But seriously, should the DMR be nerfed?

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*Original post. Click at your own discretion.

I’ll just let the numbers speak for themselves this time.

And you may want to consider not defending it if people can go to your profile and see it as your weapon of choice.

EDIT: Whoops, meant to make the question “should it?”

The DMR should have never been in the game, this is what we should have had all along:

Halo 2 Alpha BR

The DMBR, 4sk not scoped, 7sk scoped.

> The DMR should have never been in the game, this is what we should have had all along:
>
> Halo 2 Alpha BR
>
> The DMBR, 4sk not scoped, 7sk scoped.

This.

Nope :slight_smile:

I think it should.

> The DMR should have never been in the game, this is what we should have had all along:
>
> Halo 2 Alpha BR

Wow, I really like that. Reminds me of the Light Rifle.

Nerf it in Halo 4, then remove it in all future Halo games.

Leave it how it is, buff the other weapons.

Nerf the BR, then I’ll just keep using the LR, and have an even easier time with that, since there will be no medium-range counter to it.

> Nerf it in Halo 4, then remove it in all future Halo games.

Did 343 not read the description of the DMR in Reach where it says the DMR was REPLACED later by the BR. Now all of a sudden the BR has been replaced by the DMR, WTF 343?

> The DMR should have never been in the game, this is what we should have had all along:
>
> Halo 2 Alpha BR
>
> The DMBR, 4sk not scoped, 7sk scoped.

Wow, that’s awesome. Thanks.

the dmr should most definitely be nerfed it was to overpowered to me the br should be stronger or just as strong

If I could vote more than once I would hit yes over and over again. Yes yes yes yes yes nerf it. Or better yet, do away with it. Make a classic playlist with set loadouts and no DMR so those who despise it can play that until the next Halo game which should NOT include this dreaded weapon.

Ill just go with the Halo council peoples decision to nerf the bullet magnetism and Aim assist on not just DMR but all weapons even more on the sniper,beam rifle, light rifle, and that binary rifle thing in team doubles ( i suck at remembering the weapons and vehicles in this game).

I say keep it for future halo games, because a BR is still good for short range encounters. People still need a rifle that can soften up a target at long range, but not kill immediately like a sniper rifle. A support weapon, as it were.
But yes, nerf it.

Noble138

First off, kill aim assist. That’s just lame.

DMR - remove magnetism
BR - make slightly (.25s) faster than the DMR to 5 shots. Kills it at short range, still cedes long range accuracy.
LR - could I get a real reticule please?
Carbine - give me a chance. 7sk would be nice.

Lower the magnetism and aim assist on the dmr and all the other weapons, while also adding descope, and BOOM!, no more dying in little more than a second, no more reticle sticking like glue, and no more people coming up with long range camping combinations.

> Leave it how it is, buff the other weapons.
>
> Nerf the BR, then I’ll just keep using the LR, and have an even easier time with that, since there will be no medium-range counter to it.

The kill times for all weapons are unbearably fast, I barely feel like a spartan anymore. We don’t need to buff every weapon to match it, this would be a COD/BF3 game if that happened.

By the way, I love your signature.

> Nerf it in Halo 4, then remove it in all future Halo games.

This is my dream.

Yes. They never shouldve added dumb stuff. Halo 4 is a beta for Halo 5 or so it seems.

> Nerf it in Halo 4, then remove it in all future Halo games.

Completely agree.

This is probably the one millionth thread on the subject. The DMR just bothers too many people, and its like the unwelcome guest in the utility weapons. It was put in there too please people who liked it in Halo Reach, and quite frankly, I feel like it doesn’t belong.

I would like to see it gone in H5, it’d be perfect with the BR-Carbine-LR trio.

As of right now the DMR is considered to be imbalanced and over powered compared to the rest of the non-power weapon sandbox. I for the most part agree with this. I don’t think it’s as bad as some people make it out to be, but I agree for the most part. This is my two cents on the subject.

Range- The DMR and Light Rifle need to have the same Red Reticule range so that the LR is a proper counter to the DMR at long range. So either the range of the LR needs to be buffed to the DMR’s current levels or preferably, the DMR’s range should be reduced to what the LR currently is. Because right now he DMR’s range advantage is absurd.

Power- Right now the DMR is the most powerful gun option for Loadouts. (I know the LR technically is but it requires the scope) This has to do with the combination of its range (the best), its accuracy (the best), and its fire rate/hits to kill ratio (also the best). It’s range can be properly fixed with what I outlined above. It’s accuracy I have no problem with as I don’t really want any more bloom. The problem really comes down to its fire rate and shots to kill ratio. It’s has the second fastest fire rate of the rifles with what will generally be the least amount of shots to kill with 5. The Carbine has the fastest fire rate of the rifles but takes 8 shots to kill. The BR has a slower fire rate than the DMR but has the same amount of shots to kill. As a stated above the LR has technically the fastest kill time and can be a 4sk, but it requires you to get at least one scoped shot and it really isn’t a whole lot faster than the DMR. So the LR other than its range is balanced with the DMR. (The LR just takes slightly more skill) The problem is how the Carbine and BR compare with the DMR in the range where those two should have a slight advantage, short to mid.

So you can go two routes with this you can either give he DMR a slight nerf or give the Carbine/BR a slight buff. Now if you are going to nerf the DMR the easiest and probably best way to do it is by giving it a rate of fire nerf and put it more in line with the BR. Some say bloom but I think that’s a horrible idea. I think nerfing the DMR is the wrong way to go though as I like the DMR’s kill time. I would prefer the Carbine and BR get a slight buff.

With the Carbine it would be simple, just tighten the spread slightly and reduce the shots to kill by one. I think with that it’ll be able to contend with the other rifles much better than what it currently does.

The BR is a little trickier though. Now I know what some of you might think as I say that, “What is this guy on something? Just make the BR a 4sk.” My fear with making the BR a 4sk is that it’ll cause the opposite of its intentions and that is to say instead of balancing it with the DMR it’ll become the new go to/dominate weapon. I’d be more comfortable with the BR getting a rate of fire buff.

What about the autos?- They are/will be fine. They work perfectly in their intended range of close quarters and can even kill close to the mid range of the spectrum if you are skilled at burst fire.