody benefits from button mapping, and it takes very little to actually do compared to other aspects of the game. 343 seems to be just too scared to try, as they think a single broken layout could overpower others, or break the game.

> > I agree. Sad to say, but this is the first time I’m disappointed with the current layouts available. Please, 343, I’m sure it’s not that hard to add in this feature. If it is not possible, please make more options like in Halo Anniversary. All I want for my recon layouts is the sprint to be in the left thumbstick instead of “X.”
>
> weirdest request. Most people seem to want sprint away from left stick.
>
> But then again, if button mapping were added, this wouldn’t even be an issue you could have reload on the trigger for all I care. Everybody benefits from button mapping, and it takes very little to actually do compared to other aspects of the game. 343 seems to be just too scared to try, as they think a single broken layout could overpower others, or break the game.

the thing is that a single layout can break the game if its overpowered, not to mention i dont think they will ever do button mapping. its a sad thing in ways but i would rather stray away from potentially serious problems if i was a developer.

i mean you have to agree that is A was to shoot that it would cause some problems in many ways.

If sprint and AAs were switched for bumper jumper, I would be completely happy with it. However, it’s still okay as is.

> > > I agree. Sad to say, but this is the first time I’m disappointed with the current layouts available. Please, 343, I’m sure it’s not that hard to add in this feature. If it is not possible, please make more options like in Halo Anniversary. All I want for my recon layouts is the sprint to be in the left thumbstick instead of “X.”
> >
> > weirdest request. Most people seem to want sprint away from left stick.
> >
> > But then again, if button mapping were added, this wouldn’t even be an issue you could have reload on the trigger for all I care. Everybody benefits from button mapping, and it takes very little to actually do compared to other aspects of the game. 343 seems to be just too scared to try, as they think a single broken layout could overpower others, or break the game.
>
> the thing is that a single layout can break the game if its overpowered, not to mention i dont think they will ever do button mapping. its a sad thing in ways but i would rather stray away from potentially serious problems if i was a developer.
>
> i mean you have to agree that is A was to shoot that it would cause some problems in many ways.

Even so, its worth giving a try. At this point, it seems 343 is just throwing the idea aside without even giving it a try. It may turn out that 1 layout overpowers all, and it might not. I would rather try then not. And if it was added via update, then it could just as easily be removed via update it it does more harm than good.

And having shoot as A may just do more harm than good IMO. you wouldn’t be able to turn and shoot at the same time if it was like this. I don’t think anyone would even try to use this.

There are several games out there that meet the same problems that frankie listed, and yet still have button mapping. Hell, Bethesda puts button mapping on nearly every game they release on consoles. I’m sure there could be some workaround. This is also why my OP is explaining its addition in a TU, as they could take the free time after development to incorporate this feature and get it running smoothly.

It will never be perfect, but its worth 343 at least trying it. Sooner or later, button mapping will be a standard in console gaming. So why not try and bring in this era sooner, rather than later?

EDIT: Plus, I don’t think that a layout can be more OP than bumper jumper was in halo 3. Every important button was right there where you could use it, without sacrificing another important button, even for a second. It may have been uncomfortable to use at first, but if you adapted to it, you were instantly at a great advantage to those using default. And with button mapping, everybody can create a layout they are comfortable with, and you can’t deny that you play better with comfortable controls than with uncomfortable controls. There would be several popular schemes that are all as powerful as one another, but very few, if any, that rule the game on their own.

> > > > I agree. Sad to say, but this is the first time I’m disappointed with the current layouts available. Please, 343, I’m sure it’s not that hard to add in this feature. If it is not possible, please make more options like in Halo Anniversary. All I want for my recon layouts is the sprint to be in the left thumbstick instead of “X.”
> > >
> > > weirdest request. Most people seem to want sprint away from left stick.
> > >
> > > But then again, if button mapping were added, this wouldn’t even be an issue you could have reload on the trigger for all I care. Everybody benefits from button mapping, and it takes very little to actually do compared to other aspects of the game. 343 seems to be just too scared to try, as they think a single broken layout could overpower others, or break the game.
> >
> > the thing is that a single layout can break the game if its overpowered, not to mention i dont think they will ever do button mapping. its a sad thing in ways but i would rather stray away from potentially serious problems if i was a developer.
> >
> > i mean you have to agree that is A was to shoot that it would cause some problems in many ways.
>
> Even so, its worth giving a try. At this point, it seems 343 is just throwing the idea aside without even giving it a try. It may turn out that 1 layout overpowers all, and it might not. I would rather try then not. And if it was added via update, then it could just as easily be removed via update it it does more harm than good.
>
> And having shoot as A may just do more harm than good IMO. you wouldn’t be able to turn and shoot at the same time if it was like this. I don’t think anyone would even try to use this.
>
> There are several games out there that meet the same problems that frankie listed, and yet still have button mapping. Hell, Bethesda puts button mapping on nearly every game they release on consoles. I’m sure there could be some workaround. This is also why my OP is explaining its addition in a TU, as they could take the free time after development to incorporate this feature and get it running smoothly.
>
> It will never be perfect, but its worth 343 at least trying it. Sooner or later, button mapping will be a standard in console gaming. So why not try and bring in this era sooner, rather than later?

