Yes… I now realize that I forgot that Zombies don’t have shields.
BUT outside of that mode, the Sword vs Bulldog, it is obvious who loses. Especially with people using that exploit glitch to enhance their lunge range.
When a Sword Player in the other Halo games sees a shotgun player, their goal is to ambush the shotgun player. Because if the shogun is pointed at them as they lunge; they are dead in one shot. But in Infinite, I look at a bulldog player while I have the sword and charge fearlessly at them. I go “aw how cute, you’re trying to shoot me. STAB FOR YOU !”
If I did that in any other Halo game, I would be gunned down and the enemy team would be able to pick up my sword and put my team at a severe disadvantage because now TWO players on the enemy team are CQB Kings.
BUT THE ISSUE is the fact that now whoever holds the sword now has no direct counter!
Every other Halo sandbox since Halo 2 has had the Sword and the Shotgun. Even Halo 4 had this, and Halo 4 was the WORST Halo multiplayer by far.
It has even been mentioned in Halo’s developer commentaries, where the Bungie devs wanted a weapon to rival the shotgun, and one of the devs said something along the lines of “You know that cool covenant sword? What about that?”
And thus Halo 2 lets us pick up a Halo CE weapon, with a lunge ability to close the cap. The devs were careful with their weapons balance in the multiplayer. Bungie was even he one who restricted the shotgun down from 12 shells to 6, but didn’t touch its damage output. Likely because they knew if they did, they would push the combat balance in favor of the sword.
The repulsor has shown to be unreliable in multiple encounters. There is even thread on the forum of people asking for it to be fixed. In my opinion it is a desync issue which causes it to not knock someone back when it should.
And no, I know better than to not go for the sword once the match starts. In fact, I am asking for this nerf because once I have the sword; I get ten EZ kills until the battery is out. Which means the enemy team is screaming at me sprinting around, grappling or thrustering in order to blitz them with a blade.
Had the M90 been in the game, this would be a lot less of an issue, and the bulldog would be an alternate take on the Shotgun; like the Maulers and the Scattershot.
But I don’t like it. It isn’t as fun as pump-shotgun, despite having longer range and faster ROF.
Not as much as you dislike the AR (Since you wanted to neuter it by giving it a slower ROF, capped range, bigger bloom but higher dmg. Effectively giving it an even higher skill floor with a lower skill ceiling from difficulty of use.)
Meanwhile I love the AR and just think the bulldog is just disappointing as a shotgun. To me, the Mangler is much more combat effective overall, and spawns 3 times as often.
no i did see your point and i countered it and i will do so again and again till you get the point the bulldog should be a one shot inside melee range because IT IS A PUMP SHOTGUN IN A HALO GAME it should kill in 2 shots at most not 2-4, this isn’t call of duty. please quit trying to spray paint a dog turd and tell us it is a gold nugget, the bulldog is a pile of💩 and we all know it.
The game doesn’t count it as pellet spread. If even one hits it gives you 100% accuracy. It’s not individual pellets it’s just a flat cone. That’s why sometimes is feels super weak when the hit detection is acting up.
Nooooo, not Neuter. More like, “Reel it back in, make it more consistent and let precision weapons win out with headshots but have a longer optimal TTK to instill the need to engage at longer ranges, keeping autos relevant.”
I like the way you put that. “Your standard and your super.”
I personally feel like they should add in a designated “super”, whether it be the one from 5 or a new model, simply for the sake of having options available for those of us who like one or the other. I’m not saying get rid of the bulldog, but as somebody who put over 50 days into Infection on Halo 5, I can’t help but look at that shotgun and say, “this is something I know how to use better than most.”
The bulldog is a huge switch, and I’m still getting used to the way it works. I don’t know if I’ll ever get used to the way it feels/handles, but that doesn’t mean that I won’t try. Thanks for the explanation on how to use it, I think this will be really, really helpful for me as I transition from what I’ve known to what I am now learning. Cheers!
I’m referring to the shotguns in previous Halo games that could kill in 1 shot within sword-lunge distance and 2 shots within 5 meters. People have been colloquially calling them the “Pump Shotgun” since the Bulldog came out, since their function and purpose has been unchanged until now.
Try your very best in the weapon drills with the AR and BR. You’ll find that the BR has a much higher skill ceiling but a decent player will average about 22k dmg with both weapons (Roughly what I consistently achieve, and I don’t chug Gfuel). I believe the highest score I’ve seen for the BR is 37k. Good luck hitting that number with the AR.
The new AR is meant to keep pace with the BR at close range, it does not compete with the BR at medium-long.
Coincidentally, the Bulldog is more like a sidegrade to the AR, as it trades range for high and consistent close-range damage. Which is not unlike the AR’s designed role, only the AR has a longer ttk than the bulldog within 5 meters.
Agreed. The equipment is fun to use and adds more dynamics to pvp encounters. Thinking that they suck is evidence that the user hasn’t learned how to use them.
wow, yeah you know bc this game is sooo hard, when Desync isn’t against me and depending on the game mode i can easily drop 25 kills per match with out touching the worthless equipment and without picking up anything besides AR ammo