Bulldog: Y'all do get how it works right?

Yeah probably, and scrap the Bulldog 'cuz it’s garbaaaaage.
We already have weapons that can 2-3 shot or better at the same range that spawn more often and if you’re not accurate with the bulldog it won’t matter that the spread is wider than the AR. I don’t care how other games do shotguns, in Halo the shotgun is supposed to be a close-range monster that counters swords and hammers without being completely ineffective at close-mid range.

Let me save him the trouble.
It’s in the ranked playlist, but it is not a playlist by itself like it should be. That is what he’s trying to say.

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The mangler is so far superior to the bulldog it isn’t even funny, it has four times the starting ammo the bulldog has i think and can 3 shot out to crazy ranges if you account for the “bullet drop” it has, its 1 shot 1 melee makes it just as strong as the bulldog up close.

On a side note with how many times this OP has countered arguments with “yeah but its not the old shotgun” response I think he made his OG post to justify a horribly designed shotgun. IMO a shotgun in halo needs to hit like a freight train not a punch thrown by a kindergartner. H4 had the best shotty we’ve seen power and sound wise so far since H CE. They could at least make this shotgun one tap when we have it jammed down someone’s throat and its bs that it cant do that already…

The sandbox in this game is so lackluster, the only good/reliable weapons are the BR, AR, frags, and rockets. and its kinds sad that this is what they came up with in the 4-6 years of development, H CE had a more diverse/useable sandbox and that game was originally supposed to be an RTS.

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On that I must disagree. It’s true that there are a handful of guns that are severely underperforming at their jobs (Ravager, Commando, Bulldog.) But most of the others are either in a good place right now or require special nuance to use effectively (Pulse Carbine, Plasma Pistol, Heatwave)

It’s literally a good weapon.

She, not he, thanks. Listen, there’s space for the old shotgun but frankly, they did not want a THIRD one-tap-kill-basically-melee weapon.

I really do not feel like y’all understand that it’s a midrange monster, not the up close beast the old shotgun was.

my apologies. but the shotgun is supposed to be a up close and personal one tap monster. IRL shotguns aren’t used in mid range engagements they are used for clearing out rooms and closed spaces quickly and efficiently.

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(Thank you.)

That is, actually not true. Shotguns have a pretty good effective range of ~75m, but they are not at all room sweepers and in the modern theater, about their only actual combat use is breaching doors. In older wars they were great at handling trenches but realistically so is any gun.

IRL shotguns aren’t as flaccid and ineffective as ones in most games. The Bulldog is as close to a genuine shotgun as Halo’s ever had, honestly.

Maybe as far as videogame weapons go but in the Halo Infinite Sandbox it competes with the mangler, AR, and plasma pistol for close-range TTK. It shouldn’t. You should be getting bulltrues with the shotgun with a single well-timed hit. But that is impossible with the bulldog unless the target’s shields are down already.

The mangler, that IS competition. Not the Plasma Pistol though, it competes with absolutely nothing. Advantage the Bulldog has is simple: 3SK consistency with no need for headshots.

But this is not a bulltrue weapon. Nor will it ever be. It is not its job. Do not try to bend it, to do that job.

You don’t want a one tap rack pickup machine like this that can reload with a drum.

You do not. Want that.

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you’re telling me you’ve never charged-shot-punched somebody before? TTK as fast as you can let go of the fire button and hit the F key.
One shot and they’re vulnerable to whatever you do next.
Bulldog? The thing doesn’t even drop shields on the first hit point-blank, but it shares the one-shot-punch combo as the mangler and the plasma pistol. Overlapping roles, imo.

Okay so where’s muh gahdamn bulltrue weapon? It’s not the Skewer, definitely not the sniper rifle, and it’s not the hammer. And yet they decided to make a shotgun that doesn’t do shotgun things very well. Ghaahhhh.
And YES I agree, a one-shot-pop shotgun with a magazine reload would not be good for balance…
So WhErE’s MuH GaHdAmN PuMP SHOTTY? Why we gotta have this… thing?? I pick it up out of habit until I find a mangler then I swap it because the mangler just has more utility and since I’m a pretty decent close-range shot with it I just don’t see the benefit of the bulldog when the spread can actually detract from its performance at close range if one of the pellets decides to Whheewww somewhere off to the left because the center of the reticle was on the bad guy but not the whole circle.
Wasn’t a problem with Halo 3 shotgun. You get hit by that from 10 feet away with only half-reticle on body you’re probably still dead, or will be on the follow-up shot. It’s not supposed to be a “Pick it up, dominate the map” weapon, it’s supposed to be the short range brother to the S7 sniper, not just a less accurate cousin to the Mangler.

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I just don’t see a problem with a shotgun with 4 shells in the tube that can mop the floor with sword-guys who attempt to charge head-on one by one.
It’s a very specific feeling that’s completely absent from Infinite’s sandbox right now.

(Red vs Blue Sarge’s voice) Griff where’s my shotgun, shotgun -Yoink!-.

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This is exactly how I feel.

No, because I use weapons that are actually worth something. Are you telling me that you actually use a plasma pistol + beatdown combo…? And you’re really going to tell me the Bulldog is worthless? Like I’ve… played since Halo 2 I’ve done what you describe it’s just that - there are SO many better options than that.

It does actually. You’re just not hitting it accurately enough. One-shot-and-bonk is what you’re looking for. Mangler can do that too (and honestly, I don’t think it should seriously be able to.) but its 3SK demands a headshot, the bulldog’s 2SK exists though.

It does do shotgun things but I don’t get why y’all are so fixated on the ONLY shotgun thing being stopping swords. It’s like the one thing it can’t do, but it can do everything the old shotgun couldn’t. As for your bulltrue weapon, use a Repulsor + literally anything.

