People need to understand what this actually does.
It isn’t ‘some stupid design’, nor is it unfair if you die.
I’ve gone through this plenty of times on other Forums, so I’ll keep it simple:
It’s a lag counter, first off. If the Shotgun guy shoots the Sword guy at an ideal range before they get hit by the lunge, they should kill them, right? If the Sword user has Host or the Host is in favour of the Sword guy rather than the Shotgun guy, the Shotgun blast will almost certainly not work, and the Shotgun guy will be cheated out of the kill and weapon.
If the Shotgun guy has Host, or the Host favours the Shotgun guy, the Sword guy will lunge, hit you, and not be rewarded.
In Reach:
The Shotgun guy’s Xbox ensures that they are rewarded for what they did.
The Sword guy’s Sxbox ensures that they are rewarded for what they did.
They then check with the Host AFTER THIS HAPPENS, and the “correct” course of action is chosen. This DOES take lag into account, and means that whoever Host does not favour in this situation is rewarded with a Kill they would have gotten had Host favoured them or not been a factor.
It doesn’t prevent them dying, but for each player to get a kill and die (Reach) is fairer than for the one Host favours to get the kill, survive, and for the other player to get nothing, through no fault of their own (all other games, to my knowledge).
Does it seem stupid?
I’m sure it does, for those who consistently play on Host advantage (you not being the Host but it still favouring you applies in exactly the same way), but you must recognise how annoying it is for those you have an unfair advantage against.
Does it annoy you when your typically green bar self plays on long-distance Host? Of course it does. I’ve been through 10, 000 games in worse lag, I know what it’s like. This solution means that the disadvantage you’re surprisingly facing for once isn’t as strong as it has been in the past, and is therefore less annoying.
I don’t like being killed when it seems clear I should have survived, but online Matchmaking is a game of two people on two separate 360’s and connections, and both sides MUST be taken into account.
Lastly, I hate to tell everyone to bury an ‘issue’ and forget about it, but this is not an issue: it’s a solution. You must realise that you play against other people and both of you must be taken into consideration.
Bury this, forget about it. Accept it. It shouldn’t change, because it isn’t a problem but a solution.
Hope it’s now clear as to why getting a Bulltrue and dying is not a problem.