true true and i agree with you honestly on this but i also understand that for 343 this is there first game and they want it to be as close to perfect as possible were every one is having loads of fun on it and it basically not end up like reach (even though i enjoyed it others not so much). i would love some sort of button mapping but i do enjoy what they have shown us so far so im not complaining very much

Are you speaking for the whole community, because last time I checked the layouts look fine. Especially bumper jumper. Bravo has a new video up for all the official layouts, so maybe things you thought were bad are now fixed. And as for custom button mapping, never going to happen. That’s not me being mean it’s just a fact.

> Are you speaking for the whole community, because last time I checked the layouts look fine. Especially bumper jumper. Bravo has a new video up for all the official layouts, so maybe things you thought were bad are now fixed. And as for custom button mapping, never going to happen. That’s not me being mean it’s just a fact.

Of course I’m not talking for the whole community. That impossible. However, most people are complaining about them, specifically the crouch and sprint placements on default. none of the other schemes seem to offer a good compensation for this without ruining something else.

I am aware the schemes changes. I was aware before Bravo made any video, as it was said in the bulletin. They still aren’t fixed. I know many are happy with bumper jumper, but I, like many, have always found BJ to be awkward to use.

And never say never. It is a standard in PC gaming and will eventually become a standard in console gaming. several games on console already support it. Portal 2, counter-strike, every damn game by Bethesda; its more than possible, its reality. We just need it to be incorporated into halo 4. And maybe not halo 4, but if its controls are anything to go off of then Halo 5 for sure.

How about not? Honestly they’re fine you just have to get used to it.

Most of the control layouts are fine, in fact some of the requests from people disappointed by them are strange. Bumper Jumper, which I currently use on Halo 3 and Reach, looks fantastic. Also recon is VERY close to Halo 3’s default controls. As much I’d like custom button mapping, it’s not going to happen because of all the testing and programing required. The control schemes we do have are fine.

best thread ive seen on this topic yet!

> How about not? Honestly they’re fine you just have to get used to it.

This isn’t about adapting. there’s no doubt I can adapt, as everyone else can. Thats not the issue.

But can you honestly say that theres not that 1 button, that ONE little button, that you feel could do better in another spot? sure, what you have is fine, but could it still not be better? That is the goal of button mapping. You might think that the controls are perfect, but even if there was button mapping, nothing would be stopping you from using that perfect scheme. you could still be contempt, but others would now be able to as well. It does nothing to hurt the game.

There’s not a single game out there that has been hurt by button mapping. However there are several games that have been hurt by having terrible layouts and few options to customize. Halo hasn’t hit this point, but it might.

The controls mgiht be fine for you, but not all. and “fine” is not the same as “fantastic”. theres always that 1 button tha you feel would do better somewhere else, and button mapping is the only true solution to this.

If your favorite control scheme was messed up, then you would support this. Just like Everyone complained about bumper jumper, but most could care less now that its fixed. But if button mapping were present, there would be no complaining on the subject whatsoever.

> Most of the control layouts are fine, in fact some of the requests from people disappointed by them are strange. Bumper Jumper, which I currently use on Halo 3 and Reach, looks fantastic. Also recon is VERY close to Halo 3’s default controls. As much I’d like custom button mapping, it’s not going to happen because of all the testing and programing required. The control schemes we do have are fine.

actually, button mapping is a fairly simple addition from the programming perspective. And if done right the first time, little testing would be needed. The biggest factor is time. And of course, theres always the small possibility that the addition takes away from other aspects of the game.

This is however why I say for it to be added in an update, rather than on the disc. Its much easier to correct if added via update than if on a disc, and can even be removed easily if it turns out to be a problem. I know at this point its not going to happen, but this matter could be subject to change if asked for enough.