Butthurt about Radar? Good!

You finally understand how Halo Purists have felt for over 10 years!!! For those of you that haven’t heard, one of the most minor changes ever made to Halo happened in Halo 5 and it involved reducing the radar by a few meters resulting in better game play for a “evolved” Halo focused around fast combat. Over the last 10 years, I haven’t posted much in the forums but I have read many posts about truly game breaking changes to Halo. But the change to radar, one of the most minor changes ever which is a positive change for Halo has gotten more negative feedback than any truly game breaking changes. If you supported sprint being added to halo or spartan abilities being added to halo or AR/Pistol starts being the only starting option then here is the advice I give you, it’s the same advice that all of you gave to the large minority of Halo purists over the last 10 years:

“Halo needs to change and evolve”
“Nobody wants to play the same re-skinned version of Halo 2 and Halo 3”
“Learn to adapt, change is coming”
“Go play MCC, I heard the radar is still the same there”

Halo purists have been attacked and persecuted by all you casuals these last 10 years, but now that something near and dear to your heart is changed, you are all up in arms! Well guess what, you are the reason we are in this mess! You wanted evolution and you got it! You made this bed, now you sleep in it! Makes all those things you said sound stupid right? If you want radar range expanded then it’s only fair that sprint be removed, that spartan abilities be removed and that BR starts come back. If you want we can all go back to having a re-skin of Halo 2 and Halo 3. You get your casual radar back and purists get the best game play halo ever had back.

Here are things people have said about radar:

“With the new abilities we need the radar range to be larger” - let’s use our brains for a second, you are saying that the new spartan abilities are so overpowered that you need a larger radar range so you can prepare yourself to counter the abilities. Interesting, why don’t we remove the overpowered abilities? Oh, that makes too much sense, my bad.

“The reduced radar is game breaking” - no it’s not, adding sprint to Halo was game breaking, do you think time to kill is too short? Blame sprint, do you think people run away too much from fights? Blame sprint. Do you take more time to join into a firefight with someone? Blame sprint. Do you not like some map designs? Blame sprint. Sprint is a game breaking change and you let that happen so you don’t get to complain about radar.

“People appear out of nowhere” - you know why they appear out of nowhere? Because there’s sprint!!! If only we never added sprint to the game all your problems would just go away.

Years ago, Halo purists predicted this would happen, it’s depressing that it took a simple change of reducing radar for all you to finally realized that the problem isn’t radar, the problem is that Halo isn’t evolving in the right direction. Now, I’ve accepted truly ground breaking changes such as sprint, abilities and AR starts, I think you can handle one small change and move on. To put this in perspective, the changes I’ve accepted would be like losing an arm and the one change you can’t accept is a scratch on your hand. If I survived, so can you, stop whining. And in the infamous words of the dumb majority who are the reason Halo Reach and Halo 4 were awful: “Halo needs to Evolve”.

Agreed

Sprint and the abilities aren’t the problem with the radar. The speed they move within the radar doesn’t really matter. In fact, it adds a challenge. The issue is the appearance on radar being so close. They could walk, run, ground pound, or dash in; it doesn’t change anything. Popping into radar at a range that makes the radar useless is the problem.

> 2533274806883637;3:
> Sprint and the abilities aren’t the problem with the radar. The speed they move within the radar doesn’t really matter. In fact, it adds a challenge. The issue is the appearance on radar being so close. They could walk, run, ground pound, or dash in; it doesn’t change anything. Popping into radar at a range that makes the radar useless is the problem.

I also used the quote “Halo needs to evolve”, “Learn to adapt”, what do you have to say about that? Are casuals the only ones who don’t have to sacrifice in the name of evolution and change? Am I the only one who has to accept changes I don’t like?

Players are constantly being given more mobility options with sprint, thrusters, ground pound, sliding, etc while the radar has gotten worse. You can sprint up to someone from outside their radar to assassinate them before they can even turn around. This makes it useless. Also makes it far more difficult to turn on someone who shot first and win because you’ll be half dead by the time you turn around.

I play SWAT mostly. I am very used to not having radar and even I understand it’s a huge issue. It needs to be extended.