There is that at least.

because your one shot melee range weapon is the sword or Hammer, BOTH of which work in precisely the same one shot kill range the shotgun of old did. Frankly the hammer is just as consistent.

You know, you are at least really pretty dang funny I gotta’ give you that. But the Bulldog is a patient, drilled weapon. Really practice the thing and you’ll be a lot scarier and confident in your killing capacity with it than you think you are now.

Wasn’t ever my experience with it tbh lol. Not since Halo 2.

Wait you want less ammo than 4 or 5’s shotgun?

Great, now you see exactly how I feel about the Bulldog. It’s too weak to have a real job so it just sorta hangs out.
Also the plasma pistol is funny, screw you.

Yeah… if it’s a headshot, or a neck shot, and your previous shot was close to perfect.
Look, the point of a shotgun is to have a low skill floor at point blank range which rises dramatically as the range increases. This shotgun’s skill floor is above the mangler and FAR above the sword and hammer, which defeats the purpose of it being a shotgun at all. Just… back up and gun them down with the AR, it’s almost as fast and you can get more general use out of the AR. Or get two body shots with the sniper rifle. If they’re that close it’s just as quick. Maybe just use the repulsor instead of the bulldog.

What else is it gonna do? I can already punch somebody twice with anything and they die, and I can easily blast somebody with my AR if they’re charging at me with a hammer or sword and take care of it from outside the bulldog’s range. If there’s going to be a shotgun, the assumption is that it will be powerful enough to stop a charging enemy in one well-timed blast to the chest just outside my melee range.
That makes it excellent for clearing rooms and winding hallways, too… but not the BULLDOG because using it requires more time-on-target than previous shotguns. The benefit of only having to place two or three good shots at 10 meters with the bulldog is not a significant benefit to replace my AR. In fact I’ll usually swap out the pistol for it if I’m preparing to get into CQC.

You are SO WRONG that I no longer have the energy to debate this with you. It’s like you live in an alternate reality where somehow the old 12 gauge pump shotgun doesn’t directly counter that long--Yoink!- wind up time on the hammer, or the lunge of a sword. It’s why they used to only spawn one shotgun per map in the older titles, it was powerful and well-loved.
The bulldog… is not. Nobody competes for the bulldogs that spawn unless they have a challenge for bulldog stuff.

Yeah and the pump shotgun is a PICK THAT SUMBICH UP AND BLAST SOMEBODY kind of weapon. Pure entertainment. Sometimes you’d pick it up just for the hell of it. Who wants a (whispering) patient, drilled shotgun™ when you could just be (Shouting) A Crazed Fanatic with a Pump Shotgun® blasting anyone who gets too close to you.

Some sacrifices must be made for balance.

i must add that the old m90 would be great to hold corners in oddball or strongholds.

I think the issue lies in the fact it’s not a super effective counter to swords and hammers especially with the grapple shot involved. You can talk about “placement” and “corner rounding” all you want but it needs its damage upped badly. Not to mention that with the old shotty if you didn’t time the shot right you wouldn’t one shot and probably get double beat downed.

It’s also just not fun to use. I liked the classic shorty because it just felt powerful. You had an 8 gauge that had a really nice loud bang followed by a crisp racking of it.

I think the fact that it can’t bulltrue with a single shot was intended to give the sword and hammer a true power weapon status. It would actually be silly to have a lower tier weapon counter power weapons.

I have found the bulldog pretty fun and effective, but I understand why folks want the classic shotty back.

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Ideally the pump shotgun would be of the same tier as swords and hammers, spawning just as frequently but in separate parts of the maps. In the case of maps with single power weapon spawns, it would simply be part of the power weapon rotation.

The Plasma Pistol isn’t what it used to be. Its tracking is utterly garbage and it does the least damage per shot it’s done since Halo 2. It needs to be better. Not even mentioning the fact that the thing can’t even EMP vehicles anymore. :confused: also chill I didn’t insult your spouse.

Incorrect. Go drill with it.

Nah fam the Bulldog’s TTK is 0.65 optimally and not even a second suboptimally you really do just need to get good at using it. I will admit that the one thing it’s really bad at doing, is engaging multiple targets that are engaging you. It isn’t goot at that role, but it’s no better at that, than any other pickup weapon.

This is not your dad’s shotgun. It is different. Let it be.

Then, your assumption is wrong and you’re simply engaging them too closely. It is a mid-to-short-range weapon. Use it as it is designed.

Swapping out the best starter that isn’t a BR? Now that I do not get at all.

It was actually an 8 Gauge, so maybe you’re right about that alternate reality but I’m not the one living in it.

You clearly don’t have the mindset for balancing a game, you’re an end user. You want it to be fun for you, but I don’t think you really understand the sandbox we have at play here. Go play MCC tbh.

Fun fact, new gun is also super good at that.

I mean this with no disrespect but this is literally the only talking point people against the Bulldog have. Literally, the only one.

See, YOU get it!

I mean, yes. Absolutely. The old Shotgun SHOULD be that. But we do not need it at this moment. The Bulldog absolutely suffices.

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Okay I did and scored 31,570 on drill 1 when I really tried to shave off the time between targets.
But the fact remains I don’t need an automatic shotgun that takes two shots to be effective when daddy’s shotgun only needed one.

You’re still not seeing the truth. The bulldog barely has a spot in the sandbox because it’s a mid-to-short range weapon.
IF they bring in the classic pump shotgun as a heavy weapon later, there’d be no point to this discussion because the Bulldog isn’t replacing the old shotgun.

THE PROBLEM: THE BULLDOG IS TAKING THE PLACE OF THE OLD PUMP SHOTGUN BUT IS WORSE.