Bull true- prevent an enemy from completing a sword kill
How could it be possible to get a bulltrue and die? That negates the definition of bulltrue.
Melee kill, kill from the grave…How could that be possible? He killed me before I even hit him…by definition none of this should happen
Yet it does
for this reason, at this moment “flood” is a broken gametype that is barely enjoyable. Killing a flood before he initiates the slash is not enough. You will still die due to the time lag
I’ve been enjoying the grenades I toss out a milisecond before i die because of the time lag…but the beat down physics are so very very out of whack
How many times in halo 2, 3, and reach, have you ever gotten a melee kill from the grave. How often have you and your enemy beat each other down “at the same time” for me, it was a rarity. Now, its every single game
Yeah, what’s up with the lag? even on a day with perfect connection and everything, I will generally end up with one Melee/Kill from the Grave combo a game.
What happened to make something that was such a rarity in 1, 2, 3, and Reach a common occurrence in 4?
> Yeah, what’s up with the lag? even on a day with perfect connection and everything, I will generally end up with one Melee/Kill from the Grave combo a game.
>
> What happened to make something that was such a rarity in 1, 2, 3, and <mark>Reach</mark> a common occurrence in 4?
You’re kidding me, right? It was extremely prevalent in Reach, much more so than in 4.
H4 was built on a modified version of Reach’s engine, so that helps explain why it still happens.
You could probably get a Killtrocity , Assassination , Road Trip !, Flood Exterminator in one shot if it was Possible would not surprise me a bit who else know what combo’s can be done besides the Bulltrue , Kill From The Grave.
> > Yeah, what’s up with the lag? even on a day with perfect connection and everything, I will generally end up with one Melee/Kill from the Grave combo a game.
> >
> > What happened to make something that was such a rarity in 1, 2, 3, and <mark>Reach</mark> a common occurrence in 4?
>
> You’re kidding me, right? It was extremely prevalent in Reach, much more so than in 4.
> H4 was built on a modified version of Reach’s engine, so that helps explain why it still happens.
It happened to me more in 3 than in Reach, and I’m talking about after they patched it.