button combonations for beatdown system

This is an idea off of the Halo 2 button combinations that provided the online gamer the ability to BXR, BRB, ext. Please 343 Industries hear me out. Creating a button combination that triggered instead of an accidental glitch, but the next evolution in First Person Shooter Games. These button combinations could trigger such strikes as a Mixed Martial Artist would or some type of spartan striking. This would completely alter the melee system. I’m positive several people will agree it has been outdated for quite some time. Honestly with this the ideas are limitless. To me the thing that made Halo 2 so competitive online was the BXR’s and BXB’s and so fourth because it made the gameplay very fast paced and it really got your blood pumping and gamer sweat on. I can’t imagine the rush of feeling my enemy on the end of a stunning air kick, devastating takedown, brutal slam, or three hit combo. I sincerely hopes this helps, please contact me if you like the idea.

Long time Halo fan,

Sly90

To be honest, I usually hate on Button Combos. But if they are ALL 4-button combos designed specifically around NOT throwing off the game’s balance, and allowing you to perform actions much quicker for an edge then yes. But only applied where it makes sense.

Anyway, to make this work Melee would need to be much weaker in Halo 4 than it is in Halo 3 or Reach. Meaning it must be a 3-melee kill, not 2.

Following the Default Reach control scheme:

B, B/X, X/B/RT/LT - The ability to Melee then Shoot, Reload, Throw a grenade, or Melee again quickly. (Must at the same time melee attack impacts)

X, B/X, B/RT/LT - The ability to Reload then Shoot, Melee, or throw a grenade quickly. (Must time at the same time clip hits the gun)

LT, B/X, X/B/RT/LT - The ability to throw a grenade, then Shoot, Melee, Reload or throw another grenade quickly. (Must time at the same time Grenade releases from the hand)

There should be NO Button combos to increase the fire rate of your weapons, as there is no realistic way to do so, in all these cases, it is simply slight of hand, the ability to have your Spartan move faster than normal, but as weapons such as the BR are on a set fire rate, this fire rate should keep.

Also, Close Quarters Power Weapons should be powerful enough that using them at close quarters will beat B/X combos. But depending on the combo itself. The Shotgun, Sword, and Hammer, for instance, would beat the hell out of B/X/RT (2 hit kill). But Automatics had a disadvantage against it. Automatics, however, beat B/X/X/B/X/X/B (3 hit kill Melee combo).

As well, these combos won’t feel like “rapid-fire” attacks like they were in Halo 2. There will be a timing and flow to them, you can’t just press RB, wait for the gun to hit, then spam B/X-B. After Pressing B, then X(When mentioned above), you must again wait for your weapon to reset (it won’t show a melee, just a more “snap to” default stance, that is much faster than default, THEN press the action you wish to perform.

It should be approximately 3/4 the speed of a regular Melee attack.

The way this should appear in animation isn’t “flailing Melees in the air” either. Upon hitting the “B/X” it should simply look like your weapon is resetting to it’s default position faster.

Great idea.

Ehhhhhhhh nah. Maybe assassinations in campaign … but quicktime events in multiplayer would be just dumb. (Although, honestly, I would love to do a 3 minute assassination on a guy who just missed the flag capture point by a few inches, just to rub it in his face)

It’s combinations.

> Ehhhhhhhh nah. Maybe assassinations in campaign … but quicktime events in multiplayer would be just dumb. (Although, honestly, I would love to do a 3 minute assassination on a guy who just missed the flag capture point by a few inches, just to rub it in his face)

Combos aren’t quick time events. The game won’t pop up with a button on the screen and tell you to press it. They will all just be buttons you can press if you know how and when to press them.

Please don’t hate on me for asking this, but… Were those button combinations actually meant to be in Halo 2? What I mean is, did Bungie know these combos existed before they released the game, or did someone just happen to stumble upon them one day while they were playing?

I’ve always kinda wondered about that…

They weren’t meant to be in there, but they happened to play out so well, there was no real reason to patch them. All Bungie ever did was make them harder to perform.

Superbounces were a terrible glitch though. I hate when people try to say “They were an important part of the map”.

I’m sorry, but when I’m playing Team Doubles, and the other team jumps up on top of the highest tower and rains BR/Sniper fire on us while we have no cover on Ascension. It’s just NOT good.