This is a thread inspired by and is a response to GamersForChange: Thought Talk 1 How would you fix Halo Reach? and Thought Talk 5 What Can Be Done To Increase The Size of the Halo Community? To the people about to read this, if you find something you don’t like about this thread then first finish reading the thread before replying. I thank you if you endure reading this long thread as it took me a little more than 8 hours to complete. ^-^
Honestly, lots of people say that Reach plays fine when it comes to maps and overall gameplay. And I can understand that you can like the stuff that makes the game really fun. I personally like Invasion, new Multi-team(3x4), Squad Battle, and MLG. But alot of things are unbalanced because of Armor Abilities/Loadouts, Map layouts, and weapon layouts and lots of people don’t seem to understand that.
Halo CE & Halo 2
I happen to hear alot of comments about how Halo CE and Halo 2 being the best, most competitive, and etc. Those games really started Halo in the first place. Halo CE started this gigantic storyline that is now consists of books, comics, short-movies, and games. And Halo 2 made the home of online multi-player and fun that has evolved over the years with Halo 3 and Halo: Reach.
But you have to understand that some things the games makes those games unbalanced. And I am talking about the CE Pistol and H2 BR. Longtime fans praise the CE Pistol for being a skilled weapon and having fast skilled times and the H2 BR was excellent for its button combos to do a double shot. But those are “broken” weapons.
Just because a weapon brings fast kill times doesn’t make it good and people don’t understand that. The CE Pistol from videos seems to be more of a 1v1 spam weapon as it made most of the weapons in the Sandbox unusable. The H2 Br had button combos to do a double shot but button combos doesn’t make for a skilled player even though anyone could do it.
Even though the H3 Br and DMR(pacing) has slower kill times, it lead to more team shooting and made Halo more of a skilled team based game. Even though I am talking about the weapon of choice but what I am trying to bring up is the weapons sandbox. Bungie over the years has made the weapon sandbox more usuable by lowering the power of the BR & Pistol and made it work with the maps they made.
Map & Weapon Layouts and Armor Abilites
As much as it painful to keep hearing this lots of time I have to point this out. The Map layouts, weapon layouts, and Armor Abilities just don’t seem to work together.
The reason I say this is because of things like Jet-packing Reflection, Uncaged, Swordbase, and most other maps. Teams with Shotgun and sword and camping Third floor health on Countdown, Ring 2 on Asylum, and Green lift on Swordbase. And areas of maps that are completely unused because people are “drawn” to the same areas of the maps like Reflection and Swordbase.
Everyone knows that the weapons are better than the previous games but they don’t seem to work with the different gameplay that Reach brings. For example, the Shotgun is much more powerful and doesn’t work on maps that Bungie planned. With Sprint it makes for a very powerful combination as you can get up to 18kills easily with just one shotgun. Players are smart and take advantage of the maps and weapons and it just shows.
Now alot of people say that Halo 3 wasn’t that good and was a disgrace to the series. But I like Halo 3. Why? The maps were balanced because the weapons and equipments coincided with the maps. When it came to regular or vehicles action, equipment and weapons aided the players in things, not save them from the inevitable from almost anything. If you think Halo 3 had weird jump and dumb spread on the Br then fine. But at least remember that Bungie put their time to make the Map layout, Weapon layout, and Equipment work with each other instead of breaking each other.
Bungie had the almost the right mindset when designing the multi-player map like Powerhouse which plays fine but their other map creations were destroyed by Armor Abilities because it wasn’t balanced for them. And the weapon layouts aren’t balanced for Reach’s gameplay like it worked in the previous games(Reflection & Asylum).
Solution #1
The right solution to make maps more balanced and work better with the different weapons in the sandbox and Armor Abilities is: Armor Abilities as Pick-ups. It might seem outragoues to change the current style of gameplay to be more like MLG. But I assure you that it works well with the maps and with the right plan you can make the maps more balanced when it comes to gameplay.
Bungie is working on their project “Crimson” and Jeremiah’s team probably doesn’t have the time to work on this type of idea. A few times I mentioned in the forums that Bungie should let community try to make their own “solution” to make Multi-player more balanced. I honestly think by allowing players to work together like Team Classic to create their own solution will be a good attempt and is interesting even though it might not work out.
Obviously Jeremiah won’t say anything but really what I am looking for from him is a “lets see you try” or “take your best shot” from Jeremiah to let people know that he wants to see what they are looking for even if he doesn’t implement it.

