... But I kinda liked bloom : (

As far as I can tell I am probably the only fan of halo that enjoyed the bloom mechanic. I am honestly sad to see it go in Halo 4.

To me bloom makes more sense than recoil. Giant armored spartan should be able to hold a gun straight without having to worry about recoil.

However a spartan can do nothing to affect the rate of thermal expansion on a gun barrel when the gun is fired rapidly. This would reduce accuracy over time. Also a spartan couldn’t do anything about wind or other factors that would reduce accuracy. I think that bloom is a good game mechanic that gives a rough estimate on the randomness encountered when firing a gun.

To summarize I enjoyed bloom and am sad to see it go. I think recoil is stupid.

You are the only person that could possibly like bloom. You also love Call of Duty don’t you?

Again, it’s mostly about gameplay, not real-world physics.

I didn’t mind bloom, but I do agree that controllable recoil would be excellent for weapons like the Battle Rifle; it will actually take some skill to use if you physically have to control your aim.

The uber-hardcore crowd gets their skill-based weapon. The less whining the better.

> You are the only person that could possibly like bloom. You also love Call of Duty don’t you?

No never really played it. Call me silly, but I prefer a game where I am shooting aliens not people in the campaign.

As for bloom in the game, I don’t know it was fun for me.

I like the idea of Bloom, but when in practice it makes a Designated Marksman Ridle miss up close whilst being pinpoint accurate over long range I can’t really put my faith in the consistency of the mechanic.

> You also love Call of Duty don’t you?

That’s the stupidest argument/insult I have read. Liking CoD is not a bad thing, and you sound like a narrow-minded idiot for using it as if it was.

On topic; I liked the addition of bloom to Halo: Reach, but recoil is simply a better idea. You get the same results for spamming, but you have the possibility of managing it without dropping your rate of fire.

Side-note: Both bloom and recoil has always been in Halo to a certain extent. The bloom was just strengthened and given a visible indicator in H:R. Recoil has been here since the dawn of time, but it’s about time they upped it a little for the precision weapons.

> I like the idea of Bloom, but when in practice it makes a Designated Marksman Ridle miss up close whilst being pinpoint accurate over long range I can’t really put my faith in the consistency of the mechanic.

That’s exactly what it’s supposed to do. A medium-long ranged rifle should be near useless up close, but very effective on it’s designated range.

> I like the idea of Bloom, but when in practice it makes a Designated Marksman Ridle miss up close whilst being pinpoint accurate over long range I can’t really put my faith in the consistency of the mechanic.

Umm, thats exactly what it was designed to do.

Bloom is good it just needed a bit of tweaking, not flat out removal.

I do have problems with it though, even with bloom the DMR was OP. We should have looked into ways to actually punish spammers. One idea I came up with is that headshots can’t be achieved until full bloom reset.

Another problem I had is that bloom wasn’t available for (almost) all weapons. Bloom could have really changed up weapons like the Plasma Pistol, maybe even make it that charging the PP slowly increases the bloom, so that holding it charged for a long time will reduce your aim.

There’s plenty of games that do bloom well. Check out Gears of War (without shotguns) or Space Marine (which I remind everyone is petty much half the basis of Halo).

I liked bloom, but alas, no amount of complaining will change a game mechanic. Especially this late in development. Looks like we’ll have to just swallow what we’re given.

> > I like the idea of Bloom, but when in practice it makes a Designated Marksman Ridle miss up close whilst being pinpoint accurate over long range I can’t really put my faith in the consistency of the mechanic.
>
> Umm, thats exactly what it was designed to do.

Yes it was designed for that purpose but most maps are small Arena maps so it essentially makes the weapon useless most of the time. Also that just doesn’t add up, if it misses a target 10 feet away then why does it hit a target at 100 feet with perfect precision? It should be even more innacurate the further away you go.

As I said, if it was a consistent mechanic then I’d be all for it.

Bloom does not belong in a halo game.

Recoil with fixed fire rates > Bloom with full control over fire rates.

takes out the randomness factor and “spamming” all together.

Good call 343.

> You are the only person that could possibly like bloom. You also love Call of Duty don’t you?

i liked the bloom mechanic, and i don’t like CoD nor do i own it.
#SUCKIT
#ForgetYOTEAM

You honestly liked bloom? Eh… well this is new. I never really had a problem with it, but sometimes it got annoying.

> You are the only person that could possibly like bloom. You also love Call of Duty don’t you?

I thought bloom was a good idea, a trade off to just spamming the trigger and having more chance of a kill would be to make your shots go wild so you’d have to be more careful.

For the record, I loathe Call of Duty. These days, at least. CoDs1-3 were fantastic.

Bloom was good.

But not for Rambo players.

And the Rambo (I play with a team, but don’t actually play with my team) got their way.

I tried to explain to them that, bloom hurts casual players more so than it does competitive players…but they don’t listen.

So, here is one last attempt.

Imagine that the developers took aiming skill completely out of the equation.
Everyone gets auto-aim.

How then, do you go about trying to win a match. When you can no longer rely on your aiming skill?

BY USING BETTER TEAMWORK!

It is because of the concept of TEAMWORK, that all your issues with bloom are worthless points to be arguing.

There was nothing wrong with bloom.

Other than a bunch of idiots who couldn’t grasp the concept that if you fill 75% of a bloomed reticule and the person spams…they still have a 75% chance of hitting you even under spamming conditions.

WTF ARE YOU PACING WHEN THE SITUATION DOESN’T CALL FOR IT?
And then whining and crying because the guy who realizes percentages and probabilities spammed at you and won?

Bloom is one of those perfect examples of what I mean when the competitive half of this community hasn’t a -Yoinking!- clue what they hell they complain about MOST OF THE TIME!

The last thing we need, is to turn Halo into an Unreal Tournament Insta-Gib Lasers game. Which is exactly what Zero Bloom is doing.

Realism should never be a reason for including such a prominent game mechanic.

Bloom is the reason why that guy with sprint can escape when you’re DMRing him.

> As far as I can tell I am probably the only fan of halo that enjoyed the bloom mechanic. I am honestly sad to see it go in Halo 4.
>
> To me bloom makes more sense than recoil. Giant armored spartan should be able to hold a gun straight without having to worry about recoil.
>
> However a spartan can do nothing to affect the rate of thermal expansion on a gun barrel when the gun is fired rapidly. This would reduce accuracy over time. Also a spartan couldn’t do anything about wind or other factors that would reduce accuracy. I think that bloom is a good game mechanic that gives a rough estimate on the randomness encountered when firing a gun.
>
> To summarize I enjoyed bloom and am sad to see it go. I think recoil is stupid.

I think it’s fine, I mean if you could just pump off mag after mag of dmr, then the game would be no fun.

IF bloom lets the guy with sprint escape from your DMR. Better to have a teammate cover his escape route… DUH!