So, in my experience playing the multiplayer so far, I’ve enjoyed the gameplay like crazy, but one small thing in the back of my head makes it feel tedious.
-Passive Progression as it stands right now(12/23/21).
When I play any game, be it warzone, League, Halo, CoD Zombies, etc., It’s usually when I get home from work or on the weekends with lots of free time; I intend on playing a lot of matches/rounds of said game.
The issues I’m having with the passive XP in Halo, as it stands right now, is that 5 or so games in, the bottleneck of XP of 50xp per match grossly disincentivises me to keep playing. The feeling is bad enough that I’m not even inticed to come back the next day due to the knowledge that the reward psychology of the game right now doesn’t let me be satisfied while playing as much as I would actually want to, which would be for dozens of matches, each one as rewarding as the last, not in just user experience but in the passive rewards recieved in game for those matches.
tl;dr: Passive XP with diminishing returns makes me not want to play at all, outweighing the intrinsic value of playing the game in which I love.
-Challenges.
I’ve tried my best to do the challenges, but really to no avail. There are multiple reasons for this, one of them being with the nature of said challenges, but that is something I am well aware that is being worked on, so I won’t go on about that too much.
One thing I would highly hope to see in the future though, is to be able to pull up your current challenges in-game so it’s easier to keep track of all the challenges as we go. Personally, I have a ton of trouble remembering all of them while focusing on actually playing the game.
*tl;dr: Looking forward to changes regarding challenge types. I hope that we can, one day, be able to view and track challenges mid-match; I can’t seem to remember what all my current challenges are for the life of me.
Throw-away ideas:
-Adopt a traditional xp system based on match score to incentivize playing objectives with challenges being just really nice bonuses to the core reward system. (Passive score-based XP being the core, challenges being just bonus).
-Rework challenge system away from the XP limited challenge system from Apex Legends and move toward more original and open ended ideas, such as each battle pass having a long laundry list of specific challenges that players can choose which challenges they want to work toward. (Break away from limited “active challenge” system. I’m not really gonna buy rerolls for the chance of getting another tedious challenge that I’m not gonna work for).
-This one is way out there, but just a throw away idea anyway. Maybe per battle pass, have a few specifically difficult challenges that will reward special significantly enticing rewards. This is me thinking back to Halo 3 when I spent weeks to months trying to get a splatter with a mongoose in Ranked Free For All to get a silly elite helmet or something. I ended up getting said splatter right after giving up and one of my grandes hit a parked mongoose, which flew through the air and landed on someone, completing the challenge. That was extremely rewarding to me.
Closing Note:
I am gonna be that adult whale idiot who will likely end up buying every battle pass and DLC, but a big exception to that is my rule with any battle pass: if I don’t see myself being able to complete any battle pass at a reasonable rate while playing the game as I see fit, then I probably won’t buy it.
Even if this isn’t really listened to or anything, that’s fine. I have some initial faith in this dev team so far with what they’ve done so far and what they intend on doing along with how much they have listened to community feedback so far. Be sure to leave documentation in your source code!
With Love!
Jacob Incubus
