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> > > > > > > > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
> > > > > > >
> > > > > > > where it should be = MCC
> > > > > >
> > > > > > MCC has way too much.
> > > > >
> > > > > MCC is a collection of every halo game since the series inception, except Halo 5. If you think it’s too much then you cannot have ever liked Halo in the first place. The way aiming with a controller in Halo feels literally defines the series, they pioneered aim assist and bullet magnetism mechanics.
> > > >
> > > > That’s great and all, but the gaming environment is different now. The game is coming to PC with crossplay.
> > >
> > > I think in regards to the gaming environment being different now, that is why people are so annoyed that Halo is looking to be just another low ttk twitch shooter. If people want that, they can just play Valorant, or CoD, or any other of the dozens of shooters out there. The reason people like MCC so much, and it has a good sustained playerbase, is because there are a large amount of gamers who don’t like how sweaty shooters are these days. A lot of people just want to chill and shoot stuff and have fun without getting stomped because they aren’t completely optimized in every way, and practice their aim for 2 hours a day. I definitely see why the pros and people who like twitch shooters enjoy how Infinite feels right now, but for the majority of long term Halo fans, the outcry has made it clear that this is not the right direction for them. IMO, if it really needs to stay how it is, only have it this way for HCS and tournaments and such, but let the base game and especially social playlists feel more like legacy Halo shooting. Sorry for the long reply.
> >
> > The reason there is an issue is because there was no skill based match making and no ranked mode.
> >
> > When the game launches with both of those features, the fan base will split. The casual crowd you talk about will stick to social and as they play, they will play people at their level. No more will they be forced to go above and beyond their capibilities. At the same time, the sweats will be in ranked, that’s what they thrive for.
> >
> > Lastly, the game is in no way a twitch shooter. The BR has the exact same TTK as halo 3 assuming a perfect kill in both games. However, the infinite BR is harder to use and more often than not takes longer to kill. The only weapon that has a TTK of a cod game is a full perfect kill with the commando in full auto. It has to be full auto the whole time, feathering it will drastically increase it’s TTK. It is no where near a twitch shooter.
>
> Regarding the sbmm and ranked, I don’t think that will solve much. The sweatiest people will probably play ranked with their friends, sure, but plenty of very good solo players or groups of people who just like crushing people in social will still be there. Not to mention, I and others don’t care that the higher skilled people are there, we just care that the aiming sucks in general. Trying to hit people with the sidekick or commando sucks no matter how good the other player is, so playing against similar skilled people won’t change that.
>
> As for being a twitch shooter, no, Infinite is clearly not exactly like Val or CoD, but it sure is the closest it has ever been. The BR is actually very balanced imo, (though I think it could be a bit more effective at close range), though sadly is gets beat out by the super quick sidekick. As it stands, the sidekick is clearly the meta unless you can get your hands on a commando, for M&K users of course. In no world can a regular player on controller beat a good M&K player with a sidekick. Sure we can turn on input based matchmaking, but it doesn’t solve the root of the problem, and only works to divide the player base even more than it already is.
I was talking about how people will not get stomped on and I was not referring to the aiming at all.
I still don’t see how it can even be considered close to a twitch shooter at all. The TTK is no different than an average halo game and in many cases the TTK is higher due to the lower aim assist and bullet magnetism.
On a side note. I think the problem with the aim is not necessary the aim assist or aim magnetism. These are lower and that is obviously making it difficult. Personally I feel aim acceleration is not agressive enough. Halo requires consistancy and precision when aiming rather than reflex. I found that the aim acceleration when using a controller was not aggressive enough. I played with a 2.5 vertical and horizontal sensitivity with aim acceleration at 1. I felt that micro adjustments are too difficult to pull off because the aim acceleration is too high. One small movement will take your reticle too far. If it was tuned to be more aggressive with a much more gradual increase in speed, I think it would solve the controller issue.