Bullet Magnetism

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> > > > > 2741030130364758;2:
> > > > > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
> > > >
> > > > where it should be = MCC
> > >
> > > MCC has way too much.
> >
> > MCC is a collection of every halo game since the series inception, except Halo 5. If you think it’s too much then you cannot have ever liked Halo in the first place. The way aiming with a controller in Halo feels literally defines the series, they pioneered aim assist and bullet magnetism mechanics.
>
> That’s great and all, but the gaming environment is different now. The game is coming to PC with crossplay.

I think in regards to the gaming environment being different now, that is why people are so annoyed that Halo is looking to be just another low ttk twitch shooter. If people want that, they can just play Valorant, or CoD, or any other of the dozens of shooters out there. The reason people like MCC so much, and it has a good sustained playerbase, is because there are a large amount of gamers who don’t like how sweaty shooters are these days. A lot of people just want to chill and shoot stuff and have fun without getting stomped because they aren’t completely optimized in every way, and practice their aim for 2 hours a day. I definitely see why the pros and people who like twitch shooters enjoy how Infinite feels right now, but for the majority of long term Halo fans, the outcry has made it clear that this is not the right direction for them. IMO, if it really needs to stay how it is, only have it this way for HCS and tournaments and such, but let the base game and especially social playlists feel more like legacy Halo shooting. Sorry for the long reply.

> 2533274850565044;13:
> > 2533274802341352;12:
> > The issue is a combination of no red reticle, very small reticles, and lower aim assist than previous titles. I think we are really underestimating how much the tiny reticles effects the aiming. I mean, even the warthog reticle is so small that it obscures targets at a medium to long range, as it no longer has the big hole in the middle to let you know where the bullets are going. And the sniper reticle is by far the tiniest it has ever been, basically have to squint to see it.
>
> Yes! The warthog reticle was ridiculously small it was awkward, don’t know why they are changing these random somethings that wasn’t broken

It’s because they really want the game to be big in the competitive scene, which means mimicking games like Valorant or Rainbow. Unfortunately, I would say that the vast majority of long term Halo players definitely do not want Halo to go that route, and I don’t know that we can get 343 to change their minds about it at this point. The only thing we can do is keep posting.

> 2533274802341352;14:
> > 2533274796540656;9:
> > > 2533274793120885;8:
> > > > 2533274796540656;6:
> > > > > 2533274793120885;4:
> > > > > > 2741030130364758;2:
> > > > > > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
> > > > >
> > > > > where it should be = MCC
> > > >
> > > > MCC has way too much.
> > >
> > > MCC is a collection of every halo game since the series inception, except Halo 5. If you think it’s too much then you cannot have ever liked Halo in the first place. The way aiming with a controller in Halo feels literally defines the series, they pioneered aim assist and bullet magnetism mechanics.
> >
> > That’s great and all, but the gaming environment is different now. The game is coming to PC with crossplay.
>
> I think in regards to the gaming environment being different now, that is why people are so annoyed that Halo is looking to be just another low ttk twitch shooter. If people want that, they can just play Valorant, or CoD, or any other of the dozens of shooters out there. The reason people like MCC so much, and it has a good sustained playerbase, is because there are a large amount of gamers who don’t like how sweaty shooters are these days. A lot of people just want to chill and shoot stuff and have fun without getting stomped because they aren’t completely optimized in every way, and practice their aim for 2 hours a day. I definitely see why the pros and people who like twitch shooters enjoy how Infinite feels right now, but for the majority of long term Halo fans, the outcry has made it clear that this is not the right direction for them. IMO, if it really needs to stay how it is, only have it this way for HCS and tournaments and such, but let the base game and especially social playlists feel more like legacy Halo shooting. Sorry for the long reply.

Also the fact that this game will be free to play, should give them more of a push to go to the social side of things. I love competitive shooters. I will definitely be one of those sweats in this game but, I have tons of friends looking forward to this game. And halo will have tons of new players, that player base will drop after a few months if something doesn’t change

> 2533274850565044;1:
> -playing on Xbox Series S-
>
> i will continue to post about bullet magnetism lol. Because this game has none. Same with aim assist! That is all, we aren’t talking about bullet magnetism.

Keep posting all day 24/7 about the aim assist bullet mag loss of red reticle range bugs causing aiming issues hit reg all of it cuz it need to be heard it the biggest issue I don’t really care about any other issue at the moment because this is detrimental to the game…… I’m not gunna have another H5 on my hands. I repeat I will not …

We don’t need any more billet magnetism. I would be incredibly upset if they increased that in this game. I would advocate for a slight increase in AA instead.

> 2533274793120885;4:
> > 2741030130364758;2:
> > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
>
> where it should be = MCC

Game will be DOA for the PC player base if this occurs.