> 2533274913936758;5:
> Players are constantly being given more mobility options with sprint, thrusters, ground pound, sliding, etc while the radar has gotten worse. You can sprint up to someone from outside their radar to assassinate them before they can even turn around. This makes it useless. Also makes it far more difficult to turn on someone who shot first and win because you’ll be half dead by the time you turn around.
>
> I play SWAT mostly. I am very used to not having radar and even I understand it’s a huge issue. It needs to be extended.

It’s not as huge as sprint, spartan abilities and AR starts being added. If you extend radar then it’s only fair that all those features are also reversed. If we are going to cater then we must cater to everyone.

> 2683394777979415;4:
> > 2533274806883637;3:
> > Sprint and the abilities aren’t the problem with the radar. The speed they move within the radar doesn’t really matter. In fact, it adds a challenge. The issue is the appearance on radar being so close. They could walk, run, ground pound, or dash in; it doesn’t change anything. Popping into radar at a range that makes the radar useless is the problem.
>
>
> I also used the quote “Halo needs to evolve”, “Learn to adapt”, what do you have to say about that? Are casuals the only ones who don’t have to sacrifice in the name of evolution and change? Am I the only one who has to accept changes I don’t like?

Bad change is bad change. Good change is good change. Making the radar virtually useless was bad change. Armor abilities and movement options added a new level of tactics and were good change.

Sprint appeals to casuals though thats good. The problem with the radar is that since its so small and movement is 2x faster than any halo, it’s almost useless, the simple answer would be to enlarge it. That’s why people are complaining and they are listening, that’s how it works.

Idk but sprint seems pretty balanced in this halo at least way more than 4. If I shoot a guy and see him run I know that his shields won’t recharge until 5 seconds after he stops, which gives me enough time to kill him/ her. Don’t generalize the community into 2 divisions, because my first halo was 3 and I played the online for 1 and 2 at friends houses, and I’m still ok with most of 343’s changes to the franchise.

> 2533274806883637;7:
> > 2683394777979415;4:
> > > 2533274806883637;3:
> > > Sprint and the abilities aren’t the problem with the radar. The speed they move within the radar doesn’t really matter. In fact, it adds a challenge. The issue is the appearance on radar being so close. They could walk, run, ground pound, or dash in; it doesn’t change anything. Popping into radar at a range that makes the radar useless is the problem.
> >
> >
> > I also used the quote “Halo needs to evolve”, “Learn to adapt”, what do you have to say about that? Are casuals the only ones who don’t have to sacrifice in the name of evolution and change? Am I the only one who has to accept changes I don’t like?
>
>
> Bad change is bad change. Good change is good change. Making the radar virtually useless was bad change. Armor abilities and movement options added a new level of tactics and were good change.

Sprint is the worst change of all changes, now and forever in Halo. If you use that statement then start be fixing sprint. You can keep clamber, but let me ask you a question, do you remember that time in Halo 5 when you missed a jump and the enemy made the jump to get the power weapon? Neither do I because nobody misses jumps any more thanks to clamber! That is how you can perceive the change as a negative.

> 2533274819075101;8:
> Sprint appeals to casuals though thats good. The problem with the radar is that since its so small and movement is 2x faster than any halo, it’s almost useless, the simple answer would be to enlarge it. That’s why people are complaining and they are listening, that’s how it works.
>
> Idk but sprint seems pretty balanced in this halo at least way more than 4. If I shoot a guy and see him run I know that his shields won’t recharge until 5 seconds after he stops, which gives me enough time to kill him/ her. Don’t generalize the community into 2 divisions, because my first halo was 3 and I played the online for 1 and 2 at friends houses, and I’m still ok with most of 343’s changes to the franchise.

So 60% of the community wants radar enlarge. 99% of that 60% will not be playing Halo by the end of this month. The other 40% who don’t want the radar changed will be playing the next 2 years. So you are saying to listen to the 60% who won’t be playing Halo come December right?

