[bungie.net Weekly update] New Gametypes are Comming

If you glance over Bungie’s weekly updates, like I do, this week you would of learned that new gametypes are comming Next month.

Tell us what you think.

> Posted by:urk on 3/18/2011 at http://www.bungie.net/News/content.aspx?type=topnews&cid=30989
> The April Matchmaking Update is tentatively scheduled to go live on March 29th. As usual, any of this is subject to change as we are not yet finished with testing. Jon says hi and that Urk loves Dr. Becker!
>
>
> ACTION SACK
> This is a new 4v4 playlist inspired by community map and game variants. The initial lineup isn’t as insane as some players may expect, we’re using this playlist to introduce new gametypes that we’ve scripted up. We’ll be looking at feedback and suggestions for future additions to this playlist, so drop by the Optimatch forum and tell us about your favorite wacky 4v4 gametypes!
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> Power Slayer
> This Slayer gametype is designed to allow players to gain special traits based on the types of kills they perform. Currently there are traits for Basic Kill, Melee Kill, Assassination Kill and Headshot Kill. Each time you perform one of these kills you will gain the traits assigned to that kill for 10 seconds. Killing another player during this period will refresh your timer back to 10 seconds and extend your powers. You can also chain them together to gain multiple types of powers, so if you Melee Kill a player and then Headshot Kill a player before your timer runs out, you’ll gain the traits of both kill types. We haven’t finalized the default traits for each kill type yet, but these will also be configurable in custom games so you can create your own!
>
> Speedpile
> The idea of this gametype was based on Stockpile and allows players to carry multiple flags on their back while still using weapons, vehicles and equipment. When a player touches a flag it will automatically attach to their back and will only drop when they are killed. Flags can be assigned different point values which are displayed above the flag in your HUD. Flags which are worth more than 1 point will be larger and on fire as well. Delivering the flags to your Speedpile goal zone will instantly score them and cause the flags to respawn at their original location. This is not a Stockpile variant, so if you want to setup your own maps to work with the gametype you’ll need to Forge it using the Speedpile game variant to have access to the appropriate labels.
>
> Speedflag
> This one is pretty simple, it’s a CTF variant which allows you to carry the flag on your back at all times. Just like in Speedpile, you can still use weapons, vehicles and equipment without dropping the flag. It’s worth mentioning that the only way to drop the flag is to either score or be killed, so make sure you want to carry the flag as long as possible before picking it up, you can’t pass it off to a teammate without sacrificing yourself. This game variant will work with any map which is already setup for CTF.
>
> HammerBall / Hockey
> In this gametype, Golf Balls spawn on specific points and players use Gravity Hammers to hit them towards a board which has multiple goals that each have different point values. The map we setup was one we found in the Community and we mirrored it so each team of 4 is back to back with a barrier preventing them from interfering with each other, unless of course you’re playing HammerBall Xtreme. The goals are created by team specific hill markers labeled as goals with spawn sequencer set to the point value of the goal. If the Golf Ball reaches the goal, it will be scored and your team will score points equal to the score specified in the object properties. This brings me to our next gametype Hockey! Hockey uses a game variant of HammerBall and is played on a hockey rink map that we found in the Community as well.

> Power Slayer

Give us the normal menu for leader traits, but for each of the actions, plus what ever you were already going to add.

> Speed Pile/flag

I do not play stockpile or CTF but the changes sound very interesting. also they will give me something to write about on my blog https://awesomeguidetoforging.wordpress.com.

> Hammer Ball/hockey

I was getting ready to build a skeeball map (after i fix my AGLA Maps) because of what i seen the B.net Weekly update a couple of weeks ago, but now it is on hold. this sounds way simpler.

> I will place them in my file set once I get them:
> http://www.bungie.net/Stats/Reach/FileSets.aspx?player=capawesome9870&set=30555

About time they started adding some of these additions, can’t wait!

CTF sucks right now because it takes forever to score, usually it’s a one score game whenever i play and i can not get the defiant map pack achievements like this!. speedpile will defeniately help me get “you ate all the chips!”

Some positive changes are incoming. One minute hills, 300 score for 3ball, replacing Banshee with Falcons on Breakpoint, Action Sack and above all this Classic Playlist. Some of the maps they are planning to use in Classic are absolute diamonds.

This Power Slayer gametype really intrigues me also.

April will rock for Reach.

Aren’t these new gametypes already possible to create? The skeeball gametype sounds easy to recreate, just attach an objective to a golf ball. That’s possible, right?

you forgot about team classic were you play on remakes of halo 1 2 and 3, and community btb

Really liking the flag being carried on the back feature. I’ve been needing that to make a gametype I’m working on :smiley: