343i released the controller schematics.
Bumper jumper is what i use because you can jump while aiming, and 343i made it still possible in Halo 4, that’s why i’m happy with it.
Lately i discovered a little issue that disappointed me a little (not a BIG problem but anyways) why did they move Sprint from X to A?
In Reach Sprint (or any AA) was X with Bumper jumper and AAs in Halo 4 are secoundary compared to sprint so with the claw being more difficult (“A” Claw is more difficult than “X” Claw) it reduces your mobility (Don’t worry i know you can tap A to sprint but the new claw makes it a little slower).
I would have liked an easy claw for Sprint (X claw) and a more difficult claw (A claw) for AAs because you are probably going to use Sprint more than AAs.
Anyways i like H4’s Bumper jumper and i will be using it anyways.
What do you think? Do you agree with me?
My ideal layout would just be Bumper Jumper but with AA and melee switched around.
> My ideal layout would just be Bumper Jumper but with AA and melee switched around.
Than you wouldn’t be able to melee while aiming, which is a HUGE component of Bumper Jumper.
I love how they set it, in the E3 build, grenade was on X which presents problems when trying to throw a well-placed grenade on the run. This was my main concern, but now that it’s back on LT, no more problem!
I honestly have no problem with A for sprint and X for AAs, I just take my thumb off the right stick and tap the button, then set myself in the right direction. I understand that this may present problems with trying to use Hard Light Shield when in a heated battle, but I don’t really mind. Anyways that’s just my opinion.
This post has been edited by a moderator. Please do not flame or attack other members.
*Original post. Click at your own discretion.
> My ideal layout would just be Bumper Jumper but with AA and melee switched around.
Use default bad kid that defeats half the point of bumper.