> 2683394777979415;9:
> > 2533274806883637;7:
> > > 2683394777979415;4:
> > > > 2533274806883637;3:
> > > > Sprint and the abilities aren’t the problem with the radar. The speed they move within the radar doesn’t really matter. In fact, it adds a challenge. The issue is the appearance on radar being so close. They could walk, run, ground pound, or dash in; it doesn’t change anything. Popping into radar at a range that makes the radar useless is the problem.
> > >
> > >
> > > I also used the quote “Halo needs to evolve”, “Learn to adapt”, what do you have to say about that? Are casuals the only ones who don’t have to sacrifice in the name of evolution and change? Am I the only one who has to accept changes I don’t like?
> >
> >
> > Bad change is bad change. Good change is good change. Making the radar virtually useless was bad change. Armor abilities and movement options added a new level of tactics and were good change.
>
>
> Sprint is the worst change of all changes, now and forever in Halo. If you use that statement then start be fixing sprint. You can keep clamber, but let me ask you a question, do you remember that time in Halo 5 when you missed a jump and the enemy made the jump to get the power weapon? Neither do I because nobody misses jumps any more thanks to clamber! That is how you can perceive the change as a negative.

People still miss jumps all the time, and now you have the option to make farther jumps at the risk of being defenseless. It adds a new level of strategy whereas the radar range just makes the radar pointless.

> 2533274806883637;11:
> > 2683394777979415;9:
> > > 2533274806883637;7:
> > > > 2683394777979415;4:
> > > > > 2533274806883637;3:
> > > > > Sprint and the abilities aren’t the problem with the radar. The speed they move within the radar doesn’t really matter. In fact, it adds a challenge. The issue is the appearance on radar being so close. They could walk, run, ground pound, or dash in; it doesn’t change anything. Popping into radar at a range that makes the radar useless is the problem.
> > > >
> > > >
> > > > I also used the quote “Halo needs to evolve”, “Learn to adapt”, what do you have to say about that? Are casuals the only ones who don’t have to sacrifice in the name of evolution and change? Am I the only one who has to accept changes I don’t like?
> > >
> > >
> > > Bad change is bad change. Good change is good change. Making the radar virtually useless was bad change. Armor abilities and movement options added a new level of tactics and were good change.
> >
> >
> > Sprint is the worst change of all changes, now and forever in Halo. If you use that statement then start be fixing sprint. You can keep clamber, but let me ask you a question, do you remember that time in Halo 5 when you missed a jump and the enemy made the jump to get the power weapon? Neither do I because nobody misses jumps any more thanks to clamber! That is how you can perceive the change as a negative.
>
>
> People still miss jumps all the time, and now you have the option to make farther jumps at the risk of being defenseless. It adds a new level of strategy whereas the radar range just makes the radar pointless.

Then let’s just remove it entirely! Then people can use their eyes, ears and brain instead!

> 2683394777979415;12:
> > 2533274806883637;11:
> > > 2683394777979415;9:
> > > > 2533274806883637;7:
> > > > > 2683394777979415;4:
> > > > > > 2533274806883637;3:
> > > > > > Sprint and the abilities aren’t the problem with the radar. The speed they move within the radar doesn’t really matter. In fact, it adds a challenge. The issue is the appearance on radar being so close. They could walk, run, ground pound, or dash in; it doesn’t change anything. Popping into radar at a range that makes the radar useless is the problem.
> > > > >
> > > > >
> > > > > I also used the quote “Halo needs to evolve”, “Learn to adapt”, what do you have to say about that? Are casuals the only ones who don’t have to sacrifice in the name of evolution and change? Am I the only one who has to accept changes I don’t like?
> > > >
> > > >
> > > > Bad change is bad change. Good change is good change. Making the radar virtually useless was bad change. Armor abilities and movement options added a new level of tactics and were good change.
> > >
> > >
> > > Sprint is the worst change of all changes, now and forever in Halo. If you use that statement then start be fixing sprint. You can keep clamber, but let me ask you a question, do you remember that time in Halo 5 when you missed a jump and the enemy made the jump to get the power weapon? Neither do I because nobody misses jumps any more thanks to clamber! That is how you can perceive the change as a negative.
> >
> >
> > People still miss jumps all the time, and now you have the option to make farther jumps at the risk of being defenseless. It adds a new level of strategy whereas the radar range just makes the radar pointless.
>
>
> Then let’s just remove it entirely! Then people can use their eyes, ears and brain instead!

The existence of radar isn’t the issue. Its pointlessness is. Whether or not it should be included is a different argument entirely.

