Here is a thread I started on B.net, prior to the court contract leak…
The Super Quick Version: Destiny will be a new hybrid genre with a single persistent universe that is cross platform, possibly cross generation and multi device enabled which mixes MMO, RPG, FPS & RTS elements.
The quote from Bungie “Eventually it will become more the gamers than the developers and will take a life itself…” (can’t remember the exact quote).
I believe this snippet of information points towards a single persistent universe that all gamers participate within.
- TL;DR - The short version -
Multi-platform (xbox & PS3, maybe PC), mutli-device (iPad, mobile phones), open world, combination First Person Shooter (FPS) & Role Playing Game (RPG) with possible Real Time Strategy (RTS) elements as well.
There will also be a micro-transaction or subscription based economy for players to upgrade, sell or trade goods and of course website integration to keep you coming back. This will take place in a single universe where all player actions, games and data are in real time to all other players.
I also speculate this game engine will either be for the next generation or already support the current consoles and run on the next generation in the same game release.
After all what is bigger than Halo? Single universe, on planet (FPS/RPG), off planet (RTS/MMO), user generated content and cross platform interaction (subscription/micro transaction)…that’s what.
Bungie already have open access to multi-platforms, they like to take on ridiculous challenges and they really try to be innovative with their execution of new game mechanics e.g. Halo 2 multiplayer, XBL chat, Halo CE FPS console etc.
Imagine Bungie’s next game with a universe where all players are in the same game data, much like Dust/Eve games.
Forget having a separate campaign and multiplayer! A single universe allows for both to become combined and a dynamic story evolving from gamers playing online.
The story is set and fleshed out from Bungie obviously giving art-style, game mechanics etc to the base game engine.
Now add more than just random multiplayer or campaign games without story/canon meaning or feedback to the universe itself.
The result is dynamic universe and game outcomes direct from players who choose to create or participate in the single universe. This is sort of an extension of Forge being rolled into the single universe of campaign/multiplayer.
The longer the game plays out online the more the community shapes the overall universe.
Now think of the website statistics or interaction…you would be able to view things at a global universe level. This could even open things up for different games, such as Halo Wars also participating back to the single universe of other games like Halo Reach.
It’s this sort of multiplatform, multi-game environment combined with player creating tools I think Bungie/Activision are aiming for.
I also believe we’ll see different game traits for platforms e.g. Mobiles devices for minified RTS/MMO plus trading systems or statistics or customisations etc. Desktops/laptops for RTS/FPS/MMO and consoles/PC’s for the full blown experience.
Thoughts or comments welcomed…
And this: When did Destiny development start? Some interesting research…
Introducing Warsoup: Claims to be Halo meets Starcraft. It’s interesting to see the genre lines blur…
Original B.net Thread