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> > If it took two scorpion rounds to kill hunters and knights that wouldn’t be fair because then they would BARELY qualify as a boss. If it took two rounds for the warden the game would be broken
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> I don’t think Silver Delerium meant two scorpion rounds, but two scorpion vehicles.
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> > I don’t think it should take more than two Scorpions to take down an AI boss like a Knight Champion, Hunter Elders, or Sponge Eternals. Likewise, it shouldn’t take an entire REQ Rocket Launcher, be it a SPNKR, or the normal one, or any level 5+ REQ to defeat certain bosses. No expensive REQ weapon shouldn’t be enough as just one player to take down some of these bosses.
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> I see how you’re frustrated, and you have every right to be. However, I don’t completely agree with this. If one spartan can take these bosses down, why do you need a Fireteam of 8? On the other hand, I don’t like spawning weapons in Firefight because, like you pointed out, they don’t deal enough damage. Why would I spend 5 or 6 REQs on a weapon that will most likely run out of ammo, when I can spawn with a vehicle that has unlimited ammo? I can deal more damage with a ghost (3 REQs) than I can with an incineration cannon (6 REQs). You also pointed out that “They could’ve simply upped his health a slight deal” instead of all the adds near the bosses. Wouldn’t that just make them more of a bullet sponge?
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> > I also am no fan of the AI having near flawless aim with weaponry. I noticed the Elites tend to spam grenades every five seconds or so, and can lead their throws, especially if you thrust to evade. This is highly overkill and tends to be a downside to a lot of weapons. The Prometheans? Don’t even get me started. Their aim shouldn’t span the entire map if you have an air vehicle or any vehicle for that matter.
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> This I agree with. While they should have very good aim, I don’t believe that they should have 100% accuracy. The only way that they miss is if, within the time it takes the bullet to reach you, you have changed your velocity vector.
Yeah, I don’t mean two scorpion rounds, just the vehicle. Two players should suffice well enough with Scorpions to take down one Warden. I can understand Wraiths and Mantises in the mix as they’re weaker and can support the vehicles should the Wardens stall the vehicles out. The only time this is an issue truly is when you have the Wardens bottle necked up in the corners of the Bases where two spawn along with the Mythic variant.
My frustration with the REQ’s isn’t necessarily a matter of player count necessary to take down the bosses either. It’s more so the fact that the weapons are so under utilized when it takes up so many expensive ones to kill bosses that in reality shouldn’t need so much to kill. In single player they’re easier to kill even. Obviously they’re gonna be stronger to accommodate for the other seven players. You also pointed out that “They could’ve simply upped his health a slight deal” instead of all the adds near the bosses. Wouldn’t that just make them more of a bullet sponge? For this, having them have more health and be less durable to damage would be a more easy way to handle the issue. You can still have all the AI defending him with their weapons, but they would be a bit easier to deal with in that five minute gap.
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> So if the AI aim is nerfed and their health significantly reduced, how would you make the enemy challenging? You’ve brought forth a complaint but haven’t proposed a solution.
This is controversial. I never presented a solution yet as I am curious to see how others would approach this.
But…if I were to reduce aim quality on the AI, I wouldn’t drastically change it. It would be similar difficulty to the AI of the Campaign, where they are still difficult, but it’s not like the bullet magnetism is inescapable like in the Firefight, or the ability for an AI to stick you from a great distance. Legitimately earlier, I was groundpounding an elite who threw a grenade from nearly sixty feet away and stuck me while I was descending to hit him and all it did was kill me and weaken his shields. Such an attack should have killed him by the explosion and my impact since it was a two-stage event. Normally it would be possible in simple Warzone.
Having the AI tweaked a bit necessarily wouldn’t be a bad thing. They still can wield devastating weapons to combat the slight nerf, as logically that would be a more smart way to go. They also could have more vehicle units in the mix as those aren’t necessarily easy to combat. The only time that is an issue is when you’re on round 2 fighting Banshee Raiders.
As for the health factor of the bosses…they can still have a lot of health, but it’s simply tweaking how much damage they can withstand VS. how much they can deal. Likewise, having more smaller AI like the knights defending would also be a logical balance to the health nerf. Having weapons to deal damage that is fair while still having sufficient challenge is what would be the better route. It still leaves the game a challenge but it leaves you feeling like you have a chance at completing the matches and leaves you feeling like your expensive REQs aren’t being wasted in Vein for only a tiny percentage of damage on a boss/enemy.