There is a slight aim assist for sure happening. I could feel it in comparison to the first flight. Was it enough, I’m unsure. The hit boxes are very small, combined with extremely tiny reticles. If 343 don’t want to add more aim assist, it might be worth compromising on some sort of bullet magnetism. Either way this will be an area of strife going forward for console and PC players unfortunately.

> 2533274802341352;12:
> The issue is a combination of no red reticle, very small reticles, and lower aim assist than previous titles. I think we are really underestimating how much the tiny reticles effects the aiming. I mean, even the warthog reticle is so small that it obscures targets at a medium to long range, as it no longer has the big hole in the middle to let you know where the bullets are going. And the sniper reticle is by far the tiniest it has ever been, basically have to squint to see it.

I feel the exact same way. I feel they need to increase the size of the reticle, slightly increase the aim assist, and slightly increase the bullet magnetism. With this game being crossplay and all, controller players need some fighting chance. As it is now, the aiming skill gap between controller and pc is more drastic than usual.

> 2533274855463139;17:
> > 2533274850565044;1:
> > -playing on Xbox Series S-
> >
> > i will continue to post about bullet magnetism lol. Because this game has none. Same with aim assist! That is all, we aren’t talking about bullet magnetism.
>
> Keep posting all day 24/7 about the aim assist bullet mag loss of red reticle range bugs causing aiming issues hit reg all of it cuz it need to be heard it the biggest issue I don’t really care about any other issue at the moment because this is detrimental to the game…… I’m not gunna have another H5 on my hands. I repeat I will not …

Lol we need to be heard, this is something that seems like everyone is talking about or ignoring because they bring up the “get good” like bruhh this is F2P game this might revive halo. We gotta help the new players

> 2533274804514763;20:
> There is a slight aim assist for sure happening. I could feel it in comparison to the first flight. Was it enough, I’m unsure. The hit boxes are very small, combined with extremely tiny reticles. If 343 don’t want to add more aim assist, it might be worth compromising on some sort of bullet magnetism. Either way this will be an area of strife going forward for console and PC players unfortunately.

Someone in the community found a tweet that a developer basically said once there is a input on a controller or keyboard AA is disabled. I’m hoping this is a bug or glitch

> 2533274802341352;15:
> > 2533274850565044;13:
> > > 2533274802341352;12:
> > > The issue is a combination of no red reticle, very small reticles, and lower aim assist than previous titles. I think we are really underestimating how much the tiny reticles effects the aiming. I mean, even the warthog reticle is so small that it obscures targets at a medium to long range, as it no longer has the big hole in the middle to let you know where the bullets are going. And the sniper reticle is by far the tiniest it has ever been, basically have to squint to see it.
> >
> > Yes! The warthog reticle was ridiculously small it was awkward, don’t know why they are changing these random somethings that wasn’t broken
>
> It’s because they really want the game to be big in the competitive scene, which means mimicking games like Valorant or Rainbow. Unfortunately, I would say that the vast majority of long term Halo players definitely do not want Halo to go that route, and I don’t know that we can get 343 to change their minds about it at this point. The only thing we can do is keep posting.

You right. I find it especially strange they choose that Competitive way, because in the first MP reveal trailer wich 343i was talking (and i think in the second right before the 1st flight too) they said, they want so much new players as possible and Tom French said: “Halo MP can be scary for some people”. If aiming feels clunky, no bullet magnetism, the AA seems to not work by every player, example: https://twitter.com/TheNadeGod/status/1441898487587565569 (because of bugs? or what). What is more scary, especially for new players, if aiming is difficult/bugged/clanky? :smiley:

Like Conkerx52x69 said, i love competitive shooters too, and even if nothing will change, i think i would play Infnite (not every day but every week for sure). But for more fun (not only for me, for a lot of Halo fans too) it would be good, if they fix the aim Problem, and mabye slow down the gameplay in general a bit, that would gave Infinite so much more that “Legacy Halo” feeling 343i talked about it. I hope 343i will keep their promise from the first few videos for the Halo fans and Franchise.

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> > > 2533274793120885;8:
> > > > 2533274796540656;6:
> > > > > 2533274793120885;4:
> > > > > > 2741030130364758;2:
> > > > > > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
> > > > >
> > > > > where it should be = MCC
> > > >
> > > > MCC has way too much.
> > >
> > > MCC is a collection of every halo game since the series inception, except Halo 5. If you think it’s too much then you cannot have ever liked Halo in the first place. The way aiming with a controller in Halo feels literally defines the series, they pioneered aim assist and bullet magnetism mechanics.
> >
> > That’s great and all, but the gaming environment is different now. The game is coming to PC with crossplay.
>
> I think in regards to the gaming environment being different now, that is why people are so annoyed that Halo is looking to be just another low ttk twitch shooter. If people want that, they can just play Valorant, or CoD, or any other of the dozens of shooters out there. The reason people like MCC so much, and it has a good sustained playerbase, is because there are a large amount of gamers who don’t like how sweaty shooters are these days. A lot of people just want to chill and shoot stuff and have fun without getting stomped because they aren’t completely optimized in every way, and practice their aim for 2 hours a day. I definitely see why the pros and people who like twitch shooters enjoy how Infinite feels right now, but for the majority of long term Halo fans, the outcry has made it clear that this is not the right direction for them. IMO, if it really needs to stay how it is, only have it this way for HCS and tournaments and such, but let the base game and especially social playlists feel more like legacy Halo shooting. Sorry for the long reply.

The reason there is an issue is because there was no skill based match making and no ranked mode.

When the game launches with both of those features, the fan base will split. The casual crowd you talk about will stick to social and as they play, they will play people at their level. No more will they be forced to go above and beyond their capibilities. At the same time, the sweats will be in ranked, that’s what they thrive for.

Lastly, the game is in no way a twitch shooter. The BR has the exact same TTK as halo 3 assuming a perfect kill in both games. However, the infinite BR is harder to use and more often than not takes longer to kill. The only weapon that has a TTK of a cod game is a full perfect kill with the commando in full auto. It has to be full auto the whole time, feathering it will drastically increase it’s TTK. Even if this is achieved, it’s still a high TTK for a COD warzone weapon, not regular COD multiplayer. It is no where near a twitch shooter.

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> > > 2533274796540656;9:
> > > > 2533274793120885;8:
> > > > > 2533274796540656;6:
> > > > > > 2533274793120885;4:
> > > > > > > 2741030130364758;2:
> > > > > > > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
> > > > > >
> > > > > > where it should be = MCC
> > > > >
> > > > > MCC has way too much.
> > > >
> > > > MCC is a collection of every halo game since the series inception, except Halo 5. If you think it’s too much then you cannot have ever liked Halo in the first place. The way aiming with a controller in Halo feels literally defines the series, they pioneered aim assist and bullet magnetism mechanics.
> > >
> > > That’s great and all, but the gaming environment is different now. The game is coming to PC with crossplay.
> >
> > I think in regards to the gaming environment being different now, that is why people are so annoyed that Halo is looking to be just another low ttk twitch shooter. If people want that, they can just play Valorant, or CoD, or any other of the dozens of shooters out there. The reason people like MCC so much, and it has a good sustained playerbase, is because there are a large amount of gamers who don’t like how sweaty shooters are these days. A lot of people just want to chill and shoot stuff and have fun without getting stomped because they aren’t completely optimized in every way, and practice their aim for 2 hours a day. I definitely see why the pros and people who like twitch shooters enjoy how Infinite feels right now, but for the majority of long term Halo fans, the outcry has made it clear that this is not the right direction for them. IMO, if it really needs to stay how it is, only have it this way for HCS and tournaments and such, but let the base game and especially social playlists feel more like legacy Halo shooting. Sorry for the long reply.
>
> The reason there is an issue is because there was no skill based match making and no ranked mode.
>
> When the game launches with both of those features, the fan base will split. The casual crowd you talk about will stick to social and as they play, they will play people at their level. No more will they be forced to go above and beyond their capibilities. At the same time, the sweats will be in ranked, that’s what they thrive for.
>
> Lastly, the game is in no way a twitch shooter. The BR has the exact same TTK as halo 3 assuming a perfect kill in both games. However, the infinite BR is harder to use and more often than not takes longer to kill. The only weapon that has a TTK of a cod game is a full perfect kill with the commando in full auto. It has to be full auto the whole time, feathering it will drastically increase it’s TTK. It is no where near a twitch shooter.

Regarding the sbmm and ranked, I don’t think that will solve much. The sweatiest people will probably play ranked with their friends, sure, but plenty of very good solo players or groups of people who just like crushing people in social will still be there. Not to mention, I and others don’t care that the higher skilled people are there, we just care that the aiming sucks in general. Trying to hit people with the sidekick or commando sucks no matter how good the other player is, so playing against similar skilled people won’t change that.

As for being a twitch shooter, no, Infinite is clearly not exactly like Val or CoD, but it sure is the closest it has ever been. The BR is actually very balanced imo, (though I think it could be a bit more effective at close range), though sadly is gets beat out by the super quick sidekick. As it stands, the sidekick is clearly the meta unless you can get your hands on a commando, for M&K users of course. In no world can a regular player on controller beat a good M&K player with a sidekick. Sure we can turn on input based matchmaking, but it doesn’t solve the root of the problem, and only works to divide the player base even more than it already is.

> 2533274802341352;26:
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> > > 2533274802341352;14:
> > > > 2533274796540656;9:
> > > > > 2533274793120885;8:
> > > > > > 2533274796540656;6:
> > > > > > > 2533274793120885;4:
> > > > > > > > 2741030130364758;2:
> > > > > > > > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
> > > > > > >
> > > > > > > where it should be = MCC
> > > > > >
> > > > > > MCC has way too much.
> > > > >
> > > > > MCC is a collection of every halo game since the series inception, except Halo 5. If you think it’s too much then you cannot have ever liked Halo in the first place. The way aiming with a controller in Halo feels literally defines the series, they pioneered aim assist and bullet magnetism mechanics.
> > > >
> > > > That’s great and all, but the gaming environment is different now. The game is coming to PC with crossplay.
> > >
> > > I think in regards to the gaming environment being different now, that is why people are so annoyed that Halo is looking to be just another low ttk twitch shooter. If people want that, they can just play Valorant, or CoD, or any other of the dozens of shooters out there. The reason people like MCC so much, and it has a good sustained playerbase, is because there are a large amount of gamers who don’t like how sweaty shooters are these days. A lot of people just want to chill and shoot stuff and have fun without getting stomped because they aren’t completely optimized in every way, and practice their aim for 2 hours a day. I definitely see why the pros and people who like twitch shooters enjoy how Infinite feels right now, but for the majority of long term Halo fans, the outcry has made it clear that this is not the right direction for them. IMO, if it really needs to stay how it is, only have it this way for HCS and tournaments and such, but let the base game and especially social playlists feel more like legacy Halo shooting. Sorry for the long reply.
> >
> > The reason there is an issue is because there was no skill based match making and no ranked mode.
> >
> > When the game launches with both of those features, the fan base will split. The casual crowd you talk about will stick to social and as they play, they will play people at their level. No more will they be forced to go above and beyond their capibilities. At the same time, the sweats will be in ranked, that’s what they thrive for.
> >
> > Lastly, the game is in no way a twitch shooter. The BR has the exact same TTK as halo 3 assuming a perfect kill in both games. However, the infinite BR is harder to use and more often than not takes longer to kill. The only weapon that has a TTK of a cod game is a full perfect kill with the commando in full auto. It has to be full auto the whole time, feathering it will drastically increase it’s TTK. It is no where near a twitch shooter.
>
> Regarding the sbmm and ranked, I don’t think that will solve much. The sweatiest people will probably play ranked with their friends, sure, but plenty of very good solo players or groups of people who just like crushing people in social will still be there. Not to mention, I and others don’t care that the higher skilled people are there, we just care that the aiming sucks in general. Trying to hit people with the sidekick or commando sucks no matter how good the other player is, so playing against similar skilled people won’t change that.
>
> As for being a twitch shooter, no, Infinite is clearly not exactly like Val or CoD, but it sure is the closest it has ever been. The BR is actually very balanced imo, (though I think it could be a bit more effective at close range), though sadly is gets beat out by the super quick sidekick. As it stands, the sidekick is clearly the meta unless you can get your hands on a commando, for M&K users of course. In no world can a regular player on controller beat a good M&K player with a sidekick. Sure we can turn on input based matchmaking, but it doesn’t solve the root of the problem, and only works to divide the player base even more than it already is.

Input based matchmaking is the only real solution.

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> > > > > 2533274796540656;9:
> > > > > > 2533274793120885;8:
> > > > > > > 2533274796540656;6:
> > > > > > > > 2533274793120885;4:
> > > > > > > > > 2741030130364758;2:
> > > > > > > > > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
> > > > > > > >
> > > > > > > > where it should be = MCC
> > > > > > >
> > > > > > > MCC has way too much.
> > > > > >
> > > > > > MCC is a collection of every halo game since the series inception, except Halo 5. If you think it’s too much then you cannot have ever liked Halo in the first place. The way aiming with a controller in Halo feels literally defines the series, they pioneered aim assist and bullet magnetism mechanics.
> > > > >
> > > > > That’s great and all, but the gaming environment is different now. The game is coming to PC with crossplay.
> > > >
> > > > I think in regards to the gaming environment being different now, that is why people are so annoyed that Halo is looking to be just another low ttk twitch shooter. If people want that, they can just play Valorant, or CoD, or any other of the dozens of shooters out there. The reason people like MCC so much, and it has a good sustained playerbase, is because there are a large amount of gamers who don’t like how sweaty shooters are these days. A lot of people just want to chill and shoot stuff and have fun without getting stomped because they aren’t completely optimized in every way, and practice their aim for 2 hours a day. I definitely see why the pros and people who like twitch shooters enjoy how Infinite feels right now, but for the majority of long term Halo fans, the outcry has made it clear that this is not the right direction for them. IMO, if it really needs to stay how it is, only have it this way for HCS and tournaments and such, but let the base game and especially social playlists feel more like legacy Halo shooting. Sorry for the long reply.
> > >
> > > The reason there is an issue is because there was no skill based match making and no ranked mode.
> > >
> > > When the game launches with both of those features, the fan base will split. The casual crowd you talk about will stick to social and as they play, they will play people at their level. No more will they be forced to go above and beyond their capibilities. At the same time, the sweats will be in ranked, that’s what they thrive for.
> > >
> > > Lastly, the game is in no way a twitch shooter. The BR has the exact same TTK as halo 3 assuming a perfect kill in both games. However, the infinite BR is harder to use and more often than not takes longer to kill. The only weapon that has a TTK of a cod game is a full perfect kill with the commando in full auto. It has to be full auto the whole time, feathering it will drastically increase it’s TTK. It is no where near a twitch shooter.
> >
> > Regarding the sbmm and ranked, I don’t think that will solve much. The sweatiest people will probably play ranked with their friends, sure, but plenty of very good solo players or groups of people who just like crushing people in social will still be there. Not to mention, I and others don’t care that the higher skilled people are there, we just care that the aiming sucks in general. Trying to hit people with the sidekick or commando sucks no matter how good the other player is, so playing against similar skilled people won’t change that.
> >
> > As for being a twitch shooter, no, Infinite is clearly not exactly like Val or CoD, but it sure is the closest it has ever been. The BR is actually very balanced imo, (though I think it could be a bit more effective at close range), though sadly is gets beat out by the super quick sidekick. As it stands, the sidekick is clearly the meta unless you can get your hands on a commando, for M&K users of course. In no world can a regular player on controller beat a good M&K player with a sidekick. Sure we can turn on input based matchmaking, but it doesn’t solve the root of the problem, and only works to divide the player base even more than it already is.
>
> Input based matchmaking is the only real solution.

Input based matchmaking does nothing to solve the fact that precision weapons feel bad to use on controller. People might not get lasered by sidekicks from across Bazaar anymore, but they still won’t be able to reliably use the sidekick to do hardly anything, or the commando, or even the sniper. The sandbox still suffers, and games become the same AR fight every single time.

> 2533274792737987;18:
> We don’t need any more billet magnetism. I would be incredibly upset if they increased that in this game. I would advocate for a slight increase in AA instead.

This

> 2533274802341352;28:
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> > > > > > 2533274796540656;9:
> > > > > > > 2533274793120885;8:
> > > > > > > > 2533274796540656;6:
> > > > > > > > > 2533274793120885;4:
> > > > > > > > > > 2741030130364758;2:
> > > > > > > > > > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
> > > > > > > > >
> > > > > > > > > where it should be = MCC
> > > > > > > >
> > > > > > > > MCC has way too much.
> > > > > > >
> > > > > > > MCC is a collection of every halo game since the series inception, except Halo 5. If you think it’s too much then you cannot have ever liked Halo in the first place. The way aiming with a controller in Halo feels literally defines the series, they pioneered aim assist and bullet magnetism mechanics.
> > > > > >
> > > > > > That’s great and all, but the gaming environment is different now. The game is coming to PC with crossplay.
> > > > >
> > > > > I think in regards to the gaming environment being different now, that is why people are so annoyed that Halo is looking to be just another low ttk twitch shooter. If people want that, they can just play Valorant, or CoD, or any other of the dozens of shooters out there. The reason people like MCC so much, and it has a good sustained playerbase, is because there are a large amount of gamers who don’t like how sweaty shooters are these days. A lot of people just want to chill and shoot stuff and have fun without getting stomped because they aren’t completely optimized in every way, and practice their aim for 2 hours a day. I definitely see why the pros and people who like twitch shooters enjoy how Infinite feels right now, but for the majority of long term Halo fans, the outcry has made it clear that this is not the right direction for them. IMO, if it really needs to stay how it is, only have it this way for HCS and tournaments and such, but let the base game and especially social playlists feel more like legacy Halo shooting. Sorry for the long reply.
> > > >
> > > > The reason there is an issue is because there was no skill based match making and no ranked mode.
> > > >
> > > > When the game launches with both of those features, the fan base will split. The casual crowd you talk about will stick to social and as they play, they will play people at their level. No more will they be forced to go above and beyond their capibilities. At the same time, the sweats will be in ranked, that’s what they thrive for.
> > > >
> > > > Lastly, the game is in no way a twitch shooter. The BR has the exact same TTK as halo 3 assuming a perfect kill in both games. However, the infinite BR is harder to use and more often than not takes longer to kill. The only weapon that has a TTK of a cod game is a full perfect kill with the commando in full auto. It has to be full auto the whole time, feathering it will drastically increase it’s TTK. It is no where near a twitch shooter.
> > >
> > > Regarding the sbmm and ranked, I don’t think that will solve much. The sweatiest people will probably play ranked with their friends, sure, but plenty of very good solo players or groups of people who just like crushing people in social will still be there. Not to mention, I and others don’t care that the higher skilled people are there, we just care that the aiming sucks in general. Trying to hit people with the sidekick or commando sucks no matter how good the other player is, so playing against similar skilled people won’t change that.
> > >
> > > As for being a twitch shooter, no, Infinite is clearly not exactly like Val or CoD, but it sure is the closest it has ever been. The BR is actually very balanced imo, (though I think it could be a bit more effective at close range), though sadly is gets beat out by the super quick sidekick. As it stands, the sidekick is clearly the meta unless you can get your hands on a commando, for M&K users of course. In no world can a regular player on controller beat a good M&K player with a sidekick. Sure we can turn on input based matchmaking, but it doesn’t solve the root of the problem, and only works to divide the player base even more than it already is.
> >
> > Input based matchmaking is the only real solution.
>
> Input based matchmaking does nothing to solve the fact that precision weapons feel bad to use on controller. People might not get lasered by sidekicks from across Bazaar anymore, but they still won’t be able to reliably use the sidekick to do hardly anything, or the commando, or even the sniper. The sandbox still suffers, and games become the same AR fight every single time.

Ok, bump up the aim assist or whatever then input based matchmaking.

> 2533274796540656;30:
> > 2533274802341352;28:
> > > 2533274796540656;27:
> > > > 2533274802341352;26:
> > > > > 2533274820483063;25:
> > > > > > 2533274802341352;14:
> > > > > > > 2533274796540656;9:
> > > > > > > > 2533274793120885;8:
> > > > > > > > > 2533274796540656;6:
> > > > > > > > > > 2533274793120885;4:
> > > > > > > > > > > 2741030130364758;2:
> > > > > > > > > > > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
> > > > > > > > > >
> > > > > > > > > > where it should be = MCC
> > > > > > > > >
> > > > > > > > > MCC has way too much.
> > > > > > > >
> > > > > > > > MCC is a collection of every halo game since the series inception, except Halo 5. If you think it’s too much then you cannot have ever liked Halo in the first place. The way aiming with a controller in Halo feels literally defines the series, they pioneered aim assist and bullet magnetism mechanics.
> > > > > > >
> > > > > > > That’s great and all, but the gaming environment is different now. The game is coming to PC with crossplay.
> > > > > >
> > > > > > I think in regards to the gaming environment being different now, that is why people are so annoyed that Halo is looking to be just another low ttk twitch shooter. If people want that, they can just play Valorant, or CoD, or any other of the dozens of shooters out there. The reason people like MCC so much, and it has a good sustained playerbase, is because there are a large amount of gamers who don’t like how sweaty shooters are these days. A lot of people just want to chill and shoot stuff and have fun without getting stomped because they aren’t completely optimized in every way, and practice their aim for 2 hours a day. I definitely see why the pros and people who like twitch shooters enjoy how Infinite feels right now, but for the majority of long term Halo fans, the outcry has made it clear that this is not the right direction for them. IMO, if it really needs to stay how it is, only have it this way for HCS and tournaments and such, but let the base game and especially social playlists feel more like legacy Halo shooting. Sorry for the long reply.
> > > > >
> > > > > The reason there is an issue is because there was no skill based match making and no ranked mode.
> > > > >
> > > > > When the game launches with both of those features, the fan base will split. The casual crowd you talk about will stick to social and as they play, they will play people at their level. No more will they be forced to go above and beyond their capibilities. At the same time, the sweats will be in ranked, that’s what they thrive for.
> > > > >
> > > > > Lastly, the game is in no way a twitch shooter. The BR has the exact same TTK as halo 3 assuming a perfect kill in both games. However, the infinite BR is harder to use and more often than not takes longer to kill. The only weapon that has a TTK of a cod game is a full perfect kill with the commando in full auto. It has to be full auto the whole time, feathering it will drastically increase it’s TTK. It is no where near a twitch shooter.
> > > >
> > > > Regarding the sbmm and ranked, I don’t think that will solve much. The sweatiest people will probably play ranked with their friends, sure, but plenty of very good solo players or groups of people who just like crushing people in social will still be there. Not to mention, I and others don’t care that the higher skilled people are there, we just care that the aiming sucks in general. Trying to hit people with the sidekick or commando sucks no matter how good the other player is, so playing against similar skilled people won’t change that.
> > > >
> > > > As for being a twitch shooter, no, Infinite is clearly not exactly like Val or CoD, but it sure is the closest it has ever been. The BR is actually very balanced imo, (though I think it could be a bit more effective at close range), though sadly is gets beat out by the super quick sidekick. As it stands, the sidekick is clearly the meta unless you can get your hands on a commando, for M&K users of course. In no world can a regular player on controller beat a good M&K player with a sidekick. Sure we can turn on input based matchmaking, but it doesn’t solve the root of the problem, and only works to divide the player base even more than it already is.
> > >
> > > Input based matchmaking is the only real solution.
> >
> > Input based matchmaking does nothing to solve the fact that precision weapons feel bad to use on controller. People might not get lasered by sidekicks from across Bazaar anymore, but they still won’t be able to reliably use the sidekick to do hardly anything, or the commando, or even the sniper. The sandbox still suffers, and games become the same AR fight every single time.
>
> Ok, bump up the aim assist or whatever then input based matchmaking.

Now that I can agree with.

> 2533274802341352;31:
> > 2533274796540656;30:
> > > 2533274802341352;28:
> > > > 2533274796540656;27:
> > > > > 2533274802341352;26:
> > > > > > 2533274820483063;25:
> > > > > > > 2533274802341352;14:
> > > > > > > > 2533274796540656;9:
> > > > > > > > > 2533274793120885;8:
> > > > > > > > > > 2533274796540656;6:
> > > > > > > > > > > 2533274793120885;4:
> > > > > > > > > > > > 2741030130364758;2:
> > > > > > > > > > > > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
> > > > > > > > > > >
> > > > > > > > > > > where it should be = MCC
> > > > > > > > > >
> > > > > > > > > > MCC has way too much.
> > > > > > > > >
> > > > > > > > > MCC is a collection of every halo game since the series inception, except Halo 5. If you think it’s too much then you cannot have ever liked Halo in the first place. The way aiming with a controller in Halo feels literally defines the series, they pioneered aim assist and bullet magnetism mechanics.
> > > > > > > >
> > > > > > > > That’s great and all, but the gaming environment is different now. The game is coming to PC with crossplay.
> > > > > > >
> > > > > > > I think in regards to the gaming environment being different now, that is why people are so annoyed that Halo is looking to be just another low ttk twitch shooter. If people want that, they can just play Valorant, or CoD, or any other of the dozens of shooters out there. The reason people like MCC so much, and it has a good sustained playerbase, is because there are a large amount of gamers who don’t like how sweaty shooters are these days. A lot of people just want to chill and shoot stuff and have fun without getting stomped because they aren’t completely optimized in every way, and practice their aim for 2 hours a day. I definitely see why the pros and people who like twitch shooters enjoy how Infinite feels right now, but for the majority of long term Halo fans, the outcry has made it clear that this is not the right direction for them. IMO, if it really needs to stay how it is, only have it this way for HCS and tournaments and such, but let the base game and especially social playlists feel more like legacy Halo shooting. Sorry for the long reply.
> > > > > >
> > > > > > The reason there is an issue is because there was no skill based match making and no ranked mode.
> > > > > >
> > > > > > When the game launches with both of those features, the fan base will split. The casual crowd you talk about will stick to social and as they play, they will play people at their level. No more will they be forced to go above and beyond their capibilities. At the same time, the sweats will be in ranked, that’s what they thrive for.
> > > > > >
> > > > > > Lastly, the game is in no way a twitch shooter. The BR has the exact same TTK as halo 3 assuming a perfect kill in both games. However, the infinite BR is harder to use and more often than not takes longer to kill. The only weapon that has a TTK of a cod game is a full perfect kill with the commando in full auto. It has to be full auto the whole time, feathering it will drastically increase it’s TTK. It is no where near a twitch shooter.
> > > > >
> > > > > Regarding the sbmm and ranked, I don’t think that will solve much. The sweatiest people will probably play ranked with their friends, sure, but plenty of very good solo players or groups of people who just like crushing people in social will still be there. Not to mention, I and others don’t care that the higher skilled people are there, we just care that the aiming sucks in general. Trying to hit people with the sidekick or commando sucks no matter how good the other player is, so playing against similar skilled people won’t change that.
> > > > >
> > > > > As for being a twitch shooter, no, Infinite is clearly not exactly like Val or CoD, but it sure is the closest it has ever been. The BR is actually very balanced imo, (though I think it could be a bit more effective at close range), though sadly is gets beat out by the super quick sidekick. As it stands, the sidekick is clearly the meta unless you can get your hands on a commando, for M&K users of course. In no world can a regular player on controller beat a good M&K player with a sidekick. Sure we can turn on input based matchmaking, but it doesn’t solve the root of the problem, and only works to divide the player base even more than it already is.
> > > >
> > > > Input based matchmaking is the only real solution.
> > >
> > > Input based matchmaking does nothing to solve the fact that precision weapons feel bad to use on controller. People might not get lasered by sidekicks from across Bazaar anymore, but they still won’t be able to reliably use the sidekick to do hardly anything, or the commando, or even the sniper. The sandbox still suffers, and games become the same AR fight every single time.
> >
> > Ok, bump up the aim assist or whatever then input based matchmaking.
>
> Now that I can agree with.

Oh and also input based tournaments. (Until the controller scene dies off, of course).

> 2533274796540656;32:
> > 2533274802341352;31:
> > > 2533274796540656;30:
> > > > 2533274802341352;28:
> > > > > 2533274796540656;27:
> > > > > > 2533274802341352;26:
> > > > > > > 2533274820483063;25:
> > > > > > > > 2533274802341352;14:
> > > > > > > > > 2533274796540656;9:
> > > > > > > > > > 2533274793120885;8:
> > > > > > > > > > > 2533274796540656;6:
> > > > > > > > > > > > 2533274793120885;4:
> > > > > > > > > > > > > 2741030130364758;2:
> > > > > > > > > > > > > They definitely exist in the game albeit in a minimal capacity. As I’ve said in other threads, I think aim assist mechanics could use a slight increase, but I wouldn’t want anything drastic bc it already feels close to where it should be.
> > > > > > > > > > > >
> > > > > > > > > > > > where it should be = MCC
> > > > > > > > > > >
> > > > > > > > > > > MCC has way too much.
> > > > > > > > > >
> > > > > > > > > > MCC is a collection of every halo game since the series inception, except Halo 5. If you think it’s too much then you cannot have ever liked Halo in the first place. The way aiming with a controller in Halo feels literally defines the series, they pioneered aim assist and bullet magnetism mechanics.
> > > > > > > > >
> > > > > > > > > That’s great and all, but the gaming environment is different now. The game is coming to PC with crossplay.
> > > > > > > >
> > > > > > > > I think in regards to the gaming environment being different now, that is why people are so annoyed that Halo is looking to be just another low ttk twitch shooter. If people want that, they can just play Valorant, or CoD, or any other of the dozens of shooters out there. The reason people like MCC so much, and it has a good sustained playerbase, is because there are a large amount of gamers who don’t like how sweaty shooters are these days. A lot of people just want to chill and shoot stuff and have fun without getting stomped because they aren’t completely optimized in every way, and practice their aim for 2 hours a day. I definitely see why the pros and people who like twitch shooters enjoy how Infinite feels right now, but for the majority of long term Halo fans, the outcry has made it clear that this is not the right direction for them. IMO, if it really needs to stay how it is, only have it this way for HCS and tournaments and such, but let the base game and especially social playlists feel more like legacy Halo shooting. Sorry for the long reply.
> > > > > > >
> > > > > > > The reason there is an issue is because there was no skill based match making and no ranked mode.
> > > > > > >
> > > > > > > When the game launches with both of those features, the fan base will split. The casual crowd you talk about will stick to social and as they play, they will play people at their level. No more will they be forced to go above and beyond their capibilities. At the same time, the sweats will be in ranked, that’s what they thrive for.
> > > > > > >
> > > > > > > Lastly, the game is in no way a twitch shooter. The BR has the exact same TTK as halo 3 assuming a perfect kill in both games. However, the infinite BR is harder to use and more often than not takes longer to kill. The only weapon that has a TTK of a cod game is a full perfect kill with the commando in full auto. It has to be full auto the whole time, feathering it will drastically increase it’s TTK. It is no where near a twitch shooter.
> > > > > >
> > > > > > Regarding the sbmm and ranked, I don’t think that will solve much. The sweatiest people will probably play ranked with their friends, sure, but plenty of very good solo players or groups of people who just like crushing people in social will still be there. Not to mention, I and others don’t care that the higher skilled people are there, we just care that the aiming sucks in general. Trying to hit people with the sidekick or commando sucks no matter how good the other player is, so playing against similar skilled people won’t change that.
> > > > > >
> > > > > > As for being a twitch shooter, no, Infinite is clearly not exactly like Val or CoD, but it sure is the closest it has ever been. The BR is actually very balanced imo, (though I think it could be a bit more effective at close range), though sadly is gets beat out by the super quick sidekick. As it stands, the sidekick is clearly the meta unless you can get your hands on a commando, for M&K users of course. In no world can a regular player on controller beat a good M&K player with a sidekick. Sure we can turn on input based matchmaking, but it doesn’t solve the root of the problem, and only works to divide the player base even more than it already is.
> > > > >
> > > > > Input based matchmaking is the only real solution.
> > > >
> > > > Input based matchmaking does nothing to solve the fact that precision weapons feel bad to use on controller. People might not get lasered by sidekicks from across Bazaar anymore, but they still won’t be able to reliably use the sidekick to do hardly anything, or the commando, or even the sniper. The sandbox still suffers, and games become the same AR fight every single time.
> > >
> > > Ok, bump up the aim assist or whatever then input based matchmaking.
> >
> > Now that I can agree with.
>
> Oh and also input based tournaments. (Until the controller scene dies off, of course).

Sure. If all the pros wanna use M&K that’s totally fine with me, more power to them. As long as controller feels good for everyone else, too.