> 2683394777979415;10:
> > 2533274819075101;8:
> > Sprint appeals to casuals though thats good. The problem with the radar is that since its so small and movement is 2x faster than any halo, it’s almost useless, the simple answer would be to enlarge it. That’s why people are complaining and they are listening, that’s how it works.
> >
> > Idk but sprint seems pretty balanced in this halo at least way more than 4. If I shoot a guy and see him run I know that his shields won’t recharge until 5 seconds after he stops, which gives me enough time to kill him/ her. Don’t generalize the community into 2 divisions, because my first halo was 3 and I played the online for 1 and 2 at friends houses, and I’m still ok with most of 343’s changes to the franchise.
>
>
> So 60% of the community wants radar enlarge. 99% of that 60% will not be playing Halo by the end of this month. The other 40% who don’t want the radar changed will be playing the next 2 years. So you are saying to listen to the 60% who won’t be playing Halo come December right?

Ok where are you getting these reliable statistics? My argument is that sprint isn’t necessarily the problem, its that the whole movement system is faster so reducing the radar will make it useless. What you said wasn’t consistent with my argument. I’m not defending radar, I’m agreeing with many others that it needs to be enlarged.

Motion tracker is and always will be a crutch for players. However, with Halo 5, it seems players with a decent amount of map awareness still end up getting flanked from behind fairly often. This is an issue that goes much deeper than a reduced radar radius. In fact, it has to do with all these “movement options” that you all seem to praise . . . as well as the map design. When you need a gigantic radar to help balance the gameplay, that means there is something wrong with the gameplay itself.

I’m just going to camp to improve my KDR.

> 2683394777979415;6:
> > 2533274913936758;5:
> > Players are constantly being given more mobility options with sprint, thrusters, ground pound, sliding, etc while the radar has gotten worse. You can sprint up to someone from outside their radar to assassinate them before they can even turn around. This makes it useless. Also makes it far more difficult to turn on someone who shot first and win because you’ll be half dead by the time you turn around.
> >
> > I play SWAT mostly. I am very used to not having radar and even I understand it’s a huge issue. It needs to be extended.
>
>
> It’s not as huge as sprint, spartan abilities and AR starts being added. If you extend radar then it’s only fair that all those features are also reversed. If we are going to cater then we must cater to everyone.

That is quite possibly the most stupid logic I’ve ever read.

Point is, if the aiming and radar are broke, and a majority of people realize it and want it rectified, then 343 should take note.

> 2533274819075101;14:
> > 2683394777979415;10:
> > > 2533274819075101;8:
> > > Sprint appeals to casuals though thats good. The problem with the radar is that since its so small and movement is 2x faster than any halo, it’s almost useless, the simple answer would be to enlarge it. That’s why people are complaining and they are listening, that’s how it works.
> > >
> > > Idk but sprint seems pretty balanced in this halo at least way more than 4. If I shoot a guy and see him run I know that his shields won’t recharge until 5 seconds after he stops, which gives me enough time to kill him/ her. Don’t generalize the community into 2 divisions, because my first halo was 3 and I played the online for 1 and 2 at friends houses, and I’m still ok with most of 343’s changes to the franchise.
> >
> >
> > So 60% of the community wants radar enlarge. 99% of that 60% will not be playing Halo by the end of this month. The other 40% who don’t want the radar changed will be playing the next 2 years. So you are saying to listen to the 60% who won’t be playing Halo come December right?
>
>
> Ok where are you getting these reliable statistics? My argument is that sprint isn’t necessarily the problem, its that the whole movement system is faster so reducing the radar will make it useless. What you said wasn’t consistent with my argument. I’m not defending radar, I’m agreeing with many others that it needs to be enlarged.

Current poll on the forums right now. It’s been steady at 40% keeping the radar and 60% change. But after being silent through Reach and Halo 4, the people concerned about radar being enlarged are the same people who wanted all the changes that happen in Reach and Halo 4 which ruined Halo. It’s time to ignore the casual majority who clearly don’t understand what makes halo the great game it should be. It’s time to ignore feedback for all groups. Halo Purists have been ignored time and time again, I’m pointing out how hypocritical this community is, the community says to change every major aspect of halo, yet somehow radar is more important than adding spring, abilities and AR starts? This is ridiculous that community is so blind to the real issues impacting the real future and direction halo is going in. I’m pointing out the hypocrisy.

It’s amazing how one small thing can change gameplay that much. I do and don’t like it, but I’m getting used to it. Can’t say I use it that much in WarZone though. More in Arena

Yep… and butthurt about the aiming? GOOD!

It’s about time Halo felt a bit challenging again… this game is great.