> 2535441684912240;10:
> I’ve been saying for a while now how broken this gun is, yet after seeing the video proof, hilariously people still try to defend it.
>
> Why? Because they want easy mode and a broken gun to use to get an advantage on people who don’t want to use it.
>
> This was the one thing that soured my infinite experience playing the last flight, enough so that I stopped playing 4v4 and played all BTB because all 4v4 matches were just pistol shootouts and I cannot stand using the same gun over and over almost exclusively when there are a ton of variety of guns to use on the map.
>
> The problem is your almost forced to if you want to even compete and enjoy the match because on 4v4 maps the sidekick outperformed everything.
>
> I hate complaining without noting a fix though.
>
> The sidekick should perform as a backup weapon in the sandbox, not a go to starting weapon, just like a sidearm in every other game. It’s a pistol.
>
> 1. Remove bloom
> 2. Add unpredictable recoil to punish spam and missed shots
> 3. Lower rate of fire
> 4. Longer reload ( right now its almost instant and a constant stream of fire )
> 5. Make the swap to pistol super fast almost instant
> 6. Allow duel wield. If any gun should be allowed DW it should be the pistols. It’s easy to balance.
> 7. Give it it’s purpose of a finisher on unshielded enemy’s, it should be super accurate at short range with high velocity but limited range so your not headshotting across the map.
Excuse me? The sidekick certainly did not dominate 4v4. And it’s only nearly this effective inside it’s RRR, so you have to have been taking a lot of close range engagements and then not strafing–because the strafe in this game is seriously good. I just honestly cannot even believe this.
Like I said: I’m all for a reduction in magnetism if it’s really as bad as this video makes it out to be. And of course bloom is a bad mechanic.
But…what?
If you are against easy mode guns, I hope you are for an AR nerf…or it’s removal from the starting loadout entirely.
Even if you were somehow getting consistently out shot by the Sidekick, there is no way it was outshining map pickups regularly. It’s a 7-shot kill. Even if you were somehow regularly getting 7-shot, which I guess I can’t doubt if you were losing close range engagements with a bulldog or long range ones with a commando or BR, the optimal kill time is hard to achieve. Against a moving target you still need to at least pace your final headshot.
The magnetism inside RRR may be a little strong, but the Sidekick is so laughably far from overpowered. Calm the magnetism down .Remove bloom. Make it a 6sk with the same ttk to reduce spam. But it does not need a nerf–it needs to be more accessible and reliable. Because I do agree it does feel out of place to be melted by one, and you can feel powerless. But to use the sidekick right now is a coin flip at best: either you get a lucky kill or your forced to reload against guns with much deeper mags and you die.
That’s certainly bad balance, but not overpowered.
Make it shoot straight. Give it more ammo so there is an actual reason to swap for it other than as an alternative to reloading–or I guess what must have been the case in your deaths: some corner camper taking advantage of someone who doesn’t strafe.
But unpredictable recoil is a hard no for Halo. And so is duel